perlinterp (1)
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NAME
perlinterp - An overview of the Perl interpreterDESCRIPTION
This document provides an overview of how the Perl interpreter works at the level of C code, along with pointers to the relevant C source code files.ELEMENTS OF THE INTERPRETER
The work of the interpreter has two main stages: compiling the code into the internal representation, or bytecode, and then executing it. ``Compiled code'' in perlguts explains exactly how the compilation stage happens.Here is a short breakdown of perl's operation:
Startup
The action begins in perlmain.c. (or miniperlmain.c for miniperl) This is very high-level code, enough to fit on a single screen, and it resembles the code found in perlembed; most of the real action takes place in perl.cperlmain.c is generated by "ExtUtils::Miniperl" from miniperlmain.c at make time, so you should make perl to follow this along.
First, perlmain.c allocates some memory and constructs a Perl interpreter, along these lines:
1 PERL_SYS_INIT3(&argc,&argv,&env); 2 3 if (!PL_do_undump) { 4 my_perl = perl_alloc(); 5 if (!my_perl) 6 exit(1); 7 perl_construct(my_perl); 8 PL_perl_destruct_level = 0; 9 }
Line 1 is a macro, and its definition is dependent on your operating system. Line 3 references "PL_do_undump", a global variable - all global variables in Perl start with "PL_". This tells you whether the current running program was created with the "-u" flag to perl and then undump, which means it's going to be false in any sane context.
Line 4 calls a function in perl.c to allocate memory for a Perl interpreter. It's quite a simple function, and the guts of it looks like this:
my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));
Here you see an example of Perl's system abstraction, which we'll see later: "PerlMem_malloc" is either your system's "malloc", or Perl's own "malloc" as defined in malloc.c if you selected that option at configure time.
Next, in line 7, we construct the interpreter using perl_construct, also in perl.c; this sets up all the special variables that Perl needs, the stacks, and so on.
Now we pass Perl the command line options, and tell it to go:
exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL); if (!exitstatus) perl_run(my_perl); exitstatus = perl_destruct(my_perl); perl_free(my_perl);
"perl_parse" is actually a wrapper around "S_parse_body", as defined in perl.c, which processes the command line options, sets up any statically linked
Parsing
The aim of this stage is to take the Perl source, and turn it into an op tree. We'll see what one of those looks like later. Strictly speaking, there's three things going on here."yyparse", the parser, lives in perly.c, although you're better off reading the original
The parser is nobly assisted by the lexer, which chunks up your input into tokens, and decides what type of thing each token is: a variable name, an operator, a bareword, a subroutine, a core function, and so on. The main point of entry to the lexer is "yylex", and that and its associated routines can be found in toke.c. Perl isn't much like other computer languages; it's highly context sensitive at times, it can be tricky to work out what sort of token something is, or where a token ends. As such, there's a lot of interplay between the tokeniser and the parser, which can get pretty frightening if you're not used to it.
As the parser understands a Perl program, it builds up a tree of operations for the interpreter to perform during execution. The routines which construct and link together the various operations are to be found in op.c, and will be examined later.
Optimization
Now the parsing stage is complete, and the finished tree represents the operations that the Perl interpreter needs to perform to execute our program. Next, Perl does a dry run over the tree looking for optimisations: constant expressions such as "3 + 4" will be computed now, and the optimizer will also see if any multiple operations can be replaced with a single one. For instance, to fetch the variable $foo, instead of grabbing the glob *foo and looking at the scalar component, the optimizer fiddles the op tree to use a function which directly looks up the scalar in question. The main optimizer is "peep" in op.c, and many ops have their own optimizing functions.Running
Now we're finally ready to go: we have compiled Perl byte code, and all that's left to do is run it. The actual execution is done by the "runops_standard" function in run.c; more specifically, it's done by these three innocent looking lines:
while ((PL_op = PL_op->op_ppaddr(aTHX))) { PERL_ASYNC_CHECK(); }
You may be more comfortable with the Perl version of that:
PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};
Well, maybe not. Anyway, each op contains a function pointer, which stipulates the function which will actually carry out the operation. This function will return the next op in the sequence - this allows for things like "if" which choose the next op dynamically at run time. The "PERL_ASYNC_CHECK" makes sure that things like signals interrupt execution if required.
The actual functions called are known as
Note that each "pp_" function is expected to return a pointer to the next op. Calls to perl subs (and eval blocks) are handled within the same runops loop, and do not consume extra space on the C stack. For example, "pp_entersub" and "pp_entertry" just push a "CxSUB" or "CxEVAL" block struct onto the context stack which contain the address of the op following the sub call or eval. They then return the first op of that sub or eval block, and so execution continues of that sub or block. Later, a "pp_leavesub" or "pp_leavetry" op pops the "CxSUB" or "CxEVAL", retrieves the return op from it, and returns it.
Exception handing
Perl's exception handing (i.e. "die" etc.) is built on top of the low-level "setjmp()"/"longjmp()" C-library functions. These basically provide a way to capture the currentThe perl core wraps "setjmp()" etc in the macros "JMPENV_PUSH" and "JMPENV_JUMP". The basic rule of perl exceptions is that "exit", and "die" (in the absence of "eval") perform a JMPENV_JUMP(2), while "die" within "eval" does a JMPENV_JUMP(3).
At entry points to perl, such as "perl_parse()", "perl_run()" and "call_sv(cv, G_EVAL)" each does a "JMPENV_PUSH", then enter a runops loop or whatever, and handle possible exception returns. For a 2 return, final cleanup is performed, such as popping stacks and calling "CHECK" or "END" blocks. Amongst other things, this is how scope cleanup still occurs during an "exit".
If a "die" can find a "CxEVAL" block on the context stack, then the stack is popped to that level and the return op in that block is assigned to "PL_restartop"; then a JMPENV_JUMP(3) is performed. This normally passes control back to the guard. In the case of "perl_run" and "call_sv", a non-null "PL_restartop" triggers re-entry to the runops loop. The is the normal way that "die" or "croak" is handled within an "eval".
Sometimes ops are executed within an inner runops loop, such as tie, sort or overload code. In this case, something like
sub FETCH { eval { die } }
would cause a longjmp right back to the guard in "perl_run", popping both runops loops, which is clearly incorrect. One way to avoid this is for the tie code to do a "JMPENV_PUSH" before executing "FETCH" in the inner runops loop, but for efficiency reasons, perl in fact just sets a flag, using "CATCH_SET(TRUE)". The "pp_require", "pp_entereval" and "pp_entertry" ops check this flag, and if true, they call "docatch", which does a "JMPENV_PUSH" and starts a new runops level to execute the code, rather than doing it on the current loop.
As a further optimisation, on exit from the eval block in the "FETCH", execution of the code following the block is still carried on in the inner loop. When an exception is raised, "docatch" compares the "JMPENV" level of the "CxEVAL" with "PL_top_env" and if they differ, just re-throws the exception. In this way any inner loops get popped.
Here's an example.
1: eval { tie @a, 'A' }; 2: sub A::TIEARRAY { 3: eval { die }; 4: die; 5: }
To run this code, "perl_run" is called, which does a "JMPENV_PUSH" then enters a runops loop. This loop executes the eval and tie ops on line 1, with the eval pushing a "CxEVAL" onto the context stack.
The "pp_tie" does a "CATCH_SET(TRUE)", then starts a second runops loop to execute the body of "TIEARRAY". When it executes the entertry op on line 3, "CATCH_GET" is true, so "pp_entertry" calls "docatch" which does a "JMPENV_PUSH" and starts a third runops loop, which then executes the die op. At this point the C call stack looks like this:
Perl_pp_die Perl_runops # third loop S_docatch_body S_docatch Perl_pp_entertry Perl_runops # second loop S_call_body Perl_call_sv Perl_pp_tie Perl_runops # first loop S_run_body perl_run main
and the context and data stacks, as shown by "-Dstv", look like:
STACK 0: MAIN CX 0: BLOCK => CX 1: EVAL => AV() PV("A"\0) retop=leave STACK 1: MAGIC CX 0: SUB => retop=(null) CX 1: EVAL => * retop=nextstate
The die pops the first "CxEVAL" off the context stack, sets "PL_restartop" from it, does a JMPENV_JUMP(3), and control returns to the top "docatch". This then starts another third-level runops level, which executes the nextstate, pushmark and die ops on line 4. At the point that the second "pp_die" is called, the C call stack looks exactly like that above, even though we are no longer within an inner eval; this is because of the optimization mentioned earlier. However, the context stack now looks like this, ie with the top CxEVAL popped:
STACK 0: MAIN CX 0: BLOCK => CX 1: EVAL => AV() PV("A"\0) retop=leave STACK 1: MAGIC CX 0: SUB => retop=(null)
The die on line 4 pops the context stack back down to the CxEVAL, leaving it as:
STACK 0: MAIN CX 0: BLOCK =>
As usual, "PL_restartop" is extracted from the "CxEVAL", and a JMPENV_JUMP(3) done, which pops the C stack back to the docatch:
S_docatch Perl_pp_entertry Perl_runops # second loop S_call_body Perl_call_sv Perl_pp_tie Perl_runops # first loop S_run_body perl_run main
In this case, because the "JMPENV" level recorded in the "CxEVAL" differs from the current one, "docatch" just does a JMPENV_JUMP(3) and the C stack unwinds to:
perl_run main
Because "PL_restartop" is non-null, "run_body" starts a new runops loop and execution continues.
INTERNAL VARIABLE TYPES
You should by now have had a look at perlguts, which tells you about
Perl's internal variable types: SVs, HVs, AVs and the rest. If not, do
that now.
These variables are used not only to represent Perl-space variables, but also any constants in the code, as well as some structures completely internal to Perl. The symbol table, for instance, is an ordinary Perl hash. Your code is represented by an
The core Devel::Peek module lets us examine SVs from a Perl program. Let's see, for instance, how Perl treats the constant "hello".
% perl -MDevel::Peek -e 'Dump("hello")' 1 SV = PV(0xa041450) at 0xa04ecbc 2 REFCNT = 1 3 FLAGS = (POK,READONLY,pPOK) 4 PV = 0xa0484e0 "hello"\0 5 CUR = 5 6 LEN = 6
Reading "Devel::Peek" output takes a bit of practise, so let's go through it line by line.
Line 1 tells us we're looking at an
Line 3 are the flags for this
Line 5 gives us the current length of the string - note that this does not include the null terminator. Line 6 is not the length of the string, but the length of the currently allocated buffer; as the string grows, Perl automatically extends the available storage via a routine called "SvGROW".
You can get at any of these quantities from C very easily; just add "Sv" to the name of the field shown in the snippet, and you've got a macro which will return the value: "SvCUR(sv)" returns the current length of the string, "SvREFCOUNT(sv)" returns the reference count, "SvPV(sv, len)" returns the string itself with its length, and so on. More macros to manipulate these properties can be found in perlguts.
Let's take an example of manipulating a
1 void 2 Perl_sv_catpvn(pTHX_ SV *sv, const char *ptr, STRLEN len) 3 { 4 STRLEN tlen; 5 char *junk; 6 junk = SvPV_force(sv, tlen); 7 SvGROW(sv, tlen + len + 1); 8 if (ptr == junk) 9 ptr = SvPVX(sv); 10 Move(ptr,SvPVX(sv)+tlen,len,char); 11 SvCUR(sv) += len; 12 *SvEND(sv) = '\0'; 13 (void)SvPOK_only_UTF8(sv); /* validate pointer */ 14 SvTAINT(sv); 15 }
This is a function which adds a string, "ptr", of length "len" onto the end of the
In line 7, we make sure that the
Now, if "junk" is the same as the string we're trying to add, we can grab the string directly from the
Line 10 does the actual catenation: the "Move" macro moves a chunk of memory around: we move the string "ptr" to the end of the
Line 13 manipulates the flags; since we've changed the
AVs and HVs are more complicated, but SVs are by far the most common variable type being thrown around. Having seen something of how we manipulate these, let's go on and look at how the op tree is constructed.
OP TREES
First, what is the op tree, anyway? The op tree is the parsed representation of your program, as we saw in our section on parsing, and it's the sequence of operations that Perl goes through to execute your program, as we saw in ``Running''.An op is a fundamental operation that Perl can perform: all the built-in functions and operators are ops, and there are a series of ops which deal with concepts the interpreter needs internally - entering and leaving a block, ending a statement, fetching a variable, and so on.
The op tree is connected in two ways: you can imagine that there are two ``routes'' through it, two orders in which you can traverse the tree. First, parse order reflects how the parser understood the code, and secondly, execution order tells perl what order to perform the operations in.
The easiest way to examine the op tree is to stop Perl after it has finished parsing, and get it to dump out the tree. This is exactly what the compiler backends B::Terse, B::Concise and B::Debug do.
Let's have a look at how Perl sees "$a = $b + $c":
% perl -MO=Terse -e '$a=$b+$c' 1 LISTOP (0x8179888) leave 2 OP (0x81798b0) enter 3 COP (0x8179850) nextstate 4 BINOP (0x8179828) sassign 5 BINOP (0x8179800) add [1] 6 UNOP (0x81796e0) null [15] 7 SVOP (0x80fafe0) gvsv GV (0x80fa4cc) *b 8 UNOP (0x81797e0) null [15] 9 SVOP (0x8179700) gvsv GV (0x80efeb0) *c 10 UNOP (0x816b4f0) null [15] 11 SVOP (0x816dcf0) gvsv GV (0x80fa460) *a
Let's start in the middle, at line 4. This is a
Line 10 is the null op: this does exactly nothing. What is that doing there? If you see the null op, it's a sign that something has been optimized away after parsing. As we mentioned in ``Optimization'', the optimization stage sometimes converts two operations into one, for example when fetching a scalar variable. When this happens, instead of rewriting the op tree and cleaning up the dangling pointers, it's easier just to replace the redundant operation with the null op. Originally, the tree would have looked like this:
10 SVOP (0x816b4f0) rv2sv [15] 11 SVOP (0x816dcf0) gv GV (0x80fa460) *a
That is, fetch the "a" entry from the main symbol table, and then look at the scalar component of it: "gvsv" ("pp_gvsv" into pp_hot.c) happens to do both these things.
The right hand side, starting at line 5 is similar to what we've just seen: we have the "add" op ("pp_add" also in pp_hot.c) add together two "gvsv"s.
Now, what's this about?
1 LISTOP (0x8179888) leave 2 OP (0x81798b0) enter 3 COP (0x8179850) nextstate
"enter" and "leave" are scoping ops, and their job is to perform any housekeeping every time you enter and leave a block: lexical variables are tidied up, unreferenced variables are destroyed, and so on. Every program will have those first three lines: "leave" is a list, and its children are all the statements in the block. Statements are delimited by "nextstate", so a block is a collection of "nextstate" ops, with the ops to be performed for each statement being the children of "nextstate". "enter" is a single op which functions as a marker.
That's how Perl parsed the program, from top to bottom:
Program | Statement | = / \ / \ $a + / \ $b $c
However, it's impossible to perform the operations in this order: you have to find the values of $b and $c before you add them together, for instance. So, the other thread that runs through the op tree is the execution order: each op has a field "op_next" which points to the next op to be run, so following these pointers tells us how perl executes the code. We can traverse the tree in this order using the "exec" option to "B::Terse":
% perl -MO=Terse,exec -e '$a=$b+$c' 1 OP (0x8179928) enter 2 COP (0x81798c8) nextstate 3 SVOP (0x81796c8) gvsv GV (0x80fa4d4) *b 4 SVOP (0x8179798) gvsv GV (0x80efeb0) *c 5 BINOP (0x8179878) add [1] 6 SVOP (0x816dd38) gvsv GV (0x80fa468) *a 7 BINOP (0x81798a0) sassign 8 LISTOP (0x8179900) leave
This probably makes more sense for a human: enter a block, start a statement. Get the values of $b and $c, and add them together. Find $a, and assign one to the other. Then leave.
The way Perl builds up these op trees in the parsing process can be unravelled by examining perly.y, the
1 term : term ASSIGNOP term 2 { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); } 3 | term ADDOP term 4 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
If you're not used to reading
The grammar, lines one and three of the snippet above, tells you how to build up more complex forms. These complex forms, ``non-terminal symbols'' are generally placed in lower case. "term" here is a non-terminal symbol, representing a single expression.
The grammar gives you the following rule: you can make the thing on the left of the colon if you see all the things on the right in sequence. This is called a ``reduction'', and the aim of parsing is to completely reduce the input. There are several different ways you can perform a reduction, separated by vertical bars: so, "term" followed by "=" followed by "term" makes a "term", and "term" followed by "+" followed by "term" can also make a "term".
So, if you see two terms with an "=" or "+", between them, you can turn them into a single expression. When you do this, you execute the code in the block on the next line: if you see "=", you'll do the code in line 2. If you see "+", you'll do the code in line 4. It's this code which contributes to the op tree.
| term ADDOP term { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
What this does is creates a new binary op, and feeds it a number of variables. The variables refer to the tokens: $1 is the first token in the input, $2 the second, and so on - think regular expression backreferences. $$ is the op returned from this reduction. So, we call "newBINOP" to create a new binary operator. The first parameter to "newBINOP", a function in op.c, is the op type. It's an addition operator, so we want the type to be "ADDOP". We could specify this directly, but it's right there as the second token in the input, so we use $2. The second parameter is the op's flags: 0 means ``nothing special''. Then the things to add: the left and right hand side of our expression, in scalar context.
STACKS
When perl executes something like "addop", how does it pass on its results to the next op? The answer is, through the use of stacks. Perl has a number of stacks to store things it's currently working on, and we'll look at the three most important ones here.Argument stack
Arguments are passed to
NV value; value = POPn; value = Perl_cos(value); XPUSHn(value);
We'll see a more tricky example of this when we consider Perl's macros below. "POPn" gives you the
Alternatively, you can fiddle with the stack directly: "SP" gives you the first element in your portion of the stack, and "TOP*" gives you the top SV/IV/NV/etc. on the stack. So, for instance, to do unary negation of an integer:
SETi(-TOPi);
Just set the integer value of the top stack entry to its negation.
Argument stack manipulation in the core is exactly the same as it is in XSUBs - see perlxstut, perlxs and perlguts for a longer description of the macros used in stack manipulation.
Mark stack
I say ``your portion of the stack'' above because
1 PUSHMARK(SP); 2 EXTEND(SP,2); 3 PUSHs(SvTIED_obj((SV*)av, mg)); 4 PUSHs(val); 5 PUTBACK; 6 ENTER; 7 call_method("PUSH", G_SCALAR|G_DISCARD); 8 LEAVE;
Let's examine the whole implementation, for practice:
1 PUSHMARK(SP);
Push the current state of the stack pointer onto the mark stack. This is so that when we've finished adding items to the argument stack, Perl knows how many things we've added recently.
2 EXTEND(SP,2); 3 PUSHs(SvTIED_obj((SV*)av, mg)); 4 PUSHs(val);
We're going to add two more items onto the argument stack: when you have a tied array, the "PUSH" subroutine receives the object and the value to be pushed, and that's exactly what we have here - the tied object, retrieved with "SvTIED_obj", and the value, the
5 PUTBACK;
Next we tell Perl to update the global stack pointer from our internal variable: "dSP" only gave us a local copy, not a reference to the global.
6 ENTER; 7 call_method("PUSH", G_SCALAR|G_DISCARD); 8 LEAVE;
"ENTER" and "LEAVE" localise a block of code - they make sure that all variables are tidied up, everything that has been localised gets its previous value returned, and so on. Think of them as the "{" and "}" of a Perl block.
To actually do the magic method call, we have to call a subroutine in Perl space: "call_method" takes care of that, and it's described in perlcall. We call the "PUSH" method in scalar context, and we're going to discard its return value. The call_method() function removes the top element of the mark stack, so there is nothing for the caller to clean up.
Save stack
C doesn't have a concept of local scope, so perl provides one. We've seen that "ENTER" and "LEAVE" are used as scoping braces; the save stack implements the C equivalent of, for example:
{ local $foo = 42; ... }
See ``Localizing changes'' in perlguts for how to use the save stack.
MILLIONS OF MACROS
One thing you'll notice about the Perl source is that it's full of macros. Some have called the pervasive use of macros the hardest thing to understand, others find it adds to clarity. Let's take an example, the code which implements the addition operator:
1 PP(pp_add) 2 { 3 dSP; dATARGET; tryAMAGICbin(add,opASSIGN); 4 { 5 dPOPTOPnnrl_ul; 6 SETn( left + right ); 7 RETURN; 8 } 9 }
Every line here (apart from the braces, of course) contains a macro. The first line sets up the function declaration as Perl expects for
Line 5 is another variable declaration - all variable declarations start with "d" - which pops from the top of the argument stack two NVs (hence "nn") and puts them into the variables "right" and "left", hence the "rl". These are the two operands to the addition operator. Next, we call "SETn" to set the
Most of these macros are explained in perlapi, and some of the more important ones are explained in perlxs as well. Pay special attention to ``Background and