fuzzyflakes (6)
NAME
fuzzyflakes - falling snowflakes/flower shapesSYNOPSIS
fuzzyflakes [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-delay usecs] [-speed int] [-arms int] [-thickness int] [-bthickness int] [-radius int] [-layers int] [-density int] [-no-db] (-color string) (-random-colors) [-fps]DESCRIPTION
The fuzzyflakes program draws falling pastel colored snowflake/flower shapes. Inspired by the credits of the anime "Azumanga Daioh".OPTIONS
fuzzyflakes accepts the following options:- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -mono
- If on a color display, pretend we're on a monochrome display.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- -delay usecs
- The delay between steps of the animation, in microseconds. Default: 250000.
- -speed int
- How fast, 1-50. Default 10.
- -arms int
- How many arms on the flakes; default 5.
- -thickness int
- How thick to make the lines; default 10 pixels.
- -bthickness int
- How thick to make the borders; default 3 pixels.
- -radius int
- Radius of the objects; default 20 pixels.
- -layers int
- How many layers of objects; default 3.
- -density int
- Default 5.
- -no-db
- Disable double-buffering.
- -color string
- The base color for the color scheme. Typed as a hexadecimal triplet with or with out the leading #. ie. fa4563 & #43cd12 are both acceptable. If the saturation of you color is too low (<0.03) the random color generator will kick in. The default color is #efbea5
- -random-colors
- This enables the random color generation. It is disabled by default. It overrides anything from -color
- -fps
- Display the current frame rate and CPU load.
ENVIRONMENT
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.