skytentacles (6)
NAME
skytentacles - 3D tentacles from the sky!SYNOPSIS
skytentacles [-display host:display.screen] [-visual visual] [-window] [-root] [-delay int] [-speed ratio] [-count int] [-slices int] [-length float] [-wiggliness ratio] [-flexibility ratio] [-color color] [-stripe-color color] [-sucker-color color] [-segments int] [-thickness ratio] [-no-smooth] [-fps]DESCRIPTION
There is a tentacled abomination in the sky. From above you it devours.OPTIONS
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -delay int
- Delay between frames, in microseconds. Default 30000.
- -speed ratio
- Less than 1 for slower, greater than 1 for faster. Default 1.
- -count int
- How many tentacles. Default 8.
- -thickness ratio
- Less than 1 for thinner tentacles, greater than 1 for thicker. Default 1.
- -length ratio
- Length of the tentacles. Default 9.
- -wiggliness ratio
- A measure of how bendy the tentacles are. Smaller numbers result in smoother flexing; larger numbers make it "crinkly". Default 0.35.
- -flexibility ratio
- Another measure of how bendy the tentacles are. Smaller numbers result in straighter tentacles; larger numbers result in more extreme curves. Default 0.35.
- -color color
- -stripe-color color
- -sucker-color color
- The colors of the various parts of the tentacle. Default green with a redish stripe.
- -slices int
- -segments int
- Larger numbers increase number of polygons in the object mesh. Default 32.
- -no-smooth
- Make the tentacles appear faceted instead of smooth.
- -fps
- Display the current frame rate, CPU load, and polygon count.
ENVIRONMENT
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.