Random (3)
NAME
Random - Pseudo-random number generators (PRNG).Module
Module RandomDocumentation
Module
Random
:
sig end
Pseudo-random number generators (PRNG).
===
Basic functions
===
val init
:
int -> unit
Initialize the generator, using the argument as a seed.
The same seed will always yield the same sequence of numbers.
val full_init
:
int array -> unit
Same as
Random.init
but takes more data as seed.
val self_init
:
unit -> unit
Initialize the generator with a random seed chosen
in a system-dependent way. If
/dev/urandom
is available on
the host machine, it is used to provide a highly random initial
seed. Otherwise, a less random seed is computed from system
parameters (current time, process IDs).
val bits
:
unit -> int
Return 30 random bits in a nonnegative integer.
Before3.12.0
used a different algorithm (affects all the following
functions)
val int
:
int -> int
Random.int bound
returns a random integer between 0 (inclusive)
and
bound
(exclusive).
bound
must be greater than 0 and less
than 2^{30.
val int32
:
Int32.t -> Int32.t
Random.int32 bound
returns a random integer between 0 (inclusive)
and
bound
(exclusive).
bound
must be greater than 0.
val nativeint
:
Nativeint.t -> Nativeint.t
Random.nativeint bound
returns a random integer between 0 (inclusive)
and
bound
(exclusive).
bound
must be greater than 0.
val int64
:
Int64.t -> Int64.t
Random.int64 bound
returns a random integer between 0 (inclusive)
and
bound
(exclusive).
bound
must be greater than 0.
val float
:
float -> float
Random.float bound
returns a random floating-point number
between 0 and
bound
(inclusive). If
bound
is
negative, the result is negative or zero. If
bound
is 0,
the result is 0.
val bool
:
unit -> bool
Random.bool ()
returns
true
or
false
with probability 0.5 each.
===
Advanced functions
===
=== The functions from module State manipulate the current state
of the random generator explicitly.
This allows using one or several deterministic PRNGs,
even in a multi-threaded program, without interference from
other parts of the program. ===
module State :
sig end
val get_state
:
unit -> State.t
Return the current state of the generator used by the basic functions.
val set_state
:
State.t -> unit
Set the state of the generator used by the basic functions.