perlnewmod (1)
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NAME
perlnewmod - preparing a new module for distributionDESCRIPTION
This document gives you some suggestions about how to go about writing Perl modules, preparing them for distribution, and making them available viaOne of the things that makes Perl really powerful is the fact that Perl hackers tend to want to share the solutions to problems they've faced, so you and I don't have to battle with the same problem again.
The main way they do this is by abstracting the solution into a Perl module. If you don't know what one of these is, the rest of this document isn't going to be much use to you. You're also missing out on an awful lot of useful code; consider having a look at perlmod, perlmodlib and perlmodinstall before coming back here.
When you've found that there isn't a module available for what you're trying to do, and you've had to write the code yourself, consider packaging up the solution into a module and uploading it to
You should also take a look at perlmodstyle for best practices in making a module.
Warning
We're going to primarily concentrate on Perl-only modules here, rather thanWhat should I make into a module?
You should make a module out of any code that you think is going to be useful to others. Anything that's likely to fill a hole in the communal library and which someone else can slot directly into their program. Any part of your code which you can isolate and extract and plug into something else is a likely candidate.Let's take an example. Suppose you're reading in data from a local format into a hash-of-hashes in Perl, turning that into a tree, walking the tree and then piping each node to an Acme Transmogrifier Server.
Now, quite a few people have the Acme Transmogrifier, and you've had to write something to talk the protocol from scratch - you'd almost certainly want to make that into a module. The level at which you pitch it is up to you: you might want protocol-level modules analogous to Net::SMTP which then talk to higher level modules analogous to Mail::Send. The choice is yours, but you do want to get a module out for that server protocol.
Nobody else on the planet is going to talk your local data format, so we can ignore that. But what about the thing in the middle? Building tree structures from Perl variables and then traversing them is a nice, general problem, and if nobody's already written a module that does that, you might want to modularise that code too.
So hopefully you've now got a few ideas about what's good to modularise. Let's now see how it's done.
Step-by-step: Preparing the ground
Before we even start scraping out the code, there are a few things we'll want to do in advance.- Look around
-
Dig into a bunch of modules to see how they're written. I'd suggest
starting with Text::Tabs, since it's in the standard
library and is nice and simple, and then looking at something a little
more complex like File::Copy. For object oriented
code, "WWW::Mechanize" or the "Email::*" modules provide some good
examples.
These should give you an overall feel for how modules are laid out and written.
- Check it's new
-
There are a lot of modules on CPAN,and it's easy to miss one that's similar to what you're planning on contributing. Have a good plough through the <search.cpan.org> and make sure you're not the one reinventing the wheel!
- Discuss the need
- You might love it. You might feel that everyone else needs it. But there might not actually be any real demand for it out there. If you're unsure about the demand your module will have, consider sending out feelers on the "comp.lang.perl.modules" newsgroup, or as a last resort, ask the modules list at "modules@perl.org". Remember that this is a closed list with a very long turn-around time - be prepared to wait a good while for a response from them.
- Choose a name
-
Perl modules included on CPANhave a naming hierarchy you should try to fit in with. See perlmodlib for more details on how this works, and browse aroundCPANand the modules list to get a feel of it. At the very least, remember this: modules should be title capitalised, (This::Thing) fit in with a category, and explain their purpose succinctly.
- Check again
-
While you're doing that, make really sure you haven't missed a module
similar to the one you're about to write.
When you've got your name sorted out and you're sure that your module is wanted and not currently available, it's time to start coding.
Step-by-step: Making the module
- Start with module-starter or h2xs
-
The module-starter utility is distributed as part of the
Module::Starter CPANpackage. It creates a directory with stubs of all the necessary files to start a new module, according to recent ``best practice'' for module development, and is invoked from the command line, thus:
module-starter --module=Foo::Bar \ --author="Your Name" --email=yourname@cpan.org
If you do not wish to install the Module::Starter package from
CPAN,h2xs is an older tool, originally intended for the development ofXSmodules, which comes packaged with the Perl distribution.A typical invocation of h2xs for a pure Perl module is:
h2xs -AX --skip-exporter --use-new-tests -n Foo::Bar
The "-A" omits the Autoloader code, "-X" omits
XSelements, "--skip-exporter" omits the Exporter code, "--use-new-tests" sets up a modern testing environment, and "-n" specifies the name of the module. - Use strict and warnings
- A module's code has to be warning and strict-clean, since you can't guarantee the conditions that it'll be used under. Besides, you wouldn't want to distribute code that wasn't warning or strict-clean anyway, right?
- Use Carp
-
The Carp module allows you to present your error messages from
the caller's perspective; this gives you a way to signal a problem with
the caller and not your module. For instance, if you say this:
warn "No hostname given";
the user will see something like this:
No hostname given at /usr/local/lib/perl5/site_perl/5.6.0/Net/Acme.pm line 123.
which looks like your module is doing something wrong. Instead, you want to put the blame on the user, and say this:
No hostname given at bad_code, line 10.
You do this by using Carp and replacing your "warn"s with "carp"s. If you need to "die", say "croak" instead. However, keep "warn" and "die" in place for your sanity checks - where it really is your module at fault.
- Use Exporter - wisely!
-
Exporter gives you a standard way of exporting symbols and
subroutines from your module into the caller's namespace. For instance,
saying "use Net::Acme qw(&frob)" would import the "frob" subroutine.
The package variable @EXPORT will determine which symbols will get exported when the caller simply says "use Net::Acme" - you will hardly ever want to put anything in there. @EXPORT_OK, on the other hand, specifies which symbols you're willing to export. If you do want to export a bunch of symbols, use the %EXPORT_TAGS and define a standard export set - look at Exporter for more details.
- Use plain old documentation
-
The work isn't over until the paperwork is done, and you're going to
need to put in some time writing some documentation for your module.
"module-starter" or "h2xs" will provide a stub for you to fill in; if
you're not sure about the format, look at perlpod for an
introduction. Provide a good synopsis of how your module is used in
code, a description, and then notes on the syntax and function of the
individual subroutines or methods. Use Perl comments for developer notes
and PODfor end-user notes.
- Write tests
-
You're encouraged to create self-tests for your module to ensure it's
working as intended on the myriad platforms Perl supports; if you upload
your module to CPAN,a host of testers will build your module and send you the results of the tests. Again, "module-starter" and "h2xs" provide a test framework which you can extend - you should do something more than just checking your module will compile. Test::Simple and Test::More are good places to start when writing a test suite.
- Write the README
-
If you're uploading to CPAN,the automated gremlins will extract theREADMEfile and place that in yourCPANdirectory. It'll also appear in the main by-module and by-category directories if you make it onto the modules list. It's a good idea to put here what the module actually does in detail, and the user-visible changes since the last release.
Step-by-step: Distributing your module
- Get a CPANuserID
-
Every developer publishing modules on CPANneeds aCPAN ID.Visit "pause.perl.org", select ``RequestPAUSEAccount'', and wait for your request to be approved by thePAUSEadministrators.
- perl Makefile.PL; make test; make dist
-
Once again, "module-starter" or "h2xs" has done all the work for you.
They produce the standard "Makefile.PL" you see when you download and
install modules, and this produces a Makefile with a "dist" target.
Once you've ensured that your module passes its own tests - always a good thing to make sure - you can "make dist", and the Makefile will hopefully produce you a nice tarball of your module, ready for upload.
- Upload the tarball
-
The email you got when you received your CPAN IDwill tell you how to log in toPAUSE,the Perl Authors Upload SErver. From the menus there, you can upload your module toCPAN.
- Announce to the modules list
-
Once uploaded, it'll sit unnoticed in your author directory. If you want
it connected to the rest of the CPAN,you'll need to go to ``Register Namespace'' onPAUSE.Once registered, your module will appear in the by-module and by-category listings onCPAN.
- Announce to clpa
- If you have a burning desire to tell the world about your release, post an announcement to the moderated "comp.lang.perl.announce" newsgroup.
- Fix bugs!
- Once you start accumulating users, they'll send you bug reports. If you're lucky, they'll even send you patches. Welcome to the joys of maintaining a software project...
AUTHOR
Simon Cozens, "simon@cpan.org"Updated by Kirrily ``Skud'' Robert, "skud@cpan.org"