cube2 (6)
Leading comments
This man page was written by Bruno Kleinert and modified by Markus Koschany. It is provided under the same license as the Cube2 engine.
NAME
cube2 - a 3D first-person shooter engineSYNOPSIS
cube2 [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t] [-kdirectory] [-fshaderprecision]DESCRIPTION
This manual page documents briefly the cube2 command.
cube2 is the client and map editor of the Cube2 engine.
OPTIONS
- -d
- Run as a dedicated server and don't start the client.
- -wwidth
- Set window width in pixels.
- -hheight
- Set window height in pixels.
- -zdepth
- Set the z-buffer precision to depth in bits.
- -bbpp
- Set the bits per pixel to bpp bits.
- -asamples
- Set Full Scene Antialiasing to samples samples.
- -t
- Run in windowed mode.
- -kdirectory
- Adds directory to the list of paths, in which the engine searches for files.
- -fshaderprecision
- Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster cube2 will run.
- -f
-
Don't use any shaders.
.SHSEEALSO
cube2-server(6)
sauerbraten.org/docs/config.html
AUTHOR
The Cube2 engine was written byWouter "Aardappel" van Oortmerssen,
Lee "Eihrul" Salzman
Mike "Gilt" Dysart
Adrian "driAn" Henke
Jerry Siebe
Julian Mayer