game-data-packager manpage; based on wtfm_example by branden robinson <http://people.debian.org/~branden/talks/wtfm/> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Genera...
NAMEgame-data-packager - build a package (.deb|.rpm|...) of game data
SYNOPSISgame-data-packager [OPTIONS] GAME [OPTIONS] [PER-GAME OPTIONS]
DESCRIPTIONMany open-source games require game data which is licensed incompatibly with the Debian Free Software Guidelines and other Linux distributions' licensing guidelines, or cannot be legally redistributed at all. game-data-packager is a tool designed to help you locally assemble packages for Debian or other packaging systems, containing such game data from CD-ROMs, the Internet or elsewhere.
- --package PACKAGE, -p PACKAGE
- For games that produce more than one package, only produce the specified package. This option can be repeated. For example, game-data-packager quake2 -i -pquake2-groundzero -pquake2-reckoning would update the two Quake II expansions (Ground Zero and The Reckoning), building new native-code game modules if necessary, without updating the packages for the base game or the music.
- --target-format arch|deb|rpm
- Produce packages for the given packaging system. All packaging systems except for deb (which represents dpkg) are considered experimental. The default is to try to auto-detect what is appropriate for the system where game-data-packager is run.
- --target-distro fedora|suse|...
- For packaging systems where different Linux distributions need different content (currently this means rpm), produce packages suitable for the selected distribution. The default is to try to auto-detect what is appropriate for the system where game-data-packager is run.
- Attempt to install the generated package using the --install-method and the --gain-root-command.
- --install-method apt|dpkg|gdebi|gdebi-gtk|gdebi-kde|dnf|zypper|urpmi|rpm
- Install the generated package using the requested command. Only methods that can install the selected --target-format are valid.
- --gain-root-command pkexec|sudo|su|super|really|COMMAND
- Use the requested command prefix to run commands as root when needed. su uses the su -c syntax to run a one-line shell command; the rest (including user-specified commands) are assumed to work as an "adverb" command prefix, similar to sudo dpkg -i ... or pkexec rpm -U ....
- -d OUT-DIRECTORY | --destination OUT-DIRECTORY
- Write the generated package to the specified directory, instead of or in addition to installing it.
- Do not attempt to install the generated package. This option must be used in conjunction with -d.
- Allow the creation of packages containing native executable code that was not built from publically-available source code. By default, such executables are not packaged to avoid creating a security risk. For example, this allows the proprietary Linux binaries for Quake 4 and Unreal to be packaged.
- Compress the generated package. This is the default if -i is not used.
- Do not compress the generated package. This is the default if -i is used (since it is not usually useful to compress the package if it will just be installed and then discarded).
- Automatically downloading any missing files from the Internet if possible.
- Do not download missing files from the Internet. If the missing files are not very important (for example optional documentation), game-data-packager will produce a package that lacks those files; if the missing files are required, game-data-packager will not produce a package at all.
- --save-downloads DIRECTORY
- If files are downloaded, save them to DIRECTORY.
- Be more verbose, and in particular show output from any external tools that are invoked during operation.
- Do not show verbose output. This is the default.
- Show output that is interesting to game-data-packager developers.
- The game being packaged. Running game-data-packager without arguments will display a list of valid games.
PER-GAME OPTIONSSome games have additional options. Running game-data-packager GAME --help will display a list of valid options for that game.
NON-GAME MODESSome non-game-specific modes can be selected by specifying a special keyword instead of the name of a game. game-data-packager [COMMON OPTIONS] steam [COMMON OPTIONS] [--new|--all]
will package all your Steam games at once. Most games can only be downloaded with the Windows version of Steam, optionally running through Wine, or by using the steamcmd tool. This mode takes the same options as game-data-packager, and adds its own options:
- Only package new games
- Package all games available
game-data-packager [COMMON OPTIONS]
gog [COMMON OPTIONS]
will match all the GOG.com games you own against the games supported by this tool.
Each games must then be packaged individually.
- LANGUAGE, LANG
These environment variables are used when a game is available in
various languages to choose the correct version.
Those are normally set by your desktop environment.
PATHSgame-data-packager will automatically locate applicable files in these directories:
- ~/.wine/drive_c/Program Files/Steam/SteamApps/common/<game>/
- and also the ~/.PlayOnLinux/wineprefix/Steam/drive_c/... variant
- X:/Program Files/Steam/SteamApps/common/<game>/
- where X:\ is any mounted vfat or NTFS partition
- game-data-packager configuration file
- provides location information for game registered in ScummVM GUI
- is used to detect user's SteamID, which is then used to download a list of owned games
- holds a cached list of owned GOG.com games
SEE ALSOpkexec(1), sudo(8), su(1), lgogdownloader(1)
Project homepage: wiki.debian.org/Games/GameDataPackager laURL: L ra
AUTHORCopyright © 2010-2013 Jonathan Dowland <firstname.lastname@example.org>
Thanks to Branden Robinson for his oqWrite the Fine Manualcq presentation, once found at people.debian.org/~branden/talks/wtfm laURL: L ra