SDL::Tutorial (3)
Leading comments
Automatically generated by Pod::Man 4.09 (Pod::Simple 3.35) Standard preamble: ========================================================================
NAME
SDL::Tutorial - introduction to Perl SDLCATEGORY
Tutorials
SYNOPSIS
# to read this tutorial $ perldoc SDL::Tutorial # to run this tutorial $ perl -MSDL::Tutorial -e 1
SDL Manual
"SDL::Tutorial" are incomplete and old. A new book has been started to provide a complete tutorial forSDL.
See <bit.ly/hvxc9V>.
SDL BASICS
SDL,
the Simple DirectMedia Layer, is a cross-platform multimedia library.
These are the Perl 5 bindings. You can find out more about SDL
at
<www.libsdl.org>. You can find out more about SDL
perl at <sdl.perl.org>.
Creating an
SDL
application with Perl is easy. You have to know a few basics,
though. Here's how to get up and running as quickly as possible.
Surfaces
All graphics inSDL
live on a surface. You'll need at least one. That's what
SDLx::App provides.
Of course, before you can get a surface, you need to initialize your video mode.
SDL
gives you several options, including whether to run in a window or
take over the full screen, the size of the window, the bit depth of your
colors, and whether to use hardware acceleration. For now, we'll build
something really simple.
Initialization
SDLx::App makes it easy to initialize video and create a surface. Here's how to ask for a windowed surface with 640x480x16 resolution:
use SDLx::App; my $app = SDLx::App->new( width => 640, height => 480, depth => 16, );
You can get more creative, especially if you use the "title" and "icon" attributes in a windowed application. Here's how to set the window title of the application to "My SDL Program":
use SDLx::App; my $app = SDLx::App->new( height => 640, width => 480, depth => 16, title => 'My SDL Program', );
Setting an icon is a little more involved --- you have to load an image onto a surface. That's a bit more complicated, but see the "name" parameter to "SDL::Surface-"new()> if you want to skip ahead.
Working With The App
Since $app from the code above is just anSDL
surface with some extra sugar,
it behaves much like SDL::Surface. In particular, the all-important "blit"
and "update" methods work. You'll need to create SDL::Rect objects
representing sources of graphics to draw onto the $app's surface, "blit"
them there, then "update" the $app.
Note: ``blitting'' is copying a chunk of memory from one place to another.
That, however, is another tutorial.
SEE ALSO
- SDL::Tutorial::Animation
- basic rectangle drawing and animation
- SDL::Tutorial::LunarLander
- basic image loading and animation
AUTHORS
chromatic, <chromatic@wgz.org>.Written for and maintained by the Perl
SDL
project, <sdl.perl.org>. See ``AUTHORS''
in SDL
for details.