NAMEbillard-gl - OpenGL billiards game
DESCRIPTIONThis manual page documents the billard-gl program. This manual page was written for Debian because the original program does not have a manual page.
billard-gl implements a game of 8- or 9-ball billiards, which you can play against the computer or a friend. The general idea of billiards is to hit the coloured balls with the cue ball in such a way that these balls fall in one of the six pockets of the table.
- -f -fullscreen
- switches to fullscreen mode (can currently not be changed from inside billard-glitself)
- -f -windowed
- switches to windowed mode (default; can currently not be changed from inside billard-glitself)
- -t VALUE
- texture size for the balls. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, and 8 for eighth size textures.
- -tt VALUE
- texture size for the table. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, 8 for eighth size textures, and 0 for no textures.
- -at VALUE
- texture size for the display. Valid values are 1 for full size textures and 2 for halfsized textures.
- -g VALUE
- ball geometry; odd numbers >= 3. Higher values create more complex geometry.
To run billard-gl with minimum settings, try
- billard-gl -t 8 -tt 0 -at 2 -g 3 or for maximum settings, try
- billard-gl -t 1 -tt 1 -at 1 -g 11
All of the options are configurable from within billard-gl itself, unless stated otherwise.
AUTHORbillard-gl was written by Stefan Disch, Tobias Nopper and Martina Welte.
This manual page was written by Jamie Wilkinson <email@example.com> and updated by Thierry Reding <firstname.lastname@example.org> for Debian (but may be used by others).