SDL::Video (3)
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NAME
SDL::Video - Bindings to the video category in SDL APICATEGORY
Core, VideoSYNOPSIS
use SDL; use SDL::Video; use SDL::Surface; use SDL::Rect; # the size of the window box or the screen resolution if fullscreen my $screen_width = 800; my $screen_height = 600; SDL::init(SDL_INIT_VIDEO); # setting video mode my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_ANYFORMAT); # drawing something somewhere my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 0, 0, 255); # blue SDL::Video::fill_rect($screen_surface, SDL::Rect->new($screen_width / 4, $screen_height / 4, $screen_width / 2, $screen_height / 2), $mapped_color); # update an area on the screen so its visible SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height); sleep(5); # just to have time to see it
CONSTANTS
The constants are exported by default. You can avoid this by doing:
use SDL::Video ();
and access them directly:
SDL::Video::SDL_SWSURFACE;
or by choosing the export tags below:
Export tag: ':surface'
SDL_ASYNCBLIT Use asynchronous blit if possible SDL_SWSURFACE Stored in the system memory. SDL_HWSURFACE Stored in video memory
Export tag: ':video'
SDL_ANYFORMAT Allow any pixel-format SDL_HWPALETTE Have an exclusive palette SDL_DOUBLEBUF Double buffered SDL_FULLSCREEN Full screen surface SDL_OPENGL Have an OpenGL context SDL_OPENGLBLIT Support OpenGL blitting. NOTE: This option is kept for compatibility only, and is not recommended for new code. SDL_RESIZABLE Resizable surface SDL_NOFRAME No window caption or edge frame SDL_HWACCEL Use hardware acceleration blit SDL_SRCCOLORKEY Use colorkey blitting SDL_RLEACCELOK Private flag SDL_RLEACCEL Accelerated colorkey blitting with RLE SDL_SRCALPHA Use alpha blending blit SDL_PREALLOC Use preallocated memory
Export tag ':overlay'
SDL_YV12_OVERLAY Planar mode: Y + V + U (3 planes) SDL_IYUV_OVERLAY Planar mode: Y + U + V (3 planes) SDL_YUY2_OVERLAY Packed mode: Y0+U0+Y1+V0 (1 plane) SDL_UYVY_OVERLAY Packed mode: U0+Y0+V0+Y1 (1 plane) SDL_YVYU_OVERLAY Packed mode: Y0+V0+Y1+U0 (1 plane)
Export tag ':palette'
SDL_LOGPAL Logical palette, which controls how blits are mapped to/from the surface SDL_PHYSPAL Physical palette, which controls how pixels look on the screen
Export tag ':grab'
SDL_GRAB_QUERY SDL_GRAB_OFF SDL_GRAB_ON SDL_GRAB_FULLSCREEN Used internally
Export tag ':gl'
SDL_GL_RED_SIZE SDL_GL_GREEN_SIZE SDL_GL_BLUE_SIZE SDL_GL_ALPHA_SIZE SDL_GL_BUFFER_SIZE SDL_GL_DOUBLEBUFFER SDL_GL_DEPTH_SIZE SDL_GL_STENCIL_SIZE SDL_GL_ACCUM_RED_SIZE SDL_GL_ACCUM_GREEN_SIZE SDL_GL_ACCUM_BLUE_SIZE SDL_GL_ACCUM_ALPHA_SIZE SDL_GL_STEREO SDL_GL_MULTISAMPLEBUFFERS SDL_GL_MULTISAMPLESAMPLES SDL_GL_ACCELERATED_VISUAL SDL_GL_SWAP_CONTROL
Core Functions
get_video_surface
my $surface = SDL::Video::get_video_surface();
This function returns the current display SDL::Surface. If
Example:
# somewhere after you set the video mode my $surface = SDL::Video::get_video_surface(); printf( "our screen is %d pixels wide and %d pixels high\n", $surface->w, $surface->h );
get_video_info
my $video_info = SDL::Video::get_video_info();
This function returns a read-only structure containing information about the video hardware. If it is called before SDL::Video::set_video_mode, the "vfmt" member of the returned structure will contain the pixel format of the best video mode.
Example:
use SDL; use SDL::Video; use SDL::VideoInfo; use SDL::PixelFormat; SDL::init(SDL_INIT_VIDEO); my $video_info = SDL::Video::get_video_info(); printf( "we can have %dbits per pixel\n", $video_info->vfmt->BitsPerPixel );
video_driver_name
my $driver_name = SDL::Video::video_driver_name();
This function will return the name of the initialized video driver up to a maximum of 1024 characters. The driver name is a simple one word identifier like "x11", "windib" or "directx".
Note: Some platforms allow selection of the video driver through the "SDL_VIDEODRIVER" environment variable.
Example:
use SDL; use SDL::Video; SDL::init(SDL_INIT_VIDEO); print SDL::Video::video_driver_name() . "\n";
list_modes
my @modes = @{ SDL::Video::list_modes( $pixel_format, $flags ) };
Returns a reference to an array:
- *
- of available screen dimensions (as "SDL::Rect"'s) for the given format and video flags.
- *
- with first array element 'all'. In this case you can set all modes.
- *
- with first array element 'none' if no mode is available.
Note: <list_modes> should be called before the video_mode ist set. Otherwise you will always get 'all'.
Example:
use SDL; use SDL::Video; use SDL::VideoInfo; use SDL::PixelFormat; use SDL::Rect; SDL::init(SDL_INIT_VIDEO); my $video_info = SDL::Video::get_video_info(); my @modes = @{ SDL::Video::list_modes($video_info->vfmt, SDL_NOFRAME) }; if($#modes > 0) { print("available modes:\n"); foreach my $mode ( @modes ) { printf("%d x %d\n", $mode->w, $mode->h ); } } elsif($#modes == 0) { printf("%s video modes available\n", $modes[0]); }
video_mode_ok
my $bpp_ok = SDL::Video::video_mode_ok( $width, $height, $bpp, $flags );
This function is used to check whether the requested mode is supported by the current video device. The arguments passed to this function are the same as those you would pass to SDL::Video::set_video_mode. It returns 0 if the mode is not supported at all, otherwise the suggested "bpp".
Example:
use SDL; use SDL::Video; SDL::init(SDL_INIT_VIDEO); my $video_mode_ok = SDL::Video::video_mode_ok( 800, 600, 32, SDL_SWSURFACE ); unless($video_mode_ok) { printf( "this video mode is not supported\n" ); }
set_video_mode
my $surface = SDL::Video::set_video_mode( 800, 600, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);
Sets up a video mode with the specified width, height, bits-per-pixel and flags. "set_video_mode" returns a SDL::Surface on success otherwise it returns undef on error, the error message is retrieved using "SDL::get_error".
List of available flags
- SDL_SWSURFACE
- Create the video surface in system memory
- SDL_HWSURFACE
- Create the video surface in video memory
- SDL_ASYNCBLIT
-
Enables the use of asynchronous updates of the display surface.
This will usually slow down blitting on single CPUmachines, but may provide a speed increase onSMPsystems.
- SDL_ANYFORMAT
-
Normally, if a video surface of the requested bits-per-pixel (bpp) is not available, SDLwill emulate one with a shadow surface. Passing "SDL_ANYFORMAT" prevents this and causesSDLto use the video surface, regardless of its pixel depth.
- SDL_HWPALETTE
-
Give SDLexclusive palette access. Without this flag you may not always get the colors you request with SDL::set_colors or SDL::set_palette.
- SDL_DOUBLEBUF
- Enable hardware double buffering; only valid with "SDL_HWSURFACE". Calling SDL::Video::flip will flip the buffers and update the screen. All drawing will take place on the surface that is not displayed at the moment. If double buffering could not be enabled then SDL::Video::flip will just perform a SDL::Video::update_rect on the entire screen.
- SDL_FULLSCREEN
-
SDLwill attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background.
- SDL_OPENGL
- Create an OpenGL rendering context. You should have previously set OpenGL video attributes with SDL::Video::GL_set_attribute.
- SDL_OPENGLBLIT
-
Create an OpenGL rendering context, like above, but allow normal blitting operations.
The screen (2D) surface may have an alpha channel, and SDL::update_rects must be used for updating changes to the screen surface.
NOTE:This option is kept for compatibility only, and will be removed in next versions. Is not recommended for new code.
- SDL_RESIZABLE
- Create a resizable window. When the window is resized by the user a "SDL_VIDEORESIZE" event is generated and SDL::Video::set_video_mode can be called again with the new size.
- SDL_NOFRAME
-
If possible, SDL_NOFRAMEcausesSDLto create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.
Note 1: Use "SDL_SWSURFACE" if you plan on doing per-pixel manipulations, or blit surfaces with alpha channels, and require a high framerate. When you use hardware surfaces (by passing the flag "SDL_HWSURFACE" as parameter),
Note 2: If you want to control the position on the screen when creating a windowed surface, you may do so by setting the environment variables "SDL_VIDEO_CENTERED=center" or "SDL_VIDEO_WINDOW_POS=x,y". You can also set them via "SDL::putenv".
Note 3: This function should be called in the main thread of your application.
User note 1: Some have found that enabling OpenGL attributes like "SDL_GL_STENCIL_SIZE" (the stencil buffer size) before the video mode has been set causes the application to simply ignore those attributes, while enabling attributes after the video mode has been set works fine.
User note 2: Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL::set_video_mode. In Linux, however, it works fine, and the initialization code only needs to be executed after the first call to SDL::Video::set_video_mode (although there is no harm in executing the initialization code after each call to SDL::Video::set_video_mode, for example for a multiplatform application).
convert_surface
$converted_surface = SDL::Video::convert_surface( $surface, $format, $flags );
Creates a new SDL::surface of the specified SDL::PixelFormat, and then copies and maps the given surface to it. It is also useful for making a copy of a surface.
The flags parameter is passed to SDL::Surface"->new" and has those semantics. This function is used internally by SDL::Video::display_format. This function can only be called after "SDL::init".
it returns a SDL::Surface on success or "undef" on error.
display_format
$new_surface = SDL::Video::display_format( $surface );
This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface. It calls SDL::Video::convert_surface.
If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.
If you want an alpha channel, see "SDL::Video::display_format_alpha". Return Value
Note: Remember to use a different variable for the returned surface, otherwise you have a memory leak, since the original surface isn't freed.
display_format_alpha
$new_surface = SDL::Video::display_format_alpha( $surface );
This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface. It calls SDL::Video::convert_surface.
If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.
This function can be used to convert a colorkey to an alpha channel, if the "SDL_SRCCOLORKEY" flag is set on the surface. The generated surface will then be transparent (alpha=0) where the pixels match the colorkey, and opaque (alpha=255) elsewhere.
Note: The video surface must be initialised using SDL::Video::set_video_mode before this function is called, or it will segfault.
load_BMP
$surface = SDL::Video::load_BMP( $filename );
Loads a SDL::Surface from a named Windows
Note: When loading a 24-bit Windows
use SDL; use SDL::Video; use SDL::Rect; use SDL::Surface; my $screen_width = 640; my $screen_height = 480; SDL::init(SDL_INIT_VIDEO); my $screen = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE); my $picture = SDL::Video::load_BMP('test.bmp'); die(SDL::get_error) unless $picture; my $rect = SDL::Rect->new(0, 0, $screen_width, $screen_height); SDL::Video::blit_surface( $picture, SDL::Rect->new(0, 0, $picture->w, $picture->h), $screen, SDL::Rect->new(0, 0, $screen->w, $screen->h) ); SDL::Video::update_rect( $screen, 0, 0, $screen_width, $screen_height ); sleep(2);
save_BMP
$saved_BMP = SDL::Video::save_BMP( $surface, $filename );
Saves the given SDL::Surface as a Windows
set_color_key
$set_color_key = SDL::Video::set_color_key( $surface, $flag, $key );
Sets the color key (transparent pixel) in a blittable surface and enables or disables
If "flag" is
"SDL::Video::set_color_key" returns 0 on success or "-1" on error.
set_alpha
$set_alpha = SDL::Video::set_alpha( $surface, $flag, $key );
"set_alpha" is used for setting the per-surface alpha value and/or enabling and disabling alpha blending.
The surface parameter specifies which SDL::surface whose alpha attributes you wish to adjust. flags is used to specify whether alpha blending should be used ( "SDL_SRCALPHA" ) and whether the surface should use
Note: The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.
Alpha affects surface blitting in the following ways:
- RGBA->RGBwith SDL_SRCALPHA
-
The source is alpha-blended with the destination, using the alpha channel.
SDL_SRCCOLORKEYand the per-surface alpha are ignored.
- RGBA->RGBwithout SDL_SRCALPHA
-
The RGBdata is copied from the source. The source alpha channel and the per-surface alpha value are ignored. IfSDL_SRCCOLORKEYis set, only the pixels not matching the colorkey value are copied.
- RGB->RGBAwith SDL_SRCALPHA
-
The source is alpha-blended with the destination using the per-surface alpha value.
If SDL_SRCCOLORKEYis set, only the pixels not matching the colorkey value are copied. The alpha channel of the copied pixels is set to opaque.
- RGB->RGBAwithout SDL_SRCALPHA
-
The RGBdata is copied from the source and the alpha value of the copied pixels is set to opaque. IfSDL_SRCCOLORKEYis set, only the pixels not matching the colorkey value are copied.
- RGBA->RGBAwith SDL_SRCALPHA
-
The source is alpha-blended with the destination using the source alpha channel.
The alpha channel in the destination surface is left untouched. SDL_SRCCOLORKEYis ignored.
- RGBA->RGBAwithout SDL_SRCALPHA
-
The RGBAdata is copied to the destination surface. IfSDL_SRCCOLORKEYis set, only the pixels not matching the colorkey value are copied.
- RGB->RGBwith SDL_SRCALPHA
-
The source is alpha-blended with the destination using the per-surface alpha value.
If SDL_SRCCOLORKEYis set, only the pixels not matching the colorkey value are copied.
- RGB->RGBwithout SDL_SRCALPHA
-
The RGBdata is copied from the source. IfSDL_SRCCOLORKEYis set, only the pixels not matching the colorkey value are copied.
Note: When blitting, the presence or absence of "SDL_SRCALPHA" is relevant only on the source surface, not the destination. Note: Note that
Note: Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available.
"SDL::Video::set_alpha" returns 0 on success or "-1" on error.
fill_rect
$fill_rect = SDL::Video::fill_rect( $dest, $dest_rect, $pixel );
This function performs a fast fill of the given SDL::Rect with the given SDL::PixelFormat. If dest_rect is
The color should be a pixel of the format used by the surface, and can be generated by the SDL::Video::map_RGB or "SDL::Video::map_RGBA|/map_RGBA" functions. If the color value contains an alpha value then the destination is simply ``filled'' with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL::Video::set_clip_rect), then this function will clip based on the intersection of the clip rectangle and the dstrect rectangle, and the dstrect rectangle will be modified to represent the area actually filled.
If you call this on the video surface (ie: the value of SDL::Video::get_video_surface) you may have to update the video surface to see the result. This can happen if you are using a shadowed surface that is not double buffered in Windows
"SDL::Video::fill_rect" returns 0 on success or "-1" on error.
for an example see ``
Surface Locking and Unlocking
lock_surface
int SDL::Video::lock_surface( $surface );
"SDL::Video::lock_surface" sets up the given SDL::Surface for directly accessing the pixels. Between calls to SDL::lock_surface and SDL::unlock_surface, you can write to ( "surface-"set_pixels>) and read from ( "surface-"get_pixels> ), using the pixel format stored in "surface-"format>. Once you are done accessing the surface, you should use SDL::Video::unlock_surface to release the lock.
Not all surfaces require locking. If SDL::Video::MUSTLOCK evaluates to 0, then reading and writing pixels to the surface can be performed at any time, and the pixel format of the surface will not change. No operating system or library calls should be made between the lock/unlock pairs, as critical system locks may be held during this time. "SDL::Video::lock_surface" returns 0 on success or "-1" on error.
Note: Since
use strict; use warnings; use Carp; use SDL v2.3; use SDL::Video; use SDL::Event; use SDL::Events; use SDL::Surface; my $screen; sub putpixel { my($x, $y, $color) = @_; my $lineoffset = $y * ($screen->pitch / 4); $screen->set_pixels( $lineoffset+ $x, $color); } sub render { if( SDL::Video::MUSTLOCK( $screen) ) { return if (SDL::Video::lock_surface( $screen ) < 0) } my $ticks = SDL::get_ticks(); my ($i, $y, $yofs, $ofs) = (0,0,0,0); for ($i = 0; $i < 480; $i++) { for (my $j = 0, $ofs = $yofs; $j < 640; $j++, $ofs++) { $screen->set_pixels( $ofs, ( $i * $i + $j * $j + $ticks ) ); } $yofs += $screen->pitch / 4; } putpixel(10, 10, 0xff0000); putpixel(11, 10, 0xff0000); putpixel(10, 11, 0xff0000); putpixel(11, 11, 0xff0000); SDL::Video::unlock_surface($screen) if (SDL::Video::MUSTLOCK($screen)); SDL::Video::update_rect($screen, 0, 0, 640, 480); return 0; } sub main { Carp::cluck 'Unable to init SDL: '.SDL::get_error() if( SDL::init(SDL_INIT_VIDEO) < 0); $screen = SDL::Video::set_video_mode( 640, 480, 32, SDL_SWSURFACE); Carp::cluck 'Unable to set 640x480x32 video' . SDL::get_error() if(!$screen); while(1) { render(); my $event = SDL::Event->new(); while( SDL::Events::poll_event($event) ) { my $type = $event->type; return 0 if( $type == SDL_KEYDOWN || $type == SDL_QUIT); } SDL::Events::pump_events(); } } main();
unlock_surface
SDL::Video::unlock_surface( $surface );
Surfaces that were previously locked using SDL::Video::lock_surface must be unlocked with "SDL::Video::unlock_surface". Surfaces should be unlocked as soon as possible. "SDL::Video::unlock_surface" doesn't return anything.
Note: Since 1.1.8, the surface locks are recursive. See SDL::Video::lock_surface for more information.
MUSTLOCK
int SDL::Video::MUSTLOCK( $surface );
"MUSTLOCK" returns 0 if the surface does not have to be locked during pixel operations, otherwise 1.
Screen Updating Functions
set_clip_rect
SDL::Video::set_clip_rect( $surface, $rect );
Sets the clipping rectangle for the given SDL::Surface. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into. The rectangle pointed to by rect will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall outside the edges of the surface. If rect is
get_clip_rect
SDL::Video::get_clip_rect( $surface, $rect );
Gets the clipping rectangle for the given SDL::Surface. When this surface is the destination of a blit, only the area within the clip rectangle is drawn into. The rectangle pointed to by rect will be filled with the clipping rectangle of the surface. "SDL::Video::get_clip_rect" doesn't returns anything;
use SDL; use SDL::Video; use SDL::Rect; use SDL::Surface; my $screen_width = 640; my $screen_height = 480; SDL::init(SDL_INIT_VIDEO); my $screen = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE); my $rect = SDL::Rect->new(0, 0, 0, 0); SDL::Video::get_clip_rect($screen, $rect); printf( "rect is %d, %d, %d, %d\n", $rect->x, $rect->y, $rect->w, $rect->h);
blit_surface
SDL::Video::blit_surface( $src_surface, $src_rect, $dest_surface, $dest_rect );
This performs a fast blit from the given source SDL::Surface to the given destination SDL::Surface. The width and height in $src_rect determine the size of the copied rectangle. Only the position is used in the $dest_rect (the width and height are ignored). Blits with negative "dest_rect" coordinates will be clipped properly. If $src_rect is "undef", the entire surface is copied. If $dest_rect is "undef", then the destination position (upper left corner) is (0, 0). The final blit rectangle is saved in $dest_rect after all clipping is performed ($src_rect is not modified). The blit function should not be called on a locked surface. I.e. when you use your own drawing functions you may need to lock a surface, but this is not the case with "SDL::Video::blit_surface". Like most surface manipulation functions in
The results of blitting operations vary greatly depending on whether "SDL_SRCALPHA" is set or not. See SDL::Video::set_alpha for an explanation of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting. "SDL::Video::blit_surface" doesn't returns anything.
For an example see SDL::Video::load_BMP.
update_rect
update_rect( $surface, $left, $top, $width, $height );
Makes sure the given area is updated on the given screen. The rectangle must be confined within the screen boundaries because there's no clipping. update_rect doesn't returns any value.
Note: This function should not be called while screen is locked by SDL::Video::lock_surface
Note2: If "x", "y", "width" and "height" are all equal to 0, "update_rect" will update the entire screen.
For an example see
update_rects
update_rects( $surface, @rects );
Makes sure the given list of rectangles is updated on the given screen. The rectangle must be confined within the screen boundaries because there's no clipping. "update_rects" doesn't returns any value.
Note: This function should not be called while screen is locked by SDL::Video::lock_surface.
Example:
use SDL; use SDL::Video; use SDL::Surface; use SDL::Rect; # the size of the window box or the screen resolution if fullscreen my $screen_width = 800; my $screen_height = 600; SDL::init(SDL_INIT_VIDEO); # setting video mode my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE); # drawing the whole screen blue my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 0, 0, 255); # blue SDL::Video::fill_rect($screen_surface, SDL::Rect->new(0, 0, $screen_width, $screen_height), $mapped_color); my @rects = (); push(@rects, SDL::Rect->new(200, 0, 400, 600)); push(@rects, SDL::Rect->new( 0, 150, 800, 300)); # updating parts of the screen (should look like a cross) SDL::Video::update_rects($screen_surface, @rects); sleep(2);
flip
$flip = SDL::Video::flip( $screen_surface );
On hardware that supports double-buffering, this function sets up a flip and returns. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return. On hardware that doesn't support double-buffering or if "SDL_SWSURFACE" was set, this is equivalent to calling "SDL::Video::update_rect( $screen, 0, 0, 0, 0 )".
A software screen surface is also updated automatically when parts of a
The "SDL_DOUBLEBUF" flag must have been passed to SDL::Video::set_video_mode, when setting the video mode for this function to perform hardware flipping.
"flip" returns 0 on success or "-1" on error.
Note: If you want to swap the buffers of an initialized OpenGL context, use the function SDL::Video::GL_swap_buffers instead.
Example:
use SDL; use SDL::Video; use SDL::Surface; # the size of the window box or the screen resolution if fullscreen my $screen_width = 800; my $screen_height = 600; SDL::init(SDL_INIT_VIDEO); # setting video mode my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_DOUBLEBUF|SDL_FULLSCREEN); # do some video operations here # doing page flipping unless( SDL::Video::flip($screen_surface) == 0 ) { printf( STDERR "failed to swap buffers: %s\n", SDL::get_error() ); }
Palette, Color and Pixel Functions
set_colors
$set_colors = SDL::Video::set_colors( $surface, $start, $color1, $color2, ... )
Sets a portion of the colormap for the given 8-bit surface.
When surface is the surface associated with the current display, the display colormap will be updated with the requested colors. If "SDL_HWPALETTE" was set in SDL::Video::set_video_mode flags, "SDL::Video::set_colors" will always return 1, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation. The color components of a SDL::Color structure are 8-bits in size, giving you a total of 2563 = 16777216 colors. Palettized (8-bit) screen surfaces with the "SDL_HWPALETTE" flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display). "SDL::Video::set_colors" modifies both palettes (if present), and is equivalent to calling SDL::Video::set_palette with the flags set to ( "SDL_LOGPAL | SDL_PHYSPAL" ).
If "surface" is not a palettized surface, this function does nothing, returning 0. If all of the colors were set as passed to "SDL::Video::set_colors", it will return 1. If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the actual color palette.
set_palette
$set_palette = set_palette( $surface, $flags, $start, $color1, $color2, ... );
Sets a portion of the palette for the given 8-bit surface.
Palettized (8-bit) screen surfaces with the "SDL_HWPALETTE" flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display). Non screen surfaces have a logical palette only. SDL::Video::blit always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats). Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e.g., screen fading, color flashes, screen dimming).
This function can modify either the logical or physical palette by specifying "SDL_LOGPAL" or "SDL_PHYSPAL" the in the flags parameter.
When surface is the surface associated with the current display, the display colormap will be updated with the requested colors. If "SDL_HWPALETTE" was set in SDL::Video::set_video_mode flags, "SDL::Video::set_palette" will always return 1, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation. The color components of a "SDL::Color" structure are 8-bits in size, giving you a total of 2563 = 16777216 colors.
If "surface" is not a palettized surface, this function does nothing, returning 0. If all of the colors were set as passed to "set_palette", it will return 1. If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the actual color palette.
set_gamma
$set_gamma = SDL::Video::set_gamma( $red_gamma, $green_gamma, $blue_gamma );
Sets the ``gamma function'' for the display of each color component. Gamma controls the brightness/contrast of colors displayed on the screen. A gamma value of 1.0 is identity (i.e., no adjustment is made).
This function adjusts the gamma based on the ``gamma function'' parameter, you can directly specify lookup tables for gamma adjustment with SDL::set_gamma_ramp.
Note: Not all display hardware is able to change gamma.
"SDL::Video::set_gamma" returns "-1" on error.
Warning: Under Linux (X.org Gnome and Xfce), gamma settings affects the entire display (including the desktop)!
Example:
use SDL; use SDL::Video; use SDL::Surface; use SDL::Rect; use Time::HiRes qw( usleep ); # the size of the window box or the screen resolution if fullscreen my $screen_width = 800; my $screen_height = 600; SDL::init(SDL_INIT_VIDEO); # setting video mode my $screen_surface = SDL::Video::set_video_mode($screen_width, $screen_height, 32, SDL_SWSURFACE); # drawing something somewhere my $mapped_color = SDL::Video::map_RGB($screen_surface->format(), 128, 128, 128); # gray SDL::Video::fill_rect($screen_surface, SDL::Rect->new($screen_width / 4, $screen_height / 4, $screen_width / 2, $screen_height / 2), $mapped_color); # update the whole screen SDL::Video::update_rect($screen_surface, 0, 0, $screen_width, $screen_height); usleep(500000); for(1..20) { SDL::Video::set_gamma( 1 - $_ / 20, 1, 1 ); usleep(40000); } for(1..20) { SDL::Video::set_gamma( $_ / 20, 1, 1 ); usleep(40000); } SDL::Video::set_gamma( 1, 1, 1 ); usleep(500000);
get_gamma_ramp
$get_gamma_ramp = SDL::Video::get_gamma_ramp( \@red_table, \@green_table, \@blue_table );
Gets the gamma translation lookup tables currently used by the display. Each table is an array of 256 Uint16 values. "SDL::Video::get_gamma_ramp" returns -1 on error.
use SDL; use SDL::Video; SDL::init(SDL_INIT_VIDEO); my (@red, @green, @blue); my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue ); if( -1 == $ret ) { print( "an error occurred" ); } else { printf( "for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[255], $green[255], $blue[255] ); printf( "for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[127], $green[127], $blue[127] ); printf( "for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[0], $green[0], $blue[0] ); }
set_gamma_ramp
$set_gamma_ramp = SDL::Video::set_gamma_ramp( \@red_table, \@green_table, \@blue_table );
Sets the gamma lookup tables for the display for each color component. Each table is an array ref of 256 Uint16 values, representing a mapping between the input and output for that channel. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision. You may pass
This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a ``gamma function'' parameter with SDL::Video::set_gamma.
Not all display hardware is able to change gamma. "SDL::Video::set_gamma_ramp" returns "-1" on error (or if gamma adjustment is not supported).
Example:
use SDL; use SDL::Video; SDL::init(SDL_INIT_VIDEO); my (@red, @green, @blue); my $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue ); $red[127] = 0xFF00; $ret = SDL::Video::set_gamma_ramp( \@red, \@green, \@blue ); $ret = SDL::Video::get_gamma_ramp( \@red, \@green, \@blue ); if( -1 == $ret ) { print( "an error occurred" ); } else { printf( "for gamma = 1.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[255], $green[255], $blue[255] ); printf( "for gamma = 0.5: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[127], $green[127], $blue[127] ); printf( "for gamma = 0.0: red=0x%04X, green=0x%04X, blue=0x%04X\n", $red[0], $green[0], $blue[0] ); }
map_RGB
$pixel = SDL::Video::map_RGB( $pixel_format, $r, $g, $b );
Maps the
"SDL::Video::map_RGB" returns a pixel value best approximating the given
use SDL; use SDL::Video; use SDL::PixelFormat; use SDL::Surface; SDL::init(SDL_INIT_VIDEO); my $screen_surface = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE); # ^-- 16 bits per pixel $r = 0x9C; $g = 0xDC; $b = 0x67; printf( "for 24bpp it is: 0x%02X 0x%02X 0x%02X\n", $r, $g, $b); my $_16bit = SDL::Video::map_RGB( $screen_surface->format, $r, $g, $b ); # 16bpp is 5 bits red, 6 bits green and 5 bits blue # we will obtain the values for each color and calculating them back to 24/32bit color system ($r, $g, $b) = @{ SDL::Video::get_RGB( $screen_surface->format, $_16bit ) }; printf( "for 16bpp it is: 0x%02X 0x%02X 0x%02X\n", $r, $g, $b ); # so color #9CDC67 becomes #9CDF63
map_RGBA
$pixel = SDL::Video::map_RGBA( $pixel_format, $r, $g, $b, $a );
Maps the
A pixel value best approximating the given
get_RGB
$rgb_array_ref = SDL::Video::get_RGB( $pixel_format, $pixel );
Returns
For an example see SDL::Video::map_RGB.
get_RGBA
$rgba_array_ref = SDL::Video::get_RGBA( $pixel_format, $pixel );
Gets
If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).
GL Methods
GL_load_library
$gl_load_lib = SDL::Video::GL_load_library( 'path/to/static/glfunctions.dll' );
If you wish, you may load the OpenGL library from the given path at runtime, this must be done before SDL::Video::set_video_mode is called. You must then use SDL::Video::GL_get_proc_address to retrieve function pointers to
"GL_load_library" returns 0 on success or "-1" or error.
GL_get_proc_address
$proc_address = SDL::Video::GL_get_proc_address( $proc );
Returns the address of the
It returns undef if the function is not found.
Example:
my $has_multitexture = 1; # Get function pointer $gl_active_texture_ARB_ptr = SDL::Video::GL_get_proc_address("glActiveTextureARB"); # Check for a valid function ptr unless($gl_active_texture_ARB_ptr) { printf( STDERR "Multitexture Extensions not present.\n" ); $has_multitexture = 0; } $gl_active_texture_ARB_ptr(GL_TEXTURE0_ARB) if $has_multitexture;
GL_get_attribute
$value = SDL::Video::GL_get_attribute( $attr );
It returns SDL/OpenGL attribute "attr". This is useful after a call to SDL::Video::set_video_mode to check whether your attributes have been set as you expected. "SDL::Video::GL_get_attribute" returns "undef" if the attribute is not found.
Example:
print( SDL::Video::GL_set_attribute(SDL_GL_RED_SIZE) );
GL_set_attribute
$set_attr = SDL::Video::GL_set_attribute( $attr, $value );
This function sets the given OpenGL attribute "attr" to "value". The requested attributes will take effect after a call to SDL::Video::set_video_mode. You should use "SDL::Video::GL_get_attribute|/GL_get_attribute" to check the values after a SDL::Video::set_video_mode call, since the values obtained can differ from the requested ones.
Available attributes:
- *
- "SDL_GL_RED_SIZE"
- *
- "SDL_GL_GREEN_SIZE"
- *
- "SDL_GL_BLUE_SIZE"
- *
- "SDL_GL_ALPHA_SIZE"
- *
- "SDL_GL_BUFFER_SIZE"
- *
- "SDL_GL_DOUBLEBUFFER"
- *
- "SDL_GL_DEPTH_SIZE"
- *
- "SDL_GL_STENCIL_SIZE"
- *
- "SDL_GL_ACCUM_RED_SIZE"
- *
- "SDL_GL_ACCUM_GREEN_SIZE"
- *
- "SDL_GL_ACCUM_BLUE_SIZE"
- *
- "SDL_GL_ACCUM_ALPHA_SIZE"
- *
- "SDL_GL_STEREO"
- *
- "SDL_GL_MULTISAMPLEBUFFERS"
- *
- "SDL_GL_MULTISAMPLESAMPLES"
- *
- "SDL_GL_ACCELERATED_VISUAL"
- *
- "SDL_GL_SWAP_CONTROL"
"GL_set_attribute" returns 0 on success or "-1" on error.
Note: The "SDL_DOUBLEBUF" flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the "SDL_GL_DOUBLEBUFFER" attribute.
Example:
SDL::Video::GL_set_attribute(SDL_GL_RED_SIZE, 5);
GL_swap_buffers
SDL::Video::GL_swap_buffers();
Swap the OpenGL buffers, if double-buffering is supported. "SDL::Video::GL_swap_buffers" doesn't returns any value.
Video Overlay Functions
see SDL::Overlaylock_YUV_overlay
$lock_overlay = SDL::Video::lock_YUV_overlay( $overlay );
Much the same as SDL::Video::lock_surface, "lock_YUV_overlay" locks the overlay for direct access to pixel data. It returns 0 on success or "-1" on error.
unlock_YUV_overlay
SDL::Video::unlock_YUV_overlay( $overlay );
The opposite to SDL::Video::lock_YUV_overlay. Unlocks a previously locked overlay. An overlay must be unlocked before it can be displayed. "unlock_YUV_overlay" does not return anything.
display_YUV_overlay
$display_overlay = SDL::Video::display_YUV_overlay( $overlay, $dstrect );
Blit the overlay to the display surface specified when the overlay was created. The SDL::Rect structure, "dstrect", specifies a rectangle on the display where the overlay is drawn. The "x" and "y" fields of "dstrect" specify the upper left location in display coordinates. The overlay is scaled (independently in x and y dimensions) to the size specified by dstrect, and is "optimized" for 2x scaling
It returns 0 on success or "-1" on error.
Window Management Functions
wm_set_caption
SDL::Video::wm_set_caption( $title, $icon );
Sets the title-bar and icon name of the display window.
"title" is a
"icon" is a
Example:
use SDL; use SDL::Video; use SDL::Surface; SDL::init(SDL_INIT_VIDEO); my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE); SDL::Video::wm_set_caption( 'maximized title', 'minimized title' ); sleep(2);
wm_get_caption
SDL::Video::wm_get_caption( $title, $icon );
Retrieves the title-bar and icon name of the display window.
Example:
use SDL; use SDL::Video; use SDL::Surface; SDL::init(SDL_INIT_VIDEO); my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE); SDL::Video::wm_set_caption( 'maximized title', 'minimized title' ); my ($title, $icon) = @{ SDL::Video::wm_get_caption() }; printf( "title is '%s' and icon is '%s'\n", $title, $icon );
wm_set_icon
SDL::Video::wm_set_icon( $icon );
Sets the icon for the display window. Win32 icons must be 32x32.
This function must be called before the first call to SDL::Video::set_video_mode. Note that this means SDL::Image cannot be used.
The shape is determined by the colorkey or alpha channel of the icon, if any. If neither of those are present, the icon is made opaque (no transparency).
Example:
SDL::Video::wm_set_icon(SDL::Video::load_BMP("icon.bmp"));
Another option, if your icon image does not have a colorkey set, is to use the SDL::Video::set_color_key to set the transparency.
Example:
my $image = SDL::Video::load_BMP("icon.bmp"); my colorkey = SDL::Video::map_RGB($image->format, 255, 0, 255); # specify the color that will be transparent SDL::Video::set_color_key($image, SDL_SRCCOLORKEY, $colorkey); SDL::Video::wm_set_icon($image);
wm_grab_input
$grab_mode = SDL::Video::wm_grab_input($mode);
Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.
When mode is "SDL_GRAB_QUERY" the grab mode is not changed, but the current grab mode is returned.
"mode" and the return value of "wm_grab_input" can be one of the following:
- *
- "SDL_GRAB_QUERY"
- *
- "SDL_GRAB_OFF"
- *
- "SDL_GRAB_ON"
wm_iconify_window
$iconify_window = SDL::Video::wm_iconify_window();
If the application is running in a window managed environment
Returns non-zero on success or 0 if iconification is not supported or was refused by the window manager.
Example:
use SDL; use SDL::Video; use SDL::Surface; SDL::init(SDL_INIT_VIDEO); my $screen = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE); sleep(2); SDL::Video::wm_iconify_window(); sleep(2);
wm_toggle_fullscreen
$toggle = SDL::Video::wm_toggle_fullscreen( $surface );
Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).