pyro (6)
NAME
pyro - simulate fireworksSYNOPSIS
pyro [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-count integer] [-frequency integer] [-scatter integer] [-fps]DESCRIPTION
The pyro program simulates fireworks, in a way similar to a Macintosh program of the same name.OPTIONS
pyro accepts the following options:- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -mono
- If on a color display, pretend we're on a monochrome display.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -count integer
- How many particles should be allowed on the screen at once. Default 600.
- -frequency integer
- How often new missiles should launch. Default 30.
- -scatter integer
- How many particles should appear when a missile explodes. Default 100. The actual number used is between N and N+(N/2).
- -fps
- Display the current frame rate and CPU load.
ENVIRONMENT
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.