Tessellation (3)
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NAME
OpenGL::Tessellation - discussion of tessellation in POGLSYNOPSIS
# somewhere in your drawing routine or drawlist compilation my $tess = gluNewTess(); gluTessCallback($tess, GLU_TESS_BEGIN, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_END, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_COMBINE, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_ERROR, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_EDGE_FLAG, 'DEFAULT'); gluTessBeginPolygon($tess); gluTessBeginContour($tess); gluTessVertex_p($tess, 0, 200, 0); gluTessVertex_p($tess, 150, -200, 0); gluTessVertex_p($tess, 0, -100, 0); gluTessVertex_p($tess, -150, -200, 0); gluTessEndContour($tess); gluTessEndPolygon($tess); gluDeleteTess($tess);
DESCRIPTION
OpenGL rendering hardware typically does not have support for drawing concave polygons or drawing polygons with windows. OpenGL provides glu extensions that allow for translating concave polygon vertices into triangles that can be rendered quickly onAs much as possible, the
Tessellation functions are safe to call during drawlist creation. It is advisable to use drawlists, or to store the generated polygon data into OpenGL::Array objects as these methods offer faster redraws.
FUNCTIONS
- gluNewTess
-
my $tess = gluNewTess();
Returns a reference that can be passed to the remaining tesselation functions.
Note: this isn't the c-reference returned by the normal gluNewTess() c function, it is a struct which contains that reference as well as other members allowing callbacks to interface cleanly with the perl code. This means that if you have loaded other c-libraries that use standard opengl tessellation, you will not be able to use this perl reference directly.
The
POGLimplementation of gluNewTess() allows for two additional parameters to be passed. The first is a boolean value indicating that default c callbacks and perl callbacks should be passed rgba color data. The second is a boolean value indicating that xyz normal data should be passed. Eventually one additional flag indicating that texture data should be passed will be added as well.my $tess = gluNewTess(); # gluTessVertex_p should be passed only x,y,z vertex data # as in gluTessVertex_p($tess, $x, $y, $z); my $tess = gluNewTess('do_colors'); # gluTessVertex_p should be passed x,y,z AND r,g,b,a vertex data # as in gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a); my $tess = gluNewTess('do_colors', 'do_normals'); # gluTessVertex_p should be passed x,y,z AND r,g,b,a AND nx,ny,nz vertex data # as in gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a, $nx, $ny, $nz); my $tess = gluNewTess(undef, 'do_normals'); # gluTessVertex_p should be passed x,y,z AND nx,ny,nz vertex data (no colors) # as in gluTessVertex_p($tess, $x, $y, $z, $nx, $ny, $nz);
Any true value can be passed in place of 'do_colors' and 'do_normals' though using 'do_colors' and 'do_normals' acts as documentation.
Behavior in these modes will be discussed further for functions to which they apply.
- gluDeleteTess
-
gluDeleteTess($tess);
This deletes the tessellation structure and frees up any remaining associated memory.
- gluTessCallback
-
gluTessCallback($tess, GLU_TESS_BEGIN, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_BEGIN, \&glBegin); gluTessCallback($tess, GLU_TESS_BEGIN, sub { my $enum = shift; glBegin($enum) }); gluTessCallback($tess, GLU_TESS_BEGIN); # unsets current handler
Registers handlers for each of the tessellation callback types. Takes a tessellation reference generated by gluNewTess, a type, and a coderef or the word '
DEFAULT'. If the word 'DEFAULT' is passed, a default c-level callback will be installed (which will be discussed for each callback). If no 3rd argument is given, then any handler currently set will be removed. Valid callback types areGLU_TESS_BEGIN GLU_TESS_END GLU_TESS_VERTEX GLU_TESS_COMBINE GLU_TESS_ERROR GLU_TESS_EDGE_FLAG GLU_TESS_BEGIN_DATA GLU_TESS_END_DATA GLU_TESS_VERTEX_DATA GLU_TESS_COMBINE_DATA GLU_TESS_ERROR_DATA GLU_TESS_EDGE_FLAG_DATA
These types and their passed parameters will be discussed in the
CALLBACKSsection.The types ending with ``_DATA'' are similar to their non-_DATA counterpart, but when called are passed the option $polygon_data that can be set during gluTessBeginPolygon.
- gluTessBeginPolygon
-
gluTessBeginPolygon($tess); gluTessBeginPolygon($tess, $polygon_data);
Begins the tessellation transaction. It must eventually be ended with a gluTessEndPolygon before the tessellator will normally begin work.
An optional second argument can be passed which can be any perl scalar or reference. If a callback is registered using a type ending in _DATA, this perl scalar or reference will be passed as an additional argument to that callback.
gluTessCallback($tess, GLU_TESS_END_DATA, sub { my $polygon_data = shift; glEnd(); print "glEnd: (".($polygon_data->[2] eq 8 ? "YES" : "NO").")\n"; }); gluTessBeginPoly($tess, [6,7,8]); # arrayref will be passed to _DATA callbacks
A sample Object Oriented tesselation sample listed at the end of this document makes use of this ``opaque'' polygon data.
- gluTessEndPolygon
-
gluTessEndPolygon($tess);
Finishes the tessellation transaction, which normally will immediately fire the necessary callbacks generated by the tessellation process. Once finished, it cleans up any accumulated temporary vertice data.
- gluTessBeginContour
-
gluTessBeginContour($tess);
Starts a new contour of the tessellation of the current polygon. Please read the OpenGL documentation, and red book chapter on tessellation for more help on when to use different contours. Should eventually be followed by a gluTessEndContour call.
(At a high level, tessellated polygons may have windows and multiple separate portions. Each inner and outer border of these portions should be represented by a different contour.)
- gluTessVertex_p
-
gluTessVertex_p($tess, $x, $y, $z); gluTessVertex_p($tess, $x, $y, $z, $vertex_data);
Adds a vertex to the current contour of the current polygon being tessellated.
If the vertex callback type is set to
GLU_TESS_VERTEX,the optional $vertex_data argument will be passed to the vertex callback, and to the combine callback (ifGLU_TESS_VERTEX_DATAis used, then the $polygon_data passed to gluTessBeginPolygon will be passed instead). This optional opaque vertex data can be any perl scalar or reference and can be used to pass useful information along during the tessellation process.If the 'do_colors' or 'do_normals' parameters were passed to gluNewTess, then those additional properties
MUSTbe passed as additional arguments.# my $tess = gluNewTess('do_colors'); gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a); gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a, $vertex_data); # my $tess = gluNewTess('do_colors', 'do_normals'); gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a, $nx, $ny, $nz); gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a, $nx, $ny, $nz, $vertex_data); # my $tess = gluNewTess(undef, 'do_normals'); gluTessVertex_p($tess, $x, $y, $z, $nx, $ny, $nz); gluTessVertex_p($tess, $x, $y, $z, $nx, $ny, $nz, $vertex_data);
CALLBACKS
All of the callbacks support a 'With the exception of the
- GLU_TESS_BEGIN
-
gluTessCallback($tess, GLU_TESS_BEGIN, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_BEGIN, \&glBegin); gluTessCallback($tess, GLU_TESS_BEGIN, sub { my $enum = shift; glBegin($enum); });
The '
DEFAULT' option installs a c-handler that calls the glBegin c function directly without round-tripping out to perl.If $polygon_data was set during gluTessBeginPolygon, it is discarded.
- GLU_TESS_BEGIN_DATA
-
Similar to GLU_TESS_BEGINbut will be passed optional $polygon_data set in gluTessBeginPolygon if any. The 'DEFAULT' handler will ignore this data.
gluTessCallback($tess, GLU_TESS_BEGIN_DATA, sub { my ($enum, $polygon_data) = @_; glBegin($enum); print "glBegin - and I received polygon_data\n" if $polygon_data; });
- GLU_TESS_END
-
gluTessCallback($tess, GLU_TESS_END, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_END, \&glEnd); gluTessCallback($tess, GLU_TESS_END, sub { glEnd() });
The '
DEFAULT' option installs a c-handler that calls the glEnd c function directly without round-tripping out to perl.If $polygon_data was set during gluTessBeginPolygon, it is discarded.
- GLU_TESS_END_DATA
-
Similar to GLU_TESS_ENDbut will be passed optional $polygon_data set in gluTessBeginPolygon if any. The 'DEFAULT' handler will ignore this data.
gluTessCallback($tess, GLU_TESS_END_DATA, sub { my ($polygon_data) = @_; glEnd(); print "glEnd - and I received polygon_data\n" if $polygon_data; });
- GLU_TESS_VERTEX
-
The GLU_TESS_VERTEXcallback handler has slightly different behavior depending on how gluNewTess was called. The optional behaviors allow for sane default processing of colors and normals without needing to roundtrip out to perl.
my $tess = gluNewTess(); gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT'); # the following will break if vertex_data is passed to gluTessVertex_p gluTessCallback($tess, GLU_TESS_VERTEX, \&glVertex3f); gluTessCallback($tess, GLU_TESS_VERTEX, sub { my ($x, $y, $z) = @_; glVertex3f($x, $y, $z); }); # you can also pass vertex_data to gluTessVertex_p gluTessCallback($tess, GLU_TESS_VERTEX, sub { my ($x, $y, $z, $vertex_data) = @_; glVertex3f($x, $y, $z); print "glVertex - and I received vertex_data\n" if $vertex_data; });
The '
DEFAULT' option installs a c-handler that calls the glVertex c function directly without round-tripping out to perl. TheDEFAULThandler discards any polygon_data or vertex_data.IF$vertex_data was set during gluTessVertex_p it will be passed as the final argument.If gluNewTess was passed 'do_colors' then the
GLU_TESS_VERTEXcallback will also be passed the rgba information. The 'DEFAULT' option will pass the color information to glColor4f before calling glVertex3f.my $tess = gluNewTess('do_colors'); gluTessCallback($tess, GLU_TESS_VERTEX, sub { my ($x, $y, $z, $r, $g, $b, $a, $vertex_data) = @_; glColor4f($r, $g, $b, $a); glVertex3f($x, $y, $z); });
If gluNewTess was passed 'do_normals' then the
GLU_TESS_VERTEXcallback will also be passed the normal x,y,z information. The 'DEFAULT' option will pass the normal information to glNormal3f before calling glVertex3f.my $tess = gluNewTess('do_colors', 'do_normals'); gluTessCallback($tess, GLU_TESS_VERTEX, sub { my ($x, $y, $z, $r, $g, $b, $a, $nx, $ny, $nz, $vertex_data) = @_; glColor4f($r, $g, $b, $a); glNormalf($nx, $ny, $nz); glVertex3f($x, $y, $z); }); # OR my $tess = gluNewTess(undef, 'do_normals'); gluTessCallback($tess, GLU_TESS_VERTEX, sub { my ($x, $y, $z, $nx, $ny, $nz, $vertex_data) = @_; glNormalf($nx, $ny, $nz); glVertex3f($x, $y, $z); });
In all cases, any optional vertex_data will be passed as the final argument.
- GLU_TESS_VERTEX_DATA
-
Similar to GLU_TESS_VERTEXbut will be passed optional $polygon_data set in gluTessBeginPolygon (if any) rather than the optional $vertex_data passed to gluTessVertex_p. The 'DEFAULT' handler will ignore this data.
gluTessCallback($tess, GLU_TESS_VERTEX_DATA, sub { my ($x, $y, $z, $vertex_data) = @_; glVertex3f($x, $y, $z); print "glVertex - and I received vertex_data\n" if $vertex_data; });
- GLU_TESS_COMBINE
-
gluTessCallback($tess, GLU_TESS_COMBINE, 'DEFAULT'); # works with gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT'); # OR # the following callback is valid for gluNewTess() (no do_colors or do_normals) # using gluTessVertex_p($tess, $x, $y, $z); my $tess = gluNewTess(); gluTessCallback($tess, GLU_TESS_COMBINE, sub { my ($x, $y, $z, # new vertex location $v0, $v1, $v2, $v3, # border vertex arrayrefs $w0, $w1, $w2, $w3, # border vertex weights $polygon_data) = @_; # optional data passed to gluTessBeginPolygon return ($x, $y, $z); }); # works with gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT'); # OR # the following callback is valid for gluNewTess() when vertex data is passed # using gluTessVertex_p($tess, $x, $y, $z, [$r, $g, $b, $a]); # The DEFAULT callback cannot automatically proceess this type of data # but passing data to a custom handler this way could handle any arbitrary data passed to it my $tess = gluNewTess(); use constant _r => 0; use constant _g => 1; use constant _b => 2; use constant _a => 3; gluTessCallback($tess, GLU_TESS_COMBINE, sub { my ($x, $y, $z, # new vertex location $v0, $v1, $v2, $v3, # border vertex arrayrefs $w0, $w1, $w2, $w3, # border vertex weights $polygon_data) = @_; # optional data passed to gluTessBeginPolygon # $v0 will contain [$x, $y, $z, [$r, $g, $b, $a]] my @rgba = map {$_->[3]} $v0, $v1, $v2, $v3; # generate a point with color weighted from the surrounding vertices # then return that color information in the same way we received it (an rgba arrayref) return ( $x, $y, $z, [$w0*$rgba[0]->[_r] + $w1*$rgba[1]->[_r] + $w2*$rgba[2]->[_r] + $w3*$rgba[3]->[_r], $w0*$rgba[0]->[_g] + $w1*$rgba[1]->[_g] + $w2*$rgba[2]->[_g] + $w3*$rgba[3]->[_g], $w0*$rgba[0]->[_b] + $w1*$rgba[1]->[_b] + $w2*$rgba[2]->[_b] + $w3*$rgba[3]->[_b], $w0*$rgba[0]->[_a] + $w1*$rgba[1]->[_a] + $w2*$rgba[2]->[_a] + $w3*$rgba[3]->[_a]], ); }); # works with gluTessCallback($tess, GLU_TESS_VERTEX, sub { # my ($x, $y, $z, $rgba) = @_; # glColor4f(@$rgba); # glVertex3f($x, $y, $z); # }); # OR # the following callback is valid for gluNewTess('do_colors') # using gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a); # the DEFAULT callback COULD automatically proceess this type of data as well if additional vertex data is not passed my $tess = gluNewTess('do_colors'); use constant _r => 3; use constant _g => 4; use constant _b => 5; use constant _a => 6; gluTessCallback($tess, GLU_TESS_COMBINE, sub { my ($x, $y, $z, # new vertex location $v0, $v1, $v2, $v3, # border vertex arrayrefs $w0, $w1, $w2, $w3, # border vertex weights $polygon_data) = @_; # optional data passed to gluTessBeginPolygon # $v0 will contain [$x, $y, $z, $r, $g, $b, $a] return ( # generate a point with color weighted from the surrounding vertices $x, $y, $z, $w0*$v0->[_r] + $w1*$v1->[_r] + $w2*$v2->[_r] + $w3*$v3->[_r], $w0*$v0->[_g] + $w1*$v1->[_g] + $w2*$v2->[_g] + $w3*$v3->[_g], $w0*$v0->[_b] + $w1*$v1->[_b] + $w2*$v2->[_b] + $w3*$v3->[_b], $w0*$v0->[_a] + $w1*$v1->[_a] + $w2*$v2->[_a] + $w3*$v3->[_a], ($v0->[7] || $v1->[7] || $v2->[7] || $v3->[7]), # if we received vertex data - return some for the new vertex ); }); # works with gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT'); # OR # works with gluTessCallback($tess, GLU_TESS_VERTEX, sub { # my ($x, $y, $z, $r, $g, $b, $a, $vertex_data) = @_; # glColor4f($r, $g, $b, $a); # glVertex3f($x, $y, $z); # });
The combine callback is called if the tessellator decides a new vertex is needed. This will happen with self intersecting polygons. In this case, the
COMBINEcallback can be used to interpolate appropriate values for normals, and colors, or for any desired information.The combine callback will be passed the following:
-
- $x, $y, $z
- The x y and z coordinates of the new vertex being created.
- $v0, $v1, $v2, $v3
-
Arrayrefs of vertex information for the vertices bordering this
new vertex (the ones that caused the new vertex to be created).
By default if gluNewTess() is called, these arrayrefs will be passed:
my ($x, $y, $z, $vertex_data) = @$v0; # received from gluTessVertex_p($tess, $x, $y, $z, $vertex_data);
If gluNewTess('do_colors') is called, the following will be passed:
my ($x, $y, $z, $r, $g, $b, $a, $vertex_data) = @$v0; # received from gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a, $vertex_data);
If gluNewTess('do_colors', 'do_normals') is called, the following will be passed:
my ($x, $y, $z, $r, $g, $b, $a, $nx, $ny, $nz, $vertex_data) = @$v0; # received from gluTessVertex_p($tess, $x, $y, $z, $r, $g, $b, $a, $nx, $ny, $nz, $vertex_data);
If gluNewTess(undef, 'do_normals') is called, the following will be passed:
my ($x, $y, $z, $nx, $ny, $nz, $vertex_data) = @$v0; # received from gluTessVertex_p($tess, $x, $y, $z, $nx, $ny, $nz, $vertex_data);
In all cases, the data returned by the
COMBINEcallback should be in the same format that each of the vertices are in when passed into theCOMBINEcallback. - $w0, $w1, $w2, $w3
- Weights of the participating vertices (weight $w0 corresponds to vertex $v0).
- optional $polygon_data
-
Any optional data passed to gluTessBeginPolygon. Normally this would
only be passed to GLU_TESS_COMBINE_DATA,butGLU_TESS_COMBINE_DATAandGLU_TESS_COMBINEshare the same code implementation.
-
- GLU_TESS_COMBINE_DATA
-
Identical in function to the GLU_TESS_COMBINEhandler. They use the same callback implementation.
- GLU_TESS_ERROR
-
gluTessCallback($tess, GLU_TESS_ERROR, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_ERROR, \&glEdgeFlag); gluTessCallback($tess, GLU_TESS_ERROR, sub { my $errno = shift; my $err = gluErrorString($errno); warn "Received a glu tess error ($errno - $err)\n"; });
The '
DEFAULT' option installs a c-handler that warns with the appropriate gluErrorString.If $polygon_data was set during gluTessBeginPolygon, it is discarded.
- GLU_TESS_ERROR_DATA
-
Similar to GLU_TESS_ERRORbut will be passed optional $polygon_data set in gluTessBeginPolygon if any. The 'DEFAULT' handler will ignore this data.
gluTessCallback($tess, GLU_TESS_ERROR_DATA, sub { my ($errno, $polygon_data) = @_; my $err = gluErrorString($errno); warn "Received a glu tess error ($errno - $err)\n"; warn "And I received polygon_data\n" if $polygon_data; });
- GLU_TESS_EDGE_FLAG
-
gluTessCallback($tess, GLU_TESS_EDGE_FLAG, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_EDGE_FLAG, \&glEdgeFlag); gluTessCallback($tess, GLU_TESS_EDGE_FLAG, sub { my ($flag) = @_; glEdgeFlag($flag); });
The '
DEFAULT' option installs a c-handler that calls the glEdgeFlag c function directly without round-tripping out to perl.If $polygon_data was set during gluTessBeginPolygon, it is discarded.
- GLU_TESS_EDGE_FLAG_DATA
-
Similar to GLU_TESS_EDGE_FLAGbut will be passed $polygon_data set in gluTessBeginPolygon if any. The 'DEFAULT' handler will ignore this data.
gluTessCallback($tess, GLU_TESS_EDGE_FLAG_DATA, sub { my ($flag, $polygon_data) = @_; glEdgeFlag($flag); print "glEdgeFlag - and I received polygon_data\n" if $polygon_data; });
Example: Basic Arrowhead
use OpenGL qw(:all); glutInit(); glutInitWindowSize(501, 501); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutCreateWindow("Tessellation"); glMatrixMode(GL_PROJECTION()); glLoadIdentity(); glOrtho(-250,250,-250,250,-1.0,1.0); glMatrixMode(GL_MODELVIEW); my $view_triangles = 1; # set to zero to show polygon glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) if $view_triangles; glutDisplayFunc(sub { glColor3f(1,1,1); my $tess = gluNewTess(); gluTessCallback($tess, GLU_TESS_BEGIN, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_END, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_COMBINE, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_ERROR, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_EDGE_FLAG, 'DEFAULT') if ! $view_triangles; gluTessBeginPolygon($tess); gluTessBeginContour($tess); gluTessVertex_p($tess, 0, 200, 0); gluTessVertex_p($tess, 150, -200, 0); gluTessVertex_p($tess, 0, -100, 0); gluTessVertex_p($tess, -150, -200, 0); gluTessEndContour($tess); gluTessEndPolygon($tess); gluDeleteTess($tess); glutSwapBuffers(); }); glutMainLoop();
Example: Multiple contours
use OpenGL qw(:all); glutInit(); glutInitWindowSize(501, 501); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutCreateWindow("Tessellation"); glMatrixMode(GL_PROJECTION()); glLoadIdentity(); glOrtho(-250,250,-250,250,-1.0,1.0); glMatrixMode(GL_MODELVIEW); my $view_triangles = 1; # set to zero to show polygon glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) if $view_triangles; glutDisplayFunc(sub { glColor3f(1,1,1); my $v = [[[125,0,0], [150,150,0], [0,125,0], [-150,150,0], [-125,0,0], [-150,-150,0], [0,-125,0], [150,-150,0], [125,0,0]], [[75,0,0], [100,100,0], [0,75,0], [-100,100,0], [-75,0,0], [-100,-100,0], [0,-75,0], [100,-100,0], [75,0,0]] ]; my $tess = gluNewTess(); gluTessCallback($tess, GLU_TESS_BEGIN, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_END, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_COMBINE, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_ERROR, 'DEFAULT'); gluTessCallback($tess, GLU_TESS_EDGE_FLAG, 'DEFAULT') if ! $view_triangles; gluTessBeginPolygon($tess); foreach (@$v) { gluTessBeginContour($tess); foreach (@$_) { gluTessVertex_p($tess, @$_); } gluTessEndContour($tess); } gluTessEndPolygon($tess); gluDeleteTess($tess); glutSwapBuffers(); }); glutMainLoop();
Example: Sample OO Tessellation interface using polygon_data
use OpenGL qw(:all); glutInit(); glutInitWindowSize(501, 501); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutCreateWindow("Tessellation"); glMatrixMode(GL_PROJECTION()); glLoadIdentity(); glOrtho(-250,250,-250,250,-1.0,1.0); glMatrixMode(GL_MODELVIEW); my $view_triangles = 0; glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) if $view_triangles; glutDisplayFunc(sub { glColor3f(1,1,1); my $v = [[[125,0,0], [150,150,0, 0,1,0], [0,125,0], [-150,150,0, 1,0,0], [-125,0,0], [-150,-150,0, 0,0,1], [0,-125,0], [150,-150,0, 1,1,0], [125,0,0]], [[75,0,0], [100,100,0], [0,75,0], [-100,100,0], [-75,0,0], [-100,-100,0], [0,-75,0], [100,-100,0], [75,0,0]] ]; OpenGL::Tess->new(do_colors => 1, no_edge_flag => $view_triangles)->draw_contours(@$v); glutSwapBuffers(); }); glutMainLoop(); ###----------------------------------------------------------------### package OpenGL::Tess; # Sample object oriented Tessellator # OpenGL::Tess->new(do_colors => 1, no_edge_flag => $view_triangles)->draw_contours(@$v); use strict; sub new { my $class = shift; my $self = bless {@_}, $class; my $tess = $self->{'_tess'} = OpenGL::gluNewTess($self->do_colors); for my $cb (qw(begin end vertex combine error edge_flag)) { my $enum = OpenGL->can("GLU_TESS_\U${cb}_DATA") || die "Couldn't find callback for $cb"; my $name = "_$cb"; OpenGL::gluTessCallback($tess, $enum->(), sub { $_[-1]->$name(@_) }); } return $self; } sub DESTROY { my $tess = shift->{'_tess'}; OpenGL::gluDeleteTess($tess) if $tess; } sub tess { my $self = shift; return $self->{'_tess'} || die "Missing tess"; } sub do_colors { shift->{'do_colors'} } sub begin_polygon { my $self = shift; my $tess = $self->tess; # self will be passed as last arg ([-1]) to all callbacks as opaque polygon data return OpenGL::gluTessBeginPolygon($tess, $self); } sub end_polygon { OpenGL::gluTessEndPolygon( shift->tess) } sub begin_contour { OpenGL::gluTessBeginContour(shift->tess) } sub end_contour { OpenGL::gluTessEndContour( shift->tess) } sub draw_contours { my $self = shift; $self->begin_polygon; foreach my $c (@_) { $self->begin_contour; $self->add_vertex(@$_) for @$c; $self->end_contour; } $self->end_polygon; } sub add_vertex { my $self = shift; die 'Usage $self->add_vertex($x,$y,$z)' if @_ < 3; if ($self->do_colors) { push @_, 1 for @_ .. 6; OpenGL::gluTessVertex_p($self->tess, @_[0..6]); } else { OpenGL::gluTessVertex_p($self->tess, @_[0..3]); } } sub _begin { my ($self, $enum) = @_; OpenGL::glBegin($enum); } sub _end { OpenGL::glEnd() } sub _vertex { my ($self, $x, $y, $z, $r, $g, $b, $a) = @_; OpenGL::glColor4f($r, $g, $b, $a) if $self->do_colors; OpenGL::glVertex3f($x, $y, $z); } sub _edge_flag { my ($self, $flag) = @_; return if $self->{'no_edge_flag'}; OpenGL::glEdgeFlag($flag); } sub _error { my ($self, $errno) = @_; warn __PACKAGE__ ." error: ".OpenGL::gluErrorString($errno); } sub _combine { my ($self, $x, $y, $z, $v0, $v1, $v2, $v3, $w0, $w1, $w2, $w3) = @_; return ($x, $y, $z) if !$self->do_colors; return ($x, $y, $z, $w0*$v0->[3] + $w1*$v1->[3] + $w2*$v2->[3] + $w3*$v3->[3], $w0*$v0->[4] + $w1*$v1->[4] + $w2*$v2->[4] + $w3*$v3->[4], $w0*$v0->[5] + $w1*$v1->[5] + $w2*$v2->[5] + $w3*$v3->[5], $w0*$v0->[6] + $w1*$v1->[6] + $w2*$v2->[6] + $w3*$v3->[6]); } 1;
AUTHOR
Paul Seamons - paul AT seamons dot com - 2011