SDLx::FPS (3)
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NAME
SDLx::FPS - a more convenient way to set a framerateSYNOPSIS
use SDLx::FPS; my $fps = SDLx::FPS->new(fps => 60); while(1) { # Main game loop # Do game related stuff $fps->delay; }
DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of "SDL::GFX::Framerate" and "SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to keep it at a specified framerate.METHODS
new
my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no "fps" is specified, the default
FPS
is 30.
set
$fps->set($new_framerate);
Same as "SDL::GFX::Framerate::set". Set the new desired framerate.
get
Same as "SDL::GFX::Framerate::get". Get the currently set framerate.delay
Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.framecount
Return the "framecount".rateticks
Return the "rateticks".lastticks
Return the "lastticks".rate
Return the "rate".AUTHORS
See ``AUTHORS''
in SDL
.