lament (6)
NAME
lament - animates the Lament ConfigurationSYNOPSIS
lament [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay microseconds] [-fps] [-texture] [-no-texture] [-wireframe]DESCRIPTION
The lament program draws an animation of a particular puzzle box repeatedly solving itself.OPTIONS
lament accepts the following options:- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -texture
- Use texture maps. This is the default.
- -no-texture
- Do not use texture maps. This is boring and wrong.
- -wireframe
- Only draw outlines.
- -delay microseconds
- How long to pause between frames. Default is 20000, or 0.02 second.
- -fps
- Display the current frame rate, CPU load, and polygon count.
ENVIRONMENT
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
BUGS
This hack is glacially slow on machines lacking hardware texture support.Occasionally opens doors, admitting theologians of the Order of the Gash.