NAMEsplitflap - a simulation of a split-flap electromechanical display.
SYNOPSISsplitflap [-display host:display.screen] [-visual visual] [-window] [-root] [-delay microseconds] [-speed float] [-width columns] [-height rows] [-mode text | clock12 | clock24] [-no-wander] [-spin axes] [-no-spin] [-front] [-no-front] [-wireframe] [-fps]
DESCRIPTIONSimulates a split-flap display, an old style of electromechanical sign as seen in airports and train stations, and commonly used in alarm clocks in the 1960s and 1970s.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- -delay number
- Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).
- -speed number
- Animation speed. 2.0 means twice as fast, 0.5 means half as fast.
- -width number
- Columns of the display. Default: 22.
- -height number
- Rows of the display. Default: 8.
- -mode clock12
- Display a 12-hour clock.
- -mode clock24
- Display a 24-hour clock.
- -front | -no-front
- When spinning, never spin all the way around or upside down: always face mostly forward so that the text is easily readable. This is the default.
- Allow spins to go all the way around or upside down.
- -wander | -no-wander
- Whether the object should wander around the screen.
- Which axes around which the text should spin. The default is "XYZ", meaning rotate it freely in space. "-spin Z" would rotate the text in the plane of the screen while not rotating it into or out of the screen; etc.
- -wireframe | -no-wireframe
- Render in wireframe instead of solid.
- -fps | -no-fps
- Whether to show a frames-per-second display at the bottom of the screen.
- to get the default host and display number.
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.