SDL::Rect (3)
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NAME
SDL::Rect - Defines a rectangular areaCATEGORY
Core, Video, Structure
SYNOPSIS
my $rect = SDL::Rect->new(0, 0, 50, 4); $rect->x(1); $rect->y(2); $rect->w(3); my $x = $rect->x; # 1 my $y = $rect->y; # 2 my $w = $rect->w; # 3 my $h = $rect->h; # 4
DESCRIPTION
An "SDL_Rect" defines a rectangular area of pixels.METHODS
new
my $rect = SDL::Rect->new( $x, $y, $w, $h );
The constructor creates a new rectangle with the specified x, y, width and height values.
x
my $x = $rect->x; $rect->x(128);
If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle.
y
my $y = $rect->y; $rect->y(128);
If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle.
w
my $w = $rect->w; $rect->w(128);
If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle.
h
my $h = $rect->h; $rect->h(128);
If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle.
SEE ALSO
SDL::SurfaceAUTHORS
See ``AUTHORS''
in SDL
.