PDL::Transform (3)
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NAME
PDL::Transform - Coordinate transforms, image warping, and N-D functionsSYNOPSIS
use PDL::Transform;
my $t = new PDL::Transform::<type>(<opt>) $out = $t->apply($in) # Apply transform to some N-vectors (Transform method) $out = $in->apply($t) # Apply transform to some N-vectors (PDL method) $im1 = $t->map($im); # Transform image coordinates (Transform method) $im1 = $im->map($t); # Transform image coordinates (PDL method) $t2 = $t->compose($t1); # compose two transforms $t2 = $t x $t1; # compose two transforms (by analogy to matrix mult.) $t3 = $t2->inverse(); # invert a transform $t3 = !$t2; # invert a transform (by analogy to logical "not")
DESCRIPTION
PDL::Transform is a convenient way to represent coordinate transformations and resample images. It embodies functions mapping R^N -> R^M, both with and without inverses. Provision exists for parametrizing functions, and for composing them. You can use this part of the Transform object to keep track of arbitrary functions mapping R^N -> R^M with or without inverses.The simplest way to use a Transform object is to transform vector data between coordinate systems. The apply method accepts a
Transform also includes image resampling, via the map method. You define a coordinate transform using a Transform object, then use it to remap an image
You can define and compose several transformations, then apply them all at once to an image. The image is interpolated only once, when all the composed transformations are applied.
In keeping with standard practice, but somewhat counterintuitively, the map engine uses the inverse transform to map coordinates
For terseness and convenience, most of the constructors are exported into the current package with the name "t_<transform>", so the following (for example) are synonyms:
$t = new PDL::Transform::Radial(); # Long way $t = t_radial(); # Short way
Several math operators are overloaded, so that you can compose and invert functions with expression syntax instead of method syntax (see below).
EXAMPLE
Coordinate transformations and mappings are a little counterintuitive at first. Here are some examples of transforms in action:
use PDL::Transform; $a = rfits('m51.fits'); # Substitute path if necessary! $ts = t_linear(Scale=>3); # Scaling transform $w = pgwin(xs); $w->imag($a); ## Grow m51 by a factor of 3; origin is at lower left. $b = $ts->map($a,{pix=>1}); # pix option uses direct pixel coord system $w->imag($b); ## Shrink m51 by a factor of 3; origin still at lower left. $c = $ts->unmap($a, {pix=>1}); $w->imag($c); ## Grow m51 by a factor of 3; origin is at scientific origin. $d = $ts->map($a,$a->hdr); # FITS hdr template prevents autoscaling $w->imag($d); ## Shrink m51 by a factor of 3; origin is still at sci. origin. $e = $ts->unmap($a,$a->hdr); $w->imag($e); ## A no-op: shrink m51 by a factor of 3, then autoscale back to size $f = $ts->map($a); # No template causes autoscaling of output
OPERATOR OVERLOADS
- '!'
- The bang is a unary inversion operator. It binds exactly as tightly as the normal bang operator.
- 'x'
-
By analogy to matrix multiplication, 'x' is the compose operator, so these
two expressions are equivalent:
$f->inverse()->compose($g)->compose($f) # long way !$f x $g x $f # short way
Both of those expressions are equivalent to the mathematical expression f^-1 o g o f, or f^-1(g(f(x))).
- '**'
-
By analogy to numeric powers, you can apply an operator a positive
integer number of times with the ** operator:
$f->compose($f)->compose($f) # long way $f**3 # short way
INTERNALS
Transforms are perl hashes. Here's a list of the meaning of each key:- func
-
Ref to a subroutine that evaluates the transformed coordinates. It's
called with the input coordinate, and the ``params'' hash. This
springboarding is done via explicit ref rather than by subclassing,
for convenience both in coding new transforms (just add the
appropriate sub to the module) and in adding custom transforms at
run-time. Note that, if possible, new "func"s should support
inplace operation to save memory when the data are flagged
inplace. But "func" should always return its result even when
flagged to compute in-place.
"func" should treat the 0th dimension of its input as a dimensional index (running 0..N-1 for R^N operation) and thread over all other input dimensions.
- inv
- Ref to an inverse method that reverses the transformation. It must accept the same ``params'' hash that the forward method accepts. This key can be left undefined in cases where there is no inverse.
- idim, odim
- Number of useful dimensions for indexing on the input and output sides (ie the order of the 0th dimension of the coordinates to be fed in or that come out). If this is set to 0, then as many are allocated as needed.
- name
- A shorthand name for the transformation (convenient for debugging). You should plan on using UNIVERAL::isa to identify classes of transformation, e.g. all linear transformations should be subclasses of PDL::Transform::Linear. That makes it easier to add smarts to, e.g., the compose() method.
- itype
-
An array containing the name of the quantity that is expected from the
input piddle for the transform, for each dimension. This field is advisory,
and can be left blank if there's no obvious quantity associated with
the transform. This is analogous to the CTYPEn field used in FITSheaders.
- oname
- Same as itype, but reporting what quantity is delivered for each dimension.
- iunit
- The units expected on input, if a specific unit (e.g. degrees) is expected. This field is advisory, and can be left blank if there's no obvious unit associated with the transform.
- ounit
- Same as iunit, but reporting what quantity is delivered for each dimension.
- params
- Hash ref containing relevant parameters or anything else the func needs to work right.
- is_inverse
- Bit indicating whether the transform has been inverted. That is useful for some stringifications (see the PDL::Transform::Linear stringifier), and may be useful for other things.
Transforms should be inplace-aware where possible, to prevent excessive memory usage.
If you define a new type of transform, consider generating a new stringify method for it. Just define the sub ``stringify'' in the subclass package. It should call SUPER::stringify to generate the first line (though the PDL::Transform::Composition bends this rule by tweaking the top-level line), then output (indented) additional lines as necessary to fully describe the transformation.
NOTES
Transforms have a mechanism for labeling the units and type of each coordinate, but it is just advisory. A routine to identify and, if necessary, modify units by scaling would be a good idea. Currently, it just assumes that the coordinates are correct for (e.g.)Composition works
MODULE INTERFACE
There are both operators and constructors. The constructors are all exported, all begin with ``t_'', and all return objects that are subclasses of PDL::Transform.The apply, invert, map, and unmap methods are also exported to the "PDL" package: they are both Transform methods and
FUNCTIONS
apply
Signature: (data(); PDL::Transform t)
$out = $data->apply($t); $out = $t->apply($data);
Apply a transformation to some input coordinates.
In the example, $t is a PDL::Transform and $data is a
For convenience, this is both a
invert
Signature: (data(); PDL::Transform t)
$out = $t->invert($data); $out = $data->invert($t);
Apply an inverse transformation to some input coordinates.
In the example, $t is a PDL::Transform and $data is a piddle to be interpreted as a collection of N-vectors (with index in the 0th dimension). The output is a similar piddle.
For convenience this is both a
map
Signature: (k0(); SV *in; SV *out; SV *map; SV *boundary; SV *method; SV *big; SV *blur; SV *sv_min; SV *flux; SV *bv)
match
$b = $a->match($c); # Match $c's header and size $b = $a->match([100,200]); # Rescale to 100x200 pixels $b = $a->match([100,200],{rect=>1}); # Rescale and remove rotation/skew.
Resample a scientific image to the same coordinate system as another.
The example above is syntactic sugar for
$b = $a->map(t_identity, $c, ...);
it resamples the input
There is one difference between match and map: match makes the "rectify" option to "map" default to 0, not 1. This only affects matching where autoscaling is required (i.e. the array ref example above). By default, that example simply scales $a to the new size and maintains any rotation or skew in its scientiic-to-pixel coordinate transform.
map
$b = $a->map($xform,[<template>],[\%opt]); # Distort $a with transform $xform $b = $a->map(t_identity,[$pdl],[\%opt]); # rescale $a to match $pdl's dims.
Resample an image or N-D dataset using a coordinate transform.
The data are resampled so that the new pixel indices are proportional to the transformed coordinates rather than the original ones.
The operation uses the inverse transform: each output pixel location is inverse-transformed back to a location in the original dataset, and the value is interpolated or sampled appropriately and copied into the output domain. A variety of sampling options are available, trading off speed and mathematical correctness.
For convenience, this is both a
"map" is FITS-aware: if there is a
By default, the output coordinates are separated from pixel coordinates by a single layer of indirection. You can specify the mapping between output transform (scientific) coordinates to pixel coordinates using the "orange" and "irange" options (see below), or by supplying a
If you don't specify an output transform, then the output is autoscaled: "map" transforms a few vectors in the forward direction to generate a mapping that will put most of the data on the image plane, for most transformations. The calculated mapping gets stuck in the output's
Autoscaling is especially useful for rescaling images --- if you specify the identity transform and allow autoscaling, you duplicate the functionality of rescale2d, but with more options for interpolation.
You can operate in pixel space, and avoid autoscaling of the output, by setting the "nofits" option (see below).
The output has the same data type as the input. This is a feature, but it can lead to strange-looking banding behaviors if you use interpolation on an integer input variable.
The "template" can be one of:
- *
-
a PDL
The
PDLand its header are copied to the output array, which is then populated with data. If thePDLhas aFITSheader, then theFITStransform is automatically applied so that $t applies to the output scientific coordinates and not to the output pixel coordinates. In this case theNAXISfields of theFITSheader are ignored. - *
-
a FITSheader stored as a hash ref
The
FITS NAXISfields are used to define the output array, and theFITStransformation is applied to the coordinates so that $t applies to the output scientific coordinates. - *
-
a list ref
This is a list of dimensions for the output array. The code estimates appropriate pixel scaling factors to fill the available space. The scaling factors are placed in the output
FITSheader. - *
-
nothing
In this case, the input image size is used as a template, and scaling is done as with the list ref case (above).
The following options are interpreted:
- b, bound, boundary, Boundary (default = 'truncate')
- This is the boundary condition to be applied to the input image; it is passed verbatim to range or interpND in the sampling or interpolating stage. Other values are 'forbid','extend', and 'periodic'. You can abbreviate this to a single letter. The default 'truncate' causes the entire notional space outside the original image to be filled with 0.
- pix, Pixel, nf, nofits, NoFITS (default = 0)
-
If you set this to a true value, then FITSheaders and interpretation are ignored; the transformation is treated as being in raw pixel coordinates.
- j, J, just, justify, Justify (default = 0)
-
If you set this to 1, then output pixels are autoscaled to have unit
aspect ratio in the output coordinates. If you set it to a non-1
value, then it is the aspect ratio between the first dimension and all
subsequent dimensions --- or, for a 2-D transformation, the scientific
pixel aspect ratio. Values less than 1 shrink the scale in the first
dimension compared to the other dimensions; values greater than 1
enlarge it compared to the other dimensions. (This is the same sense
as in the PGPLOTinterface.)
- ir, irange, input_range, Input_Range
-
This is a way to modify the autoscaling. It specifies the range of
input scientific (not necessarily pixel) coordinates that you want to be
mapped to the output image. It can be either a nested array ref or
a piddle. The 0th dim (outside coordinate in the array ref) is
dimension index in the data; the 1st dim should have order 2.
For example, passing in either [[-1,2],[3,4]] or pdl([[-1,2],[3,4]])
limites the map to the quadrilateral in input space defined by the
four points (-1,3), (-1,4), (2,4), and (2,3).
As with plain autoscaling, the quadrilateral gets sparsely sampled by the autoranger, so pathological transformations can give you strange results.
This parameter is overridden by "orange", below.
- or, orange, output_range, Output_Range
-
This sets the window of output space that is to be sampled onto the
output array. It works exactly like "irange", except that it specifies
a quadrilateral in output space. Since the output pixel array is itself
a quadrilateral, you get pretty much exactly what you asked for.
This parameter overrides "irange", if both are specified. It forces rectification of the output (so that scientific axes align with the pixel grid).
- r, rect, rectify
-
This option defaults TRUEand controls how autoscaling is performed. If it is true or undefined, then autoscaling adjusts so that pixel coordinates in the output image are proportional to individual scientific coordinates. If it is false, then autoscaling automatically applies the inverse of any inputFITStransformation *before* autoscaling the pixels. In the special case of linear transformations, this preserves the rectangular shape of the original pixel grid and makes output pixel coordinate proportional to input coordinate.
- m, method, Method
-
This option controls the interpolation method to be used.
Interpolation greatly affects both speed and quality of output. For
most cases the option is directly passed to
interpND for interpolation. Possible
options, in order from fastest to slowest, are:
-
- *
-
s, sample (default for ints)
Pixel values in the output plane are sampled from the closest data value in the input plane. This is very fast but not very accurate for either magnification or decimation (shrinking). It is the default for templates of integer type.
- *
-
l, linear (default for floats)
Pixel values are linearly interpolated from the closest data value in the input plane. This is reasonably fast but only accurate for magnification. Decimation (shrinking) of the image causes aliasing and loss of photometry as features fall between the samples. It is the default for floating-point templates.
- *
-
c, cubic
Pixel values are interpolated using an N-cubic scheme from a 4-pixel N-cube around each coordinate value. As with linear interpolation, this is only accurate for magnification.
- *
-
f, fft
Pixel values are interpolated using the term coefficients of the Fourier transform of the original data. This is the most appropriate technique for some kinds of data, but can yield undesired ``ringing'' for expansion of normal images. Best suited to studying images with repetitive or wavelike features.
- *
-
h, hanning
Pixel values are filtered through a spatially-variable filter tuned to the computed Jacobian of the transformation, with hanning-window (cosine) pixel rolloff in each dimension. This prevents aliasing in the case where the image is distorted or shrunk, but allows small amounts of aliasing at pixel edges wherever the image is enlarged.
- *
-
g, gaussian, j, jacobian
Pixel values are filtered through a spatially-variable filter tuned to the computed Jacobian of the transformation, with radial Gaussian rolloff. This is the most accurate resampling method, in the sense of introducing the fewest artifacts into a properly sampled data set. This method uses a lookup table to speed up calculation of the Gaussian weighting.
- *
-
G
This method works exactly like 'g' (above), except that the Gaussian values are computed explicitly for every sample --- which is considerably slower.
-
- blur, Blur (default = 1.0)
- This value scales the input-space footprint of each output pixel in the gaussian and hanning methods. It's retained for historical reasons. Larger values yield blurrier images; values significantly smaller than unity cause aliasing. The parameter has slightly different meanings for Gaussian and Hanning interpolation. For Hanning interpolation, numbers smaller than unity control the sharpness of the border at the edge of each pixel (so that blur=>0 is equivalent to sampling for non-decimating transforms). For Gaussian interpolation, the blur factor parameter controls the width parameter of the Gaussian around the center of each pixel.
- sv, SV(default = 1.0)
- This value lets you set the lower limit of the transformation's singular values in the hanning and gaussian methods, limiting the minimum radius of influence associated with each output pixel. Large numbers yield smoother interpolation in magnified parts of the image but don't affect reduced parts of the image.
- big, Big (default = 0.5)
-
This is the largest allowable input spot size which may be mapped to a
single output pixel by the hanning and gaussian methods, in units of
the largest non-thread input dimension. (i.e. the default won't let
you reduce the original image to less than 5 pixels across). This places
a limit on how long the processing can take for pathological transformations.
Smaller numbers keep the code from hanging for a long time; larger numbers
provide for photometric accuracy in more pathological cases. Numbers larer
than 1.0 are silly, because they allow the entire input array to be compressed
into a region smaller than a single pixel.
Wherever an output pixel would require averaging over an area that is too big in input space, it instead gets NaN or the bad value.
- phot, photometry, Photometry
-
This lets you set the style of photometric conversion to be used in the
hanning or gaussian methods. You may choose:
-
- *
-
0, s, surf, surface, Surface (default)
(this is the default): surface brightness is preserved over the transformation, so features maintain their original intensity. This is what the sampling and interpolation methods do.
- *
-
1, f, flux, Flux
Total flux is preserved over the transformation, so that the brightness integral over image regions is preserved. Parts of the image that are shrunk wind up brighter; parts that are enlarged end up fainter.
-
The 'hanning' and 'gaussian' methods of interpolation give photometrically accurate resampling of the input data for arbitrary transformations. At each pixel, the code generates a linear approximation to the input transformation, and uses that linearization to estimate the ``footprint'' of the output pixel in the input space. The output value is a weighted average of the appropriate input spaces.
A caveat about these methods is that they assume the transformation is continuous. Transformations that contain discontinuities will give incorrect results near the discontinuity. In particular, the 180th meridian isn't handled well in lat/lon mapping transformations (see PDL::Transform::Cartography) --- pixels along the 180th meridian get the average value of everything along the parallel occupied by the pixel. This flaw is inherent in the assumptions that underly creating a Jacobian matrix. Maybe someone will write code to work around it. Maybe that someone is you.
If your
map does not process bad values. It will set the bad-value flag of all output piddles if the flag is set for any of the input piddles.
unmap
Signature: (data(); PDL::Transform a; template(); \%opt)
$out_image = $in_image->unmap($t,[<options>],[<template>]); $out_image = $t->unmap($in_image,[<options>],[<template>]);
Map an image or N-D dataset using the inverse as a coordinate transform.
This convenience function just inverts $t and calls map on the inverse; everything works the same otherwise. For convenience, it is both a
t_inverse
$t2 = t_inverse($t); $t2 = $t->inverse; $t2 = $t ** -1; $t2 = !$t;
Return the inverse of a PDL::Transform. This just reverses the func/inv, idim/odim, itype/otype, and iunit/ounit pairs. Note that sometimes you end up with a transform that cannot be applied or mapped, because either the mathematical inverse doesn't exist or the inverse func isn't implemented.
You can invert a transform by raising it to a negative power, or by negating it with '!'.
The inverse transform remains connected to the main transform because they both point to the original parameters hash. That turns out to be useful.
t_compose
$f2 = t_compose($f, $g,[...]); $f2 = $f->compose($g[,$h,$i,...]); $f2 = $f x $g x ...;
Function composition: f(g(x)), f(g(h(x))), ...
You can also compose transforms using the overloaded matrix-multiplication (nee repeat) operator 'x'.
This is accomplished by inserting a splicing code ref into the "func" and "inv" slots. It combines multiple compositions into a single list of transforms to be executed in order, fram last to first (in keeping with standard mathematical notation). If one of the functions is itself a composition, it is interpolated into the list rather than left separate. Ultimately, linear transformations may also be combined within the list.
No checking is done that the itype/otype and iunit/ounit fields are compatible --- that may happen later, or you can implement it yourself if you like.
t_wrap
$g1fg = $f->wrap($g); $g1fg = t_wrap($f,$g);
Shift a transform into a different space by 'wrapping' it with a second.
This is just a convenience function for two t_compose calls. "$a->wrap($b)" is the same as "(!$b) x $a x $b": the resulting transform first hits the data with $b, then with $a, then with the inverse of $b.
For example, to shift the origin of rotation, do this:
$im = rfits('m51.fits'); $tf = t_fits($im); $tr = t_linear({rot=>30}); $im1 = $tr->map($tr); # Rotate around pixel origin $im2 = $tr->map($tr->wrap($tf)); # Rotate round FITS scientific origin
t_identity
my $xform = t_identity my $xform = new PDL::Transform;
Generic constructor generates the identity transform.
This constructor really is trivial --- it is mainly used by the other transform constructors. It takes no parameters and returns the identity transform.
t_lookup
$f = t_lookup($lookup, {<options>});
Transform by lookup into an explicit table.
You specify an N+1-D
For added flexibility in data space, You can specify pre-lookup linear scaling and offset of the data. Of course you can specify the interpolation method to be used. The linear scaling stuff is a little primitive; if you want more, try composing the linear transform with this one.
The prescribed values in the lookup table are treated as pixel-centered: that is, if your input array has N elements per row then valid data exist between the locations (-0.5) and (N-0.5) in lookup pixel space, because the pixels (which are numbered from 0 to N-1) are centered on their locations.
Lookup is done using interpND, so the boundary conditions and threading behaviour follow from that.
The indexed-over dimensions come first in the table, followed by a single dimension containing the column vector to be output for each set of other dimensions --- ie to output 2-vectors from 2 input parameters, each of which can range from 0 to 49, you want an index that has dimension list (50,50,2). For the identity lookup table you could use "cat(xvals(50,50),yvals(50,50))".
If you want to output a single value per input vector, you still need that last index threading dimension --- if necessary, use "dummy(-1,1)".
The lookup index scaling is: out = lookup[ (scale * data) + offset ].
A simplistic table inversion routine is included. This means that you can (for example) use the "map" method with "t_lookup" transformations. But the table inversion is exceedingly slow, and not practical for tables larger than about 100x100. The inversion table is calculated in its entirety the first time it is needed, and then cached until the object is destroyed.
Options are listed below; there are several synonyms for each.
- s, scale, Scale
- (default 1.0) Specifies the linear amount of scaling to be done before lookup. You can feed in a scalar or an N-vector; other values may cause trouble. If you want to save space in your table, then specify smaller scale numbers.
- o, offset, Offset
- (default 0.0) Specifies the linear amount of offset before lookup. This is only a scalar, because it is intended to let you switch to corner-centered coordinates if you want to (just feed in o=-0.25).
- b, bound, boundary, Boundary
- Boundary condition to be fed to interpND
- m, method, Method
- Interpolation method to be fed to interpND
To scale logarithmically the Y axis of m51, try:
$a = float rfits('m51.fits'); $lookup = xvals(128,128) -> cat( 10**(yvals(128,128)/50) * 256/10**2.55 ); $t = t_lookup($lookup); $b = $t->map($a);
To do the same thing but with a smaller lookup table, try:
$lookup = 16 * xvals(17,17)->cat(10**(yvals(17,17)/(100/16)) * 16/10**2.55); $t = t_lookup($lookup,{scale=>1/16.0}); $b = $t->map($a);
(Notice that, although the lookup table coordinates are is divided by 16, it is a 17x17 --- so linear interpolation works right to the edge of the original domain.)
Inverses are not yet implemented --- the best way to do it might be by judicious use of map() on the forward transformation.
the type/unit fields are ignored.
t_linear
$f = t_linear({options});Linear (affine) transformations with optional offset
t_linear implements simple matrix multiplication with offset, also known as the affine transformations.
You specify the linear transformation with pre-offset, a mixing matrix, and a post-offset. That overspecifies the transformation, so you can choose your favorite method to specify the transform you want. The inverse transform is automagically generated, provided that it actually exists (the transform matrix is invertible). Otherwise, the inverse transform just croaks.
Extra dimensions in the input vector are ignored, so if you pass a 3xN vector into a 3-D linear transformation, the final dimension is passed through unchanged.
The options you can usefully pass in are:
- s, scale, Scale
- A scaling scalar (heh), vector, or matrix. If you specify a vector it is treated as a diagonal matrix (for convenience). It gets left-multiplied with the transformation matrix you specify (or the identity), so that if you specify both a scale and a matrix the scaling is done after the rotation or skewing or whatever.
- r, rot, rota, rotation, Rotation
-
A rotation angle in degrees --- useful for 2-D and 3-D data only. If
you pass in a scalar, it specifies a rotation from the 0th axis toward
the 1st axis. If you pass in a 3-vector as either a PDLor an array ref (as in ``rot=>[3,4,5]''), then it is treated as a set of Euler angles in three dimensions, and a rotation matrix is generated that does the following, in order:
-
- *
- Rotate by rot->(2) degrees from 0th to 1st axis
- *
- Rotate by rot->(1) degrees from the 2nd to the 0th axis
- *
- Rotate by rot->(0) degrees from the 1st to the 2nd axis
-
The rotation matrix is left-multiplied with the transformation matrix you specify, so that if you specify both rotation and a general matrix the rotation happens after the more general operation --- though that is deprecated.
Of course, you can duplicate this functionality --- and get more general --- by generating your own rotation matrix and feeding it in with the "matrix" option.
-
- m, matrix, Matrix
- The transformation matrix. It does not even have to be square, if you want to change the dimensionality of your input. If it is invertible (note: must be square for that), then you automagically get an inverse transform too.
- pre, preoffset, offset, Offset
-
The vector to be added to the data before they get multiplied by the matrix
(equivalent of CRVALinFITS,if you are converting from scientific to pixel units).
- post, postoffset, shift, Shift
-
The vector to be added to the data after it gets multiplied by the matrix
(equivalent of CRPIX-1inFITS,if youre converting from scientific to pixel units).
- d, dim, dims, Dims
- Most of the time it is obvious how many dimensions you want to deal with: if you supply a matrix, it defines the transformation; if you input offset vectors in the "pre" and "post" options, those define the number of dimensions. But if you only supply scalars, there is no way to tell and the default number of dimensions is 2. This provides a way to do, e.g., 3-D scaling: just set "{s="<scale-factor>, dims=>3}> and you are on your way.
the type/unit fields are currently ignored by t_linear.
t_scale
$f = t_scale(<scale>)
Convenience interface to t_linear.
t_scale produces a transform that scales around the origin by a fixed amount. It acts exactly the same as "t_linear(Scale="\<scale\>)>.
t_offset
$f = t_offset(<shift>)
Convenience interface to t_linear.
t_offset produces a transform that shifts the origin to a new location. It acts exactly the same as "t_linear(Pre="\<shift\>)>.
t_rot
$f = t_rot(<rotation-in-degrees>)
Convenience interface to t_linear.
t_rot produces a rotation transform in 2-D (scalar), 3-D (3-vector), or N-D (matrix). It acts exactly the same as "t_linear(Rot="\<shift\>)>.
t_fits
$f = t_fits($fits,[option]);
You feed in a hash ref or a
For now, this transform is rather limited --- it really ought to accept units differences and stuff like that, but they are just ignored for now. Probably that would require putting units into the whole transform framework.
This transform implements the linear transform part of the
As a special case, you can pass in the boolean option ``ignore_rgb'' (default 0), and if you pass in a 3-D
t_code
$f = t_code(<func>,[<inv>],[options]);
Transform implementing arbitrary perl code.
This is a way of getting quick-and-dirty new transforms. You pass in anonymous (or otherwise) code refs pointing to subroutines that implement the forward and, optionally, inverse transforms. The subroutines should accept a data
Options that are accepted are:
- p,params
- The parameter hash that will be passed back to your code (defaults to the empty hash).
- n,name
- The name of the transform (defaults to ``code'').
- i, idim (default 2)
- The number of input dimensions (additional ones should be passed through unchanged)
- o, odim (default 2)
- The number of output dimensions
- itype
- The type of the input dimensions, in an array ref (optional and advisiory)
- otype
- The type of the output dimension, in an array ref (optional and advisory)
- iunit
- The units that are expected for the input dimensions (optional and advisory)
- ounit
- The units that are returned in the output (optional and advisory).
The code variables are executable perl code, either as a code ref or as a string that will be eval'ed to produce code refs. If you pass in a string, it gets eval'ed at call time to get a code ref. If it compiles
Note that code callbacks like this can be used to do really weird things and generate equally weird results --- caveat scriptor!
t_cylindrical
"t_cylindrical" is an alias for "t_radial"t_radial
$f = t_radial(<options>);
Convert Cartesian to radial/cylindrical coordinates. (2-D/3-D; with inverse)
Converts 2-D Cartesian to radial (theta,r) coordinates. You can choose direct or conformal conversion. Direct conversion preserves radial distance from the origin; conformal conversion preserves local angles, so that each small-enough part of the image only appears to be scaled and rotated, not stretched. Conformal conversion puts the radius on a logarithmic scale, so that scaling of the original image plane is equivalent to a simple offset of the transformed image plane.
If you use three or more dimensions, the higher dimensions are ignored, yielding a conversion from Cartesian to cylindrical coordinates, which is why there are two aliases for the same transform. If you use higher dimensionality than 2, you must manually specify the origin or you will get dimension mismatch errors when you apply the transform.
Theta runs clockwise instead of the more usual counterclockwise; that is to preserve the mirror sense of small structures.
- d, direct, Direct
- Generate (theta,r) coordinates out (this is the default); incompatible with Conformal. Theta is in radians, and the radial coordinate is in the units of distance in the input plane.
- r0, c, conformal, Conformal
- If defined, this floating-point value causes t_radial to generate (theta, ln(r/r0)) coordinates out. Theta is in radians, and the radial coordinate varies by 1 for each e-folding of the r0-scaled distance from the input origin. The logarithmic scaling is useful for viewing both large and small things at the same time, and for keeping shapes of small things preserved in the image.
- o, origin, Origin [default (0,0,0)]
-
This is the origin of the expansion. Pass in a PDLor an array ref.
- u, unit, Unit [default 'radians']
- This is the angular unit to be used for the azimuth.
These examples do transformations back into the same size image as they started from; by suitable use of the ``transform'' option to unmap you can send them to any size array you like.
Examine radial structure in M51: Here, we scale the output to stretch 2*pi radians out to the full image width in the horizontal direction, and to stretch 1 radius out to a diameter in the vertical direction.
$a = rfits('m51.fits'); $ts = t_linear(s => [250/2.0/3.14159, 2]); # Scale to fill orig. image $tu = t_radial(o => [130,130]); # Expand around galactic core $b = $a->map($ts x $tu);
Examine radial structure in M51 (conformal): Here, we scale the output to stretch 2*pi radians out to the full image width in the horizontal direction, and scale the vertical direction by the exact same amount to preserve conformality of the operation. Notice that each piece of the image looks ``natural'' --- only scaled and not stretched.
$a = rfits('m51.fits') $ts = t_linear(s=> 250/2.0/3.14159); # Note scalar (heh) scale. $tu = t_radial(o=> [130,130], r0=>5); # 5 pix. radius -> bottom of image $b = $ts->compose($tu)->unmap($a);
t_quadratic
$t = t_quadratic(<options>);
Quadratic scaling --- cylindrical pincushion (n-d; with inverse)
Quadratic scaling emulates pincushion in a cylindrical optical system: separate quadratic scaling is applied to each axis. You can apply separate distortion along any of the principal axes. If you want different axes, use t_wrap and t_linear to rotate them to the correct angle. The scaling options may be scalars or vectors; if they are scalars then the expansion is isotropic.
The formula for the expansion is:
f(a) = ( <a> + <strength> * a^2/<L_0> ) / (abs(<strength>) + 1)
where <strength> is a scaling coefficient and <L_0> is a fundamental length scale. Negative values of <strength> result in a pincushion contraction.
Note that, because quadratic scaling does not have a strict inverse for coordinate systems that cross the origin, we cheat slightly and use $x * abs($x) rather than $x**2. This does the Right thing for pincushion and barrel distortion, but means that t_quadratic does not behave exactly like t_cubic with a null cubic strength coefficient.
- o,origin,Origin
- The origin of the pincushion. (default is the, er, origin).
- l,l0,length,Length,r0
- The fundamental scale of the transformation --- the radius that remains unchanged. (default=1)
- s,str,strength,Strength
- The relative strength of the pincushion. (default = 0.1)
- honest (default=0)
- Sets whether this is a true quadratic coordinate transform. The more common form is pincushion or cylindrical distortion, which switches branches of the square root at the origin (for symmetric expansion). Setting honest to a non-false value forces true quadratic behavior, which is not mirror-symmetric about the origin.
- d, dim, dims, Dims
- The number of dimensions to quadratically scale (default is the dimensionality of your input vectors)
t_cubic
$t = t_cubic(<options>);
Cubic scaling - cubic pincushion (n-d; with inverse)
Cubic scaling is a generalization of t_quadratic to a purely cubic expansion.
The formula for the expansion is:
f(a) = ( a' + st * a'^3/L_0^2 ) / (1 + abs(st)) + origin
where a'=(a-origin). That is a simple pincushion expansion/contraction that is fixed at a distance of L_0 from the origin.
Because there is no quadratic term the result is always invertible with one real root, and there is no mucking about with complex numbers or multivalued solutions.
- o,origin,Origin
- The origin of the pincushion. (default is the, er, origin).
- l,l0,length,Length,r0
- The fundamental scale of the transformation --- the radius that remains unchanged. (default=1)
- d, dim, dims, Dims
- The number of dimensions to treat (default is the dimensionality of your input vectors)
t_quartic
$t = t_quartic(<options>);
Quartic scaling --- cylindrical pincushion (n-d; with inverse)
Quartic scaling is a generalization of t_quadratic to a quartic expansion. Only even powers of the input coordinates are retained, and (as with t_quadratic) sign is preserved, making it an odd function although a true quartic transformation would be an even function.
You can apply separate distortion along any of the principal axes. If you want different axes, use t_wrap and t_linear to rotate them to the correct angle. The scaling options may be scalars or vectors; if they are scalars then the expansion is isotropic.
The formula for the expansion is:
f(a) = ( <a> + <strength> * a^2/<L_0> ) / (abs(<strength>) + 1)
where <strength> is a scaling coefficient and <L_0> is a fundamental length scale. Negative values of <strength> result in a pincushion contraction.
Note that, because quadratic scaling does not have a strict inverse for coordinate systems that cross the origin, we cheat slightly and use $x * abs($x) rather than $x**2. This does the Right thing for pincushion and barrel distortion, but means that t_quadratic does not behave exactly like t_cubic with a null cubic strength coefficient.
- o,origin,Origin
- The origin of the pincushion. (default is the, er, origin).
- l,l0,length,Length,r0
- The fundamental scale of the transformation --- the radius that remains unchanged. (default=1)
- s,str,strength,Strength
- The relative strength of the pincushion. (default = 0.1)
- honest (default=0)
- Sets whether this is a true quadratic coordinate transform. The more common form is pincushion or cylindrical distortion, which switches branches of the square root at the origin (for symmetric expansion). Setting honest to a non-false value forces true quadratic behavior, which is not mirror-symmetric about the origin.
- d, dim, dims, Dims
- The number of dimensions to quadratically scale (default is the dimensionality of your input vectors)
t_spherical
$t = t_spherical(<options>);
Convert Cartesian to spherical coordinates. (3-D; with inverse)
Convert 3-D Cartesian to spherical (theta, phi, r) coordinates. Theta is longitude, centered on 0, and phi is latitude, also centered on 0. Unless you specify Euler angles, the pole points in the +Z direction and the prime meridian is in the +X direction. The default is for theta and phi to be in radians; you can select degrees if you want them.
Just as the t_radial 2-D transform acts like a 3-D cylindrical transform by ignoring third and higher dimensions, Spherical acts like a hypercylindrical transform in four (or higher) dimensions. Also as with t_radial, you must manually specify the origin if you want to use more dimensions than 3.
To deal with latitude & longitude on the surface of a sphere (rather than full 3-D coordinates), see t_unit_sphere.
- o, origin, Origin [default (0,0,0)]
-
This is the Cartesian origin of the spherical expansion. Pass in a PDLor an array ref.
- e, euler, Euler [default (0,0,0)]
- This is a 3-vector containing Euler angles to change the angle of the pole and ordinate. The first two numbers are the (theta, phi) angles of the pole in a (+Z,+X) spherical expansion, and the last is the angle that the new prime meridian makes with the meridian of a simply tilted sphere. This is implemented by composing the output transform with a PDL::Transform::Linear object.
- u, unit, Unit (default radians)
-
This option sets the angular unit to be used. Acceptable values are
``degrees'',``radians'', or reasonable substrings thereof (e.g. ``deg'', and
``rad'', but ``d'' and ``r'' are deprecated). Once genuine unit processing
comes online (a la Math::Units) any angular unit should be OK.
t_projective
$t = t_projective(<options>);
Projective transformation
Projective transforms are simple quadratic, quasi-linear transformations. They are the simplest transformation that can continuously warp an image plane so that four arbitrarily chosen points exactly map to four other arbitrarily chosen points. They have the property that straight lines remain straight after transformation.
You can specify your projective transformation directly in homogeneous coordinates, or (in 2 dimensions only) as a set of four unique points that are mapped one to the other by the transformation.
Projective transforms are quasi-linear because they are most easily described as a linear transformation in homogeneous coordinates (e.g. (x',y',w) where w is a normalization factor: x = x'/w, etc.). In those coordinates, an N-D projective transformation is represented as simple multiplication of an N+1-vector by an N+1 x N+1 matrix, whose lower-right corner value is 1.
If the bottom row of the matrix consists of all zeroes, then the transformation reduces to a linear affine transformation (as in t_linear).
If the bottom row of the matrix contains nonzero elements, then the transformed x,y,z,etc. coordinates are related to the original coordinates by a quadratic polynomial, because the normalization factor 'w' allows a second factor of x,y, and/or z to enter the equations.
- m, mat, matrix, Matrix
- If specified, this is the homogeneous-coordinate matrix to use. It must be N+1 x N+1, for an N-dimensional transformation.
- p, point, points, Points
-
If specified, this is the set of four points that should be mapped one to the other.
The homogeneous-coordinate matrix is calculated from them. You should feed in a
2x2x4 PDL,where the 0 dimension runs over coordinate, the 1 dimension runs between input and output, and the 2 dimension runs over point. For example, specifying
p=> pdl([ [[0,1],[0,1]], [[5,9],[5,8]], [[9,4],[9,3]], [[0,0],[0,0]] ])
maps the origin and the point (0,1) to themselves, the point (5,9) to (5,8), and the point (9,4) to (9,3).
This is similar to the behavior of fitwarp2d with a quadratic polynomial.