perlguts (1)
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NAME
perlguts - Introduction to the Perl APIDESCRIPTION
This document attempts to describe how to use the PerlVariables
Datatypes
Perl has three typedefs that handle Perl's three main data types:
SV Scalar Value AV Array Value HV Hash Value
Each typedef has specific routines that manipulate the various data types.
What is an IV?
Perl uses a special typedef Perl also uses two special typedefs, I32 and I16, which will always be at least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, as well.) They will usually be exactly 32 and 16 bits long, but on Crays they will both be 64 bits.
Working with SVs
AnThe seven routines are:
SV* newSViv(IV); SV* newSVuv(UV); SV* newSVnv(double); SV* newSVpv(const char*, STRLEN); SV* newSVpvn(const char*, STRLEN); SV* newSVpvf(const char*, ...); SV* newSVsv(SV*);
"STRLEN" is an integer type (Size_t, usually defined as size_t in config.h) guaranteed to be large enough to represent the size of any string that perl can handle.
In the unlikely case of a
SV *sv = newSV(0); /* no storage allocated */ SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage * allocated */
To change the value of an already-existing
void sv_setiv(SV*, IV); void sv_setuv(SV*, UV); void sv_setnv(SV*, double); void sv_setpv(SV*, const char*); void sv_setpvn(SV*, const char*, STRLEN) void sv_setpvf(SV*, const char*, ...); void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *); void sv_setsv(SV*, SV*);
Notice that you can choose to specify the length of the string to be assigned by using "sv_setpvn", "newSVpvn", or "newSVpv", or you may allow Perl to calculate the length by using "sv_setpv" or by specifying 0 as the second argument to "newSVpv". Be warned, though, that Perl will determine the string's length by using "strlen", which depends on the string terminating with a "NUL" character, and not otherwise containing NULs.
The arguments of "sv_setpvf" are processed like "sprintf", and the formatted output becomes the value.
"sv_vsetpvfn" is an analogue of "vsprintf", but it allows you to specify either a pointer to a variable argument list or the address and length of an array of SVs. The last argument points to a boolean; on return, if that boolean is true, then locale-specific information has been used to format the string, and the string's contents are therefore untrustworthy (see perlsec). This pointer may be
The "sv_set*()" functions are not generic enough to operate on values that have ``magic''. See ``Magic Virtual Tables'' later in this document.
All SVs that contain strings should be terminated with a "NUL" character. If it is not "NUL"-terminated there is a risk of core dumps and corruptions from code which passes the string to C functions or system calls which expect a "NUL"-terminated string. Perl's own functions typically add a trailing "NUL" for this reason. Nevertheless, you should be very careful when you pass a string stored in an
To access the actual value that an
SvIV(SV*) SvUV(SV*) SvNV(SV*) SvPV(SV*, STRLEN len) SvPV_nolen(SV*)
which will automatically coerce the actual scalar type into an
In the "SvPV" macro, the length of the string returned is placed into the variable "len" (this is a macro, so you do not use &len). If you do not care what the length of the data is, use the "SvPV_nolen" macro. Historically the "SvPV" macro with the global variable "PL_na" has been used in this case. But that can be quite inefficient because "PL_na" must be accessed in thread-local storage in threaded Perl. In any case, remember that Perl allows arbitrary strings of data that may both contain NULs and might not be terminated by a "NUL".
Also remember that C doesn't allow you to safely say "foo(SvPV(s, len), len);". It might work with your compiler, but it won't work for everyone. Break this sort of statement up into separate assignments:
SV *s; STRLEN len; char *ptr; ptr = SvPV(s, len); foo(ptr, len);
If you want to know if the scalar value is
SvTRUE(SV*)
Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory for your
SvGROW(SV*, STRLEN newlen)
which will determine if more memory needs to be allocated. If so, it will call the function "sv_grow". Note that "SvGROW" can only increase, not decrease, the allocated memory of an
If you want to write to an existing
(void)SvPVbyte_force(sv, len); s = SvGROW(sv, len + needlen + 1); /* something that modifies up to needlen bytes at s+len, but modifies newlen bytes eg. newlen = read(fd, s + len, needlen); ignoring errors for these examples */ s[len + newlen] = '\0'; SvCUR_set(sv, len + newlen); SvUTF8_off(sv); SvSETMAGIC(sv);
If you already have the data in memory or if you want to keep your code simple, you can use one of the sv_cat*() variants, such as sv_catpvn(). If you want to insert anywhere in the string you can use sv_insert() or sv_insert_flags().
If you don't need the existing content of the
sv_setpvn(sv, "", 0); s = SvGROW(sv, needlen + 1); /* something that modifies up to needlen bytes at s, but modifies newlen bytes eg. newlen = read(fd, s. needlen); */ s[newlen] = '\0'; SvCUR_set(sv, newlen); SvPOK_only(sv); /* also clears SVf_UTF8 */ SvSETMAGIC(sv);
Again, if you already have the data in memory or want to avoid the complexity of the above, you can use sv_setpvn().
If you have a buffer allocated with Newx() and want to set that as the
Newx(buf, somesize+1, char); /* ... fill in buf ... */ buf[somesize] = '\0'; sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL); /* buf now belongs to perl, don't release it */
If you have an
SvIOK(SV*) SvNOK(SV*) SvPOK(SV*)
You can get and set the current length of the string stored in an
SvCUR(SV*) SvCUR_set(SV*, I32 val)
You can also get a pointer to the end of the string stored in the
SvEND(SV*)
But note that these last three macros are valid only if "SvPOK()" is true.
If you want to append something to the end of string stored in an "SV*", you can use the following functions:
void sv_catpv(SV*, const char*); void sv_catpvn(SV*, const char*, STRLEN); void sv_catpvf(SV*, const char*, ...); void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); void sv_catsv(SV*, SV*);
The first function calculates the length of the string to be appended by using "strlen". In the second, you specify the length of the string yourself. The third function processes its arguments like "sprintf" and appends the formatted output. The fourth function works like "vsprintf". You can specify the address and length of an array of SVs instead of the va_list argument. The fifth function extends the string stored in the first
The "sv_cat*()" functions are not generic enough to operate on values that have ``magic''. See ``Magic Virtual Tables'' later in this document.
If you know the name of a scalar variable, you can get a pointer to its
SV* get_sv("package::varname", 0);
This returns
If you want to know if this variable (or any other
SvOK(SV*)
The scalar "undef" value is stored in an
Its address can be used whenever an "SV*" is needed. Make sure that you don't try to compare a random sv with &PL_sv_undef. For example when interfacing Perl code, it'll work correctly for:
foo(undef);
But won't work when called as:
$x = undef; foo($x);
So to repeat always use SvOK() to check whether an sv is defined.
Also you have to be careful when using &PL_sv_undef as a value in AVs or HVs (see ``AVs, HVs and undefined values'').
There are also the two values "PL_sv_yes" and "PL_sv_no", which contain boolean
Do not be fooled into thinking that "(SV *) 0" is the same as &PL_sv_undef. Take this code:
SV* sv = (SV*) 0; if (I-am-to-return-a-real-value) { sv = sv_2mortal(newSViv(42)); } sv_setsv(ST(0), sv);
This code tries to return a new
To free an
Offsets
Perl provides the function "sv_chop" to efficiently remove characters from the beginning of a string; you give it anHence, at this point, the start of the buffer that we allocated lives at "SvPVX(sv) - SvIV(sv)" in memory and the
This is best demonstrated by example. Normally copy-on-write will prevent the substitution from operator from using this hack, but if you can craft a string for which copy-on-write is not possible, you can see it in play. In the current implementation, the final byte of a string buffer is used as a copy-on-write reference count. If the buffer is not big enough, then copy-on-write is skipped. First have a look at an empty string:
% ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a' SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390 REFCNT = 1 FLAGS = (POK,pPOK) PV = 0x7ffb7bc05b50 ""\0 CUR = 0 LEN = 10
Notice here the
% ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; Dump($a)' SV = PV(0x7ffa04008a70) at 0x7ffa04030390 REFCNT = 1 FLAGS = (POK,OOK,pPOK) OFFSET = 1 PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0 CUR = 8 LEN = 9
Here the number of bytes chopped off (1) is shown next as the
Something similar to the offset hack is performed on AVs to enable efficient shifting and splicing off the beginning of the array; while "AvARRAY" points to the first element in the array that is visible from Perl, "AvALLOC" points to the real start of the C array. These are usually the same, but a "shift" operation can be carried out by increasing "AvARRAY" by one and decreasing "AvFILL" and "AvMAX". Again, the location of the real start of the C array only comes into play when freeing the array. See "av_shift" in av.c.
What's Really Stored in an SV?
Recall that the usual method of determining the type of scalar you have is
to use "Sv*OK" macros. Because a scalar can be both a number and a string,
usually these macros will always return If you really need to know if you have an integer, double, or string pointer in an
SvIOKp(SV*) SvNOKp(SV*) SvPOKp(SV*)
These will tell you if you truly have an integer, double, or string pointer stored in your
There are various ways in which the private and public flags may differ. For example, in perl 5.16 and earlier a tied
In general, though, it's best to use the "Sv*V" macros.
Working with AVs
There are two ways to create and load an
AV* newAV();
The second method both creates the
AV* av_make(SSize_t num, SV **ptr);
The second argument points to an array containing "num" "SV*"'s. Once the
Once the
void av_push(AV*, SV*); SV* av_pop(AV*); SV* av_shift(AV*); void av_unshift(AV*, SSize_t num);
These should be familiar operations, with the exception of "av_unshift". This routine adds "num" elements at the front of the array with the "undef" value. You must then use "av_store" (described below) to assign values to these new elements.
Here are some other functions:
SSize_t av_top_index(AV*); SV** av_fetch(AV*, SSize_t key, I32 lval); SV** av_store(AV*, SSize_t key, SV* val);
The "av_top_index" function returns the highest index value in an array (just like $#array in Perl). If the array is empty, -1 is returned. The "av_fetch" function returns the value at index "key", but if "lval" is non-zero, then "av_fetch" will store an undef value at that index. The "av_store" function stores the value "val" at index "key", and does not increment the reference count of "val". Thus the caller is responsible for taking care of that, and if "av_store" returns
A few more:
void av_clear(AV*); void av_undef(AV*); void av_extend(AV*, SSize_t key);
The "av_clear" function deletes all the elements in the AV* array, but does not actually delete the array itself. The "av_undef" function will delete all the elements in the array plus the array itself. The "av_extend" function extends the array so that it contains at least "key+1" elements. If "key+1" is less than the currently allocated length of the array, then nothing is done.
If you know the name of an array variable, you can get a pointer to its
AV* get_av("package::varname", 0);
This returns
See ``Understanding the Magic of Tied Hashes and Arrays'' for more information on how to use the array access functions on tied arrays.
Working with HVs
To create an
HV* newHV();
Once the
SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
The "klen" parameter is the length of the key being passed in (Note that you cannot pass 0 in as a value of "klen" to tell Perl to measure the length of the key). The "val" argument contains the
Remember that "hv_store" and "hv_fetch" return "SV**"'s and not just "SV*". To access the scalar value, you must first dereference the return value. However, you should check to make sure that the return value is not
The first of these two functions checks if a hash table entry exists, and the second deletes it.
bool hv_exists(HV*, const char* key, U32 klen); SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
If "flags" does not include the "G_DISCARD" flag then "hv_delete" will create and return a mortal copy of the deleted value.
And more miscellaneous functions:
void hv_clear(HV*); void hv_undef(HV*);
Like their
Perl keeps the actual data in a linked list of structures with a typedef of
I32 hv_iterinit(HV*); /* Prepares starting point to traverse hash table */ HE* hv_iternext(HV*); /* Get the next entry, and return a pointer to a structure that has both the key and value */ char* hv_iterkey(HE* entry, I32* retlen); /* Get the key from an HE structure and also return the length of the key string */ SV* hv_iterval(HV*, HE* entry); /* Return an SV pointer to the value of the HE structure */ SV* hv_iternextsv(HV*, char** key, I32* retlen); /* This convenience routine combines hv_iternext, hv_iterkey, and hv_iterval. The key and retlen arguments are return values for the key and its length. The value is returned in the SV* argument */
If you know the name of a hash variable, you can get a pointer to its
HV* get_hv("package::varname", 0);
This returns
The hash algorithm is defined in the "PERL_HASH" macro:
PERL_HASH(hash, key, klen)
The exact implementation of this macro varies by architecture and version of perl, and the return value may change per invocation, so the value is only valid for the duration of a single perl process.
See ``Understanding the Magic of Tied Hashes and Arrays'' for more information on how to use the hash access functions on tied hashes.
Hash API Extensions
Beginning with version 5.004, the following functions are also supported:
HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); bool hv_exists_ent (HV* tb, SV* key, U32 hash); SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); SV* hv_iterkeysv (HE* entry);
Note that these functions take "SV*" keys, which simplifies writing of extension code that deals with hash structures. These functions also allow passing of "SV*" keys to "tie" functions without forcing you to stringify the keys (unlike the previous set of functions).
They also return and accept whole hash entries ("HE*"), making their use more efficient (since the hash number for a particular string doesn't have to be recomputed every time). See perlapi for detailed descriptions.
The following macros must always be used to access the contents of hash entries. Note that the arguments to these macros must be simple variables, since they may get evaluated more than once. See perlapi for detailed descriptions of these macros.
HePV(HE* he, STRLEN len) HeVAL(HE* he) HeHASH(HE* he) HeSVKEY(HE* he) HeSVKEY_force(HE* he) HeSVKEY_set(HE* he, SV* sv)
These two lower level macros are defined, but must only be used when dealing with keys that are not "SV*"s:
HeKEY(HE* he) HeKLEN(HE* he)
Note that both "hv_store" and "hv_store_ent" do not increment the reference count of the stored "val", which is the caller's responsibility. If these functions return a
AVs, HVs and undefined values
Sometimes you have to store undefined values in AVs or HVs. Although this may be a rare case, it can be tricky. That's because you're used to using &PL_sv_undef if you need an undefinedFor example, intuition tells you that this
AV *av = newAV(); av_store( av, 0, &PL_sv_undef );
is equivalent to this Perl code:
my @av; $av[0] = undef;
Unfortunately, this isn't true. In perl 5.18 and earlier, AVs use &PL_sv_undef as a marker for indicating that an array element has not yet been initialized. Thus, "exists $av[0]" would be true for the above Perl code, but false for the array generated by the
Similar problems can occur when storing &PL_sv_undef in HVs:
hv_store( hv, "key", 3, &PL_sv_undef, 0 );
This will indeed make the value "undef", but if you try to modify the value of "key", you'll get the following error:
Modification of non-creatable hash value attempted
In perl 5.8.0, &PL_sv_undef was also used to mark placeholders in restricted hashes. This caused such hash entries not to appear when iterating over the hash or when checking for the keys with the "hv_exists" function.
You can run into similar problems when you store &PL_sv_yes or &PL_sv_no into AVs or HVs. Trying to modify such elements will give you the following error:
Modification of a read-only value attempted
To make a long story short, you can use the special variables &PL_sv_undef, &PL_sv_yes and &PL_sv_no with AVs and HVs, but you have to make sure you know what you're doing.
Generally, if you want to store an undefined value in an
av_store( av, 42, newSV(0) ); hv_store( hv, "foo", 3, newSV(0), 0 );
References
References are a special type of scalar that point to other data types (including other references).To create a reference, use either of the following functions:
SV* newRV_inc((SV*) thing); SV* newRV_noinc((SV*) thing);
The "thing" argument can be any of an "SV*", "AV*", or "HV*". The functions are identical except that "newRV_inc" increments the reference count of the "thing", while "newRV_noinc" does not. For historical reasons, "newRV" is a synonym for "newRV_inc".
Once you have a reference, you can use the following macro to dereference the reference:
SvRV(SV*)
then call the appropriate routines, casting the returned "SV*" to either an "AV*" or "HV*", if required.
To determine if an
SvROK(SV*)
To discover what type of value the reference refers to, use the following macro and then check the return value.
SvTYPE(SvRV(SV*))
The most useful types that will be returned are:
< SVt_PVAV Scalar SVt_PVAV Array SVt_PVHV Hash SVt_PVCV Code SVt_PVGV Glob (possibly a file handle)
See ``svtype'' in perlapi for more details.
Blessed References and Class Objects
References are also used to support object-oriented programming. In perl'sA reference can be blessed into a package with the following function:
SV* sv_bless(SV* sv, HV* stash);
The "sv" argument must be a reference value. The "stash" argument specifies which class the reference will belong to. See ``Stashes and Globs'' for information on converting class names into stashes.
/* Still under construction */
The following function upgrades rv to reference if not already one. Creates a new
SV* newSVrv(SV* rv, const char* classname);
The following three functions copy integer, unsigned integer or double into an
SV* sv_setref_iv(SV* rv, const char* classname, IV iv); SV* sv_setref_uv(SV* rv, const char* classname, UV uv); SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
The following function copies the pointer value (the address, not the string!) into an
SV* sv_setref_pv(SV* rv, const char* classname, void* pv);
The following function copies a string into an
SV* sv_setref_pvn(SV* rv, const char* classname, char* pv, STRLEN length);
The following function tests whether the
int sv_isa(SV* sv, const char* name);
The following function tests whether the
int sv_isobject(SV* sv);
The following function tests whether the
bool sv_derived_from(SV* sv, const char* name);
To check if you've got an object derived from a specific class you have to write:
if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
Creating New Variables
To create a new Perl variable with an undef value which can be accessed from your Perl script, use the following routines, depending on the variable type.
SV* get_sv("package::varname", GV_ADD); AV* get_av("package::varname", GV_ADD); HV* get_hv("package::varname", GV_ADD);
Notice the use of
There are additional macros whose values may be bitwise
- GV_ADDMULTI
-
Marks the variable as multiply defined, thus preventing the:
Name <varname> used only once: possible typo
warning.
- GV_ADDWARN
-
Issues the warning:
Had to create <varname> unexpectedly
if the variable did not exist before the function was called.
If you do not specify a package name, the variable is created in the current package.
Reference Counts and Mortality
Perl uses a reference count-driven garbage collection mechanism. SVs, AVs, or HVs (xV for short in the following) start their life with a reference count of 1. If the reference count of an xV ever drops to 0, then it will be destroyed and its memory made available for reuse.This normally doesn't happen at the Perl level unless a variable is undef'ed or the last variable holding a reference to it is changed or overwritten. At the internal level, however, reference counts can be manipulated with the following macros:
int SvREFCNT(SV* sv); SV* SvREFCNT_inc(SV* sv); void SvREFCNT_dec(SV* sv);
However, there is one other function which manipulates the reference count of its argument. The "newRV_inc" function, you will recall, creates a reference to the specified argument. As a side effect, it increments the argument's reference count. If this is not what you want, use "newRV_noinc" instead.
For example, imagine you want to return a reference from an
The correct procedure, then, is to use "newRV_noinc" instead of "newRV_inc". Then, if and when the last reference is destroyed, the reference count of the
There are some convenience functions available that can help with the destruction of xVs. These functions introduce the concept of ``mortality''. An xV that is mortal has had its reference count marked to be decremented, but not actually decremented, until ``a short time later''. Generally the term ``short time later'' means a single Perl statement, such as a call to an
``Mortalization'' then is at its simplest a deferred "SvREFCNT_dec". However, if you mortalize a variable twice, the reference count will later be decremented twice.
``Mortal'' SVs are mainly used for SVs that are placed on perl's stack. For example an
To create a mortal variable, use the functions:
SV* sv_newmortal() SV* sv_2mortal(SV*) SV* sv_mortalcopy(SV*)
The first call creates a mortal
SV *tmp = sv_newmortal(); sv_setiv(tmp, an_integer);
As that is multiple C statements it is quite common so see this idiom instead:
SV *tmp = sv_2mortal(newSViv(an_integer));
You should be careful about creating mortal variables. Strange things can happen if you make the same value mortal within multiple contexts, or if you make a variable mortal multiple times. Thinking of ``Mortalization'' as deferred "SvREFCNT_dec" should help to minimize such problems. For example if you are passing an
The mortal routines are not just for SVs; AVs and HVs can be made mortal by passing their address (type-casted to "SV*") to the "sv_2mortal" or "sv_mortalcopy" routines.
Stashes and Globs
A stash is a hash that contains all variables that are defined within a package. Each key of the stash is a symbol name (shared by all the different types of objects that have the same name), and each value in the hash table is a
Scalar Value Array Value Hash Value I/O Handle Format Subroutine
There is a single stash called "PL_defstash" that holds the items that exist in the "main" package. To get at the items in other packages, append the string ``::'' to the package name. The items in the "Foo" package are in the stash "Foo::" in PL_defstash. The items in the "Bar::Baz" package are in the stash "Baz::" in "Bar::"'s stash.
To get the stash pointer for a particular package, use the function:
HV* gv_stashpv(const char* name, I32 flags) HV* gv_stashsv(SV*, I32 flags)
The first function takes a literal string, the second uses the string stored in the
The name that "gv_stash*v" wants is the name of the package whose symbol table you want. The default package is called "main". If you have multiply nested packages, pass their names to "gv_stash*v", separated by "::" as in the Perl language itself.
Alternately, if you have an
HV* SvSTASH(SvRV(SV*));
then use the following to get the package name itself:
char* HvNAME(HV* stash);
If you need to bless or re-bless an object you can use the following function:
SV* sv_bless(SV*, HV* stash)
where the first argument, an "SV*", must be a reference, and the second argument is a stash. The returned "SV*" can now be used in the same way as any other
For more information on references and blessings, consult perlref.
Double-Typed SVs
Scalar variables normally contain only one type of value, an integer, double, pointer, or reference. Perl will automatically convert the actual scalar data from the stored type into the requested type.Some scalar variables contain more than one type of scalar data. For example, the variable $! contains either the numeric value of "errno" or its string equivalent from either "strerror" or "sys_errlist[]".
To force multiple data values into an
SvIOK_on SvNOK_on SvPOK_on SvROK_on
The particular macro you must use depends on which "sv_set*v" routine you called first. This is because every "sv_set*v" routine turns on only the bit for the particular type of data being set, and turns off all the rest.
For example, to create a new Perl variable called ``dberror'' that contains both the numeric and descriptive string error values, you could use the following code:
extern int dberror; extern char *dberror_list; SV* sv = get_sv("dberror", GV_ADD); sv_setiv(sv, (IV) dberror); sv_setpv(sv, dberror_list[dberror]); SvIOK_on(sv);
If the order of "sv_setiv" and "sv_setpv" had been reversed, then the macro "SvPOK_on" would need to be called instead of "SvIOK_on".
Read-Only Values
In Perl 5.16 and earlier, copy-on-write (see the next section) shared a flag bit with read-only scalars. So the only way to test whether "sv_setsv", etc., will raise a ``Modification of a read-only value'' error in those versions is:
SvREADONLY(sv) && !SvIsCOW(sv)
Under Perl 5.18 and later, SvREADONLY only applies to read-only variables, and, under 5.20, copy-on-write scalars can also be read-only, so the above check is incorrect. You just want:
SvREADONLY(sv)
If you need to do this check often, define your own macro like this:
#if PERL_VERSION >= 18 # define SvTRULYREADONLY(sv) SvREADONLY(sv) #else # define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv)) #endif
Copy on Write
Perl implements a copy-on-write (You can test whether an
You can force an
If you want to make the
All of these functions will croak on read-only scalars (see the previous section for more on those).
To test that your code is behaving correctly and not modifying
Magic Variables
[This section still under construction. Ignore everything here. Post no bills. Everything not permitted is forbidden.]Any
struct magic { MAGIC* mg_moremagic; MGVTBL* mg_virtual; U16 mg_private; char mg_type; U8 mg_flags; I32 mg_len; SV* mg_obj; char* mg_ptr; };
Note this is current as of patchlevel 0, and could change at any time.
Assigning Magic
Perl adds magic to an
void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
The "sv" argument is a pointer to the
If "sv" is not already magical, Perl uses the "SvUPGRADE" macro to convert "sv" to type "SVt_PVMG". Perl then continues by adding new magic to the beginning of the linked list of magical features. Any prior entry of the same type of magic is deleted. Note that this can be overridden, and multiple instances of the same type of magic can be associated with an
The "name" and "namlen" arguments are used to associate a string with the magic, typically the name of a variable. "namlen" is stored in the "mg_len" field and if "name" is non-null then either a "savepvn" copy of "name" or "name" itself is stored in the "mg_ptr" field, depending on whether "namlen" is greater than zero or equal to zero respectively. As a special case, if "(name && namlen == HEf_SVKEY)" then "name" is assumed to contain an "SV*" and is stored as-is with its
The sv_magic function uses "how" to determine which, if any, predefined ``Magic Virtual Table'' should be assigned to the "mg_virtual" field. See the ``Magic Virtual Tables'' section below. The "how" argument is also stored in the "mg_type" field. The value of "how" should be chosen from the set of macros "PERL_MAGIC_foo" found in perl.h. Note that before these macros were added, Perl internals used to directly use character literals, so you may occasionally come across old code or documentation referring to 'U' magic rather than "PERL_MAGIC_uvar" for example.
The "obj" argument is stored in the "mg_obj" field of the "MAGIC" structure. If it is not the same as the "sv" argument, the reference count of the "obj" object is incremented. If it is the same, or if the "how" argument is "PERL_MAGIC_arylen", or if it is a
See also "sv_magicext" in perlapi for a more flexible way to add magic to an
There is also a function to add magic to an "HV":
void hv_magic(HV *hv, GV *gv, int how);
This simply calls "sv_magic" and coerces the "gv" argument into an "SV".
To remove the magic from an
int sv_unmagic(SV *sv, int type);
The "type" argument should be equal to the "how" value when the "SV" was initially made magical.
However, note that "sv_unmagic" removes all magic of a certain "type" from the "SV". If you want to remove only certain magic of a "type" based on the magic virtual table, use "sv_unmagicext" instead:
int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);
Magic Virtual Tables
The "mg_virtual" field in the "MAGIC" structure is a pointer to an "MGVTBL", which is a structure of function pointers and stands for ``Magic Virtual Table'' to handle the various operations that might be applied to that variable.The "MGVTBL" has five (or sometimes eight) pointers to the following routine types:
int (*svt_get)(SV* sv, MAGIC* mg); int (*svt_set)(SV* sv, MAGIC* mg); U32 (*svt_len)(SV* sv, MAGIC* mg); int (*svt_clear)(SV* sv, MAGIC* mg); int (*svt_free)(SV* sv, MAGIC* mg); int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, const char *name, I32 namlen); int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param); int (*svt_local)(SV *nsv, MAGIC *mg);
This
Function pointer Action taken ---------------- ------------ svt_get Do something before the value of the SV is retrieved. svt_set Do something after the SV is assigned a value. svt_len Report on the SV's length. svt_clear Clear something the SV represents. svt_free Free any extra storage associated with the SV. svt_copy copy tied variable magic to a tied element svt_dup duplicate a magic structure during thread cloning svt_local copy magic to local value during 'local'
For instance, the
{ magic_get, magic_set, magic_len, 0, 0 }
Thus, when an
The last three slots are a recent addition, and for source code compatibility they are only checked for if one of the three flags MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most code can continue declaring a vtable as a 5-element value. These three are currently used exclusively by the threading code, and are highly subject to change.
The current kinds of Magic Virtual Tables are:
mg_type (old-style char and macro) MGVTBL Type of magic -------------------------- ------ ------------- \0 PERL_MAGIC_sv vtbl_sv Special scalar variable # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary) % PERL_MAGIC_rhash (none) Extra data for restricted hashes * PERL_MAGIC_debugvar vtbl_debugvar $DB::single, signal, trace vars . PERL_MAGIC_pos vtbl_pos pos() lvalue : PERL_MAGIC_symtab (none) Extra data for symbol tables < PERL_MAGIC_backref vtbl_backref For weak ref data @ PERL_MAGIC_arylen_p (none) To move arylen out of XPVAV B PERL_MAGIC_bm vtbl_regexp Boyer-Moore (fast string search) c PERL_MAGIC_overload_table vtbl_ovrld Holds overload table (AMT) on stash D PERL_MAGIC_regdata vtbl_regdata Regex match position data (@+ and @- vars) d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data element E PERL_MAGIC_env vtbl_env %ENV hash e PERL_MAGIC_envelem vtbl_envelem %ENV hash element f PERL_MAGIC_fm vtbl_regexp Formline ('compiled' format) g PERL_MAGIC_regex_global vtbl_mglob m//g target H PERL_MAGIC_hints vtbl_hints %^H hash h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element I PERL_MAGIC_isa vtbl_isa @ISA array i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue L PERL_MAGIC_dbfile (none) Debugger %_<filename l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element N PERL_MAGIC_shared (none) Shared between threads n PERL_MAGIC_shared_scalar (none) Shared between threads o PERL_MAGIC_collxfrm vtbl_collxfrm Locale transformation P PERL_MAGIC_tied vtbl_pack Tied array or hash p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle r PERL_MAGIC_qr vtbl_regexp Precompiled qr// regex S PERL_MAGIC_sig (none) %SIG hash s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element t PERL_MAGIC_taint vtbl_taint Taintedness U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions u PERL_MAGIC_uvar_elem (none) Reserved for use by extensions V PERL_MAGIC_vstring (none) SV was vstring literal v PERL_MAGIC_vec vtbl_vec vec() lvalue w PERL_MAGIC_utf8 vtbl_utf8 Cached UTF-8 information x PERL_MAGIC_substr vtbl_substr substr() lvalue y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator variable / smart parameter vivification \ PERL_MAGIC_lvref vtbl_lvref Lvalue reference constructor ] PERL_MAGIC_checkcall vtbl_checkcall Inlining/mutation of call to this CV ~ PERL_MAGIC_ext (none) Available for use by extensions
When an uppercase and lowercase letter both exist in the table, then the uppercase letter is typically used to represent some kind of composite type (a list or a hash), and the lowercase letter is used to represent an element of that composite type. Some internals code makes use of this case relationship. However, 'v' and 'V' (vec and v-string) are in no way related.
The "PERL_MAGIC_ext" and "PERL_MAGIC_uvar" magic types are defined specifically for use by extensions and will not be used by perl itself. Extensions can use "PERL_MAGIC_ext" magic to 'attach' private information to variables (typically objects). This is especially useful because there is no way for normal perl code to corrupt this private information (unlike using extra elements of a hash object).
Similarly, "PERL_MAGIC_uvar" magic can be used much like tie() to call a C function any time a scalar's value is used or changed. The "MAGIC"'s "mg_ptr" field points to a "ufuncs" structure:
struct ufuncs { I32 (*uf_val)(pTHX_ IV, SV*); I32 (*uf_set)(pTHX_ IV, SV*); IV uf_index; };
When the
void Umagic(sv) SV *sv; PREINIT: struct ufuncs uf; CODE: uf.uf_val = &my_get_fn; uf.uf_set = &my_set_fn; uf.uf_index = 0; sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
Attaching "PERL_MAGIC_uvar" to arrays is permissible but has no effect.
For hashes there is a specialized hook that gives control over hash keys (but not values). This hook calls "PERL_MAGIC_uvar" 'get' magic if the ``set'' function in the "ufuncs" structure is
Note that because multiple extensions may be using "PERL_MAGIC_ext" or "PERL_MAGIC_uvar" magic, it is important for extensions to take extra care to avoid conflict. Typically only using the magic on objects blessed into the same class as the extension is sufficient. For "PERL_MAGIC_ext" magic, it is usually a good idea to define an "MGVTBL", even if all its fields will be 0, so that individual "MAGIC" pointers can be identified as a particular kind of magic using their magic virtual table. "mg_findext" provides an easy way to do that:
STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 }; MAGIC *mg; if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) { /* this is really ours, not another module's PERL_MAGIC_ext */ my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr; ... }
Also note that the "sv_set*()" and "sv_cat*()" functions described earlier do not invoke 'set' magic on their targets. This must be done by the user either by calling the "SvSETMAGIC()" macro after calling these functions, or by using one of the "sv_set*_mg()" or "sv_cat*_mg()" functions. Similarly, generic C code must call the "SvGETMAGIC()" macro to invoke any 'get' magic if they use an
Finding Magic
MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that * type */
This routine returns a pointer to a "MAGIC" structure stored in the
MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);
Also, if the
int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
This routine checks to see what types of magic "sv" has. If the mg_type field is an uppercase letter, then the mg_obj is copied to "nsv", but the mg_type field is changed to be the lowercase letter.
Understanding the Magic of Tied Hashes and Arrays
Tied hashes and arrays are magical beasts of the "PERL_MAGIC_tied" magic type.
The perl tie function associates a variable with an object that implements the various
SV* mytie() PREINIT: HV *hash; HV *stash; SV *tie; CODE: hash = newHV(); tie = newRV_noinc((SV*)newHV()); stash = gv_stashpv("MyTie", GV_ADD); sv_bless(tie, stash); hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); RETVAL = newRV_noinc(hash); OUTPUT: RETVAL
The "av_store" function, when given a tied array argument, merely copies the magic of the array onto the value to be ``stored'', using "mg_copy". It may also return
The previous paragraph is applicable verbatim to tied hash access using the "hv_store" and "hv_store_ent" functions as well.
"av_fetch" and the corresponding hash functions "hv_fetch" and "hv_fetch_ent" actually return an undefined mortal value whose magic has been initialized using "mg_copy". Note the value so returned does not need to be deallocated, as it is already mortal. [
[
Currently (as of perl version 5.004), use of the hash and array access functions requires the user to be aware of whether they are operating on ``normal'' hashes and arrays, or on their tied variants. The
You would do well to understand that the
Localizing changes
Perl has a very handy construction
{ local $var = 2; ... }
This construction is approximately equivalent to
{ my $oldvar = $var; $var = 2; ... $var = $oldvar; }
The biggest difference is that the first construction would reinstate the initial value of $var, irrespective of how control exits the block: "goto", "return", "die"/"eval", etc. It is a little bit more efficient as well.
There is a way to achieve a similar task from C via Perl
Inside such a pseudo-block the following service is available:
- SAVEINT(int i)
- SAVEIV(IV i)
- SAVEI32(I32 i)
- SAVELONG(long i)
- These macros arrange things to restore the value of integer variable "i" at the end of enclosing pseudo-block.
- SAVESPTR(s)
- SAVEPPTR(p)
- These macros arrange things to restore the value of pointers "s" and "p". "s" must be a pointer of a type which survives conversion to "SV*" and back, "p" should be able to survive conversion to "char*" and back.
- SAVEFREESV(SV *sv)
-
The refcount of "sv" would be decremented at the end of
pseudo-block. This is similar to "sv_2mortal" in that it is also a
mechanism for doing a delayed "SvREFCNT_dec". However, while "sv_2mortal"
extends the lifetime of "sv" until the beginning of the next statement,
"SAVEFREESV" extends it until the end of the enclosing scope. These
lifetimes can be wildly different.
Also compare "SAVEMORTALIZESV".
- SAVEMORTALIZESV(SV *sv)
- Just like "SAVEFREESV", but mortalizes "sv" at the end of the current scope instead of decrementing its reference count. This usually has the effect of keeping "sv" alive until the statement that called the currently live scope has finished executing.
- SAVEFREEOP(OP *op)
- The "OP *" is op_free()ed at the end of pseudo-block.
- SAVEFREEPV(p)
- The chunk of memory which is pointed to by "p" is Safefree()ed at the end of pseudo-block.
- SAVECLEARSV(SV *sv)
- Clears a slot in the current scratchpad which corresponds to "sv" at the end of pseudo-block.
- SAVEDELETE(HV *hv, char *key, I32 length)
-
The key "key" of "hv" is deleted at the end of pseudo-block. The
string pointed to by "key" is Safefree()ed. If one has a key in
short-lived storage, the corresponding string may be reallocated like
this:
SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
- SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)
- At the end of pseudo-block the function "f" is called with the only argument "p".
- SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)
- At the end of pseudo-block the function "f" is called with the implicit context argument (if any), and "p".
- SAVESTACK_POS()
- The current offset on the Perl internal stack (cf. "SP") is restored at the end of pseudo-block.
The following
- SV* save_scalar(GV *gv)
- Equivalent to Perl code "local $gv".
- AV* save_ary(GV *gv)
- HV* save_hash(GV *gv)
- Similar to "save_scalar", but localize @gv and %gv.
- void save_item(SV *item)
- Duplicates the current value of "SV", on the exit from the current "ENTER"/"LEAVE" pseudo-block will restore the value of "SV" using the stored value. It doesn't handle magic. Use "save_scalar" if magic is affected.
- void save_list(SV **sarg, I32 maxsarg)
- A variant of "save_item" which takes multiple arguments via an array "sarg" of "SV*" of length "maxsarg".
- SV* save_svref(SV **sptr)
- Similar to "save_scalar", but will reinstate an "SV *".
- void save_aptr(AV **aptr)
- void save_hptr(HV **hptr)
- Similar to "save_svref", but localize "AV *" and "HV *".
The "Alias" module implements localization of the basic types within the caller's scope. People who are interested in how to localize things in the containing scope should take a look there too.
Subroutines
XSUBs and the Argument Stack
TheThe stack arguments are accessible through the ST(n) macro, which returns the "n"'th stack argument. Argument 0 is the first argument passed in the Perl subroutine call. These arguments are "SV*", and can be used anywhere an "SV*" is used.
Most of the time, output from the C routine can be handled through use of the
To handle this situation, the
EXTEND(SP, num);
where "SP" is the macro that represents the local copy of the stack pointer, and "num" is the number of elements the stack should be extended by.
Now that there is room on the stack, values can be pushed on it using "PUSHs" macro. The pushed values will often need to be ``mortal'' (See ``Reference Counts and Mortality''):
PUSHs(sv_2mortal(newSViv(an_integer))) PUSHs(sv_2mortal(newSVuv(an_unsigned_integer))) PUSHs(sv_2mortal(newSVnv(a_double))) PUSHs(sv_2mortal(newSVpv("Some String",0))) /* Although the last example is better written as the more * efficient: */ PUSHs(newSVpvs_flags("Some String", SVs_TEMP))
And now the Perl program calling "tzname", the two values will be assigned as in:
($standard_abbrev, $summer_abbrev) = POSIX::tzname;
An alternate (and possibly simpler) method to pushing values on the stack is to use the macro:
XPUSHs(SV*)
This macro automatically adjusts the stack for you, if needed. Thus, you do not need to call "EXTEND" to extend the stack.
Despite their suggestions in earlier versions of this document the macros "(X)PUSH[iunp]" are not suited to XSUBs which return multiple results. For that, either stick to the "(X)PUSHs" macros shown above, or use the new "m(X)PUSH[iunp]" macros instead; see ``Putting a C value on Perl stack''.
For more information, consult perlxs and perlxstut.
Autoloading with XSUBs
If anBut it also puts the same information in certain fields of the
HV *stash = CvSTASH(cv); const char *subname = SvPVX(cv); STRLEN name_length = SvCUR(cv); /* in bytes */ U32 is_utf8 = SvUTF8(cv);
"SvPVX(cv)" contains just the sub name itself, not including the package. For an
Note: Setting $AUTOLOAD stopped working in 5.6.1, which did not support
Calling Perl Routines from within C Programs
There are four routines that can be used to call a Perl subroutine from within a C program. These four are:
I32 call_sv(SV*, I32); I32 call_pv(const char*, I32); I32 call_method(const char*, I32); I32 call_argv(const char*, I32, char**);
The routine most often used is "call_sv". The "SV*" argument contains either the name of the Perl subroutine to be called, or a reference to the subroutine. The second argument consists of flags that control the context in which the subroutine is called, whether or not the subroutine is being passed arguments, how errors should be trapped, and how to treat return values.
All four routines return the number of arguments that the subroutine returned on the Perl stack.
These routines used to be called "perl_call_sv", etc., before Perl v5.6.0, but those names are now deprecated; macros of the same name are provided for compatibility.
When using any of these routines (except "call_argv"), the programmer must manipulate the Perl stack. These include the following macros and functions:
dSP SP PUSHMARK() PUTBACK SPAGAIN ENTER SAVETMPS FREETMPS LEAVE XPUSH*() POP*()
For a detailed description of calling conventions from C to Perl, consult perlcall.
Putting a C value on Perl stack
A lot of opcodes (this is an elementary operation in the internal perl stack machine) put an SV* on the stack. However, as an optimization the correspondingEach of the targets is created only once (but see ``Scratchpads and recursion'' below), and when an opcode needs to put an integer, a double, or a string on stack, it just sets the corresponding parts of its target and puts the target on stack.
The macro to put this target on stack is "PUSHTARG", and it is directly used in some opcodes, as well as indirectly in zillions of others, which use it via "(X)PUSH[iunp]".
Because the target is reused, you must be careful when pushing multiple values on the stack. The following code will not do what you think:
XPUSHi(10); XPUSHi(20);
This translates as "set "TARG" to 10, push a pointer to "TARG" onto the stack; set "TARG" to 20, push a pointer to "TARG" onto the stack". At the end of the operation, the stack does not contain the values 10 and 20, but actually contains two pointers to "TARG", which we have set to 20.
If you need to push multiple different values then you should either use the "(X)PUSHs" macros, or else use the new "m(X)PUSH[iunp]" macros, none of which make use of "TARG". The "(X)PUSHs" macros simply push an SV* on the stack, which, as noted under ``XSUBs and the Argument Stack'', will often need to be ``mortal''. The new "m(X)PUSH[iunp]" macros make this a little easier to achieve by creating a new mortal for you (via "(X)PUSHmortal"), pushing that onto the stack (extending it if necessary in the case of the "mXPUSH[iunp]" macros), and then setting its value. Thus, instead of writing this to ``fix'' the example above:
XPUSHs(sv_2mortal(newSViv(10))) XPUSHs(sv_2mortal(newSViv(20)))
you can simply write:
mXPUSHi(10) mXPUSHi(20)
On a related note, if you do use "(X)PUSH[iunp]", then you're going to need a "dTARG" in your variable declarations so that the "*PUSH*" macros can make use of the local variable "TARG". See also "dTARGET" and "dXSTARG".
Scratchpads
The question remains on when the SVs which are targets for opcodes are created. The answer is that they are created when the current unit---a subroutine or a file (for opcodes for statements outside of subroutines)--is compiled. During this time a special anonymous Perl array is created, which is called a scratchpad for the current unit.A scratchpad keeps SVs which are lexicals for the current unit and are targets for opcodes. A previous version of this document stated that one can deduce that an
The correspondence between OPs and targets is not 1-to-1. Different OPs in the compile tree of the unit can use the same target, if this would not conflict with the expected life of the temporary.
Scratchpads and recursion
In fact it is not 100% true that a compiled unit contains a pointer to the scratchpadThe answer is recursion, and maybe threads. Both these can create several execution pointers going into the same subroutine. For the subroutine-child not write over the temporaries for the subroutine-parent (lifespan of which covers the call to the child), the parent and the child should have different scratchpads. (And the lexicals should be separate anyway!)
So each subroutine is born with an array of scratchpads (of length 1). On each entry to the subroutine it is checked that the current depth of the recursion is not more than the length of this array, and if it is, new scratchpad is created and pushed into the array.
The targets on this scratchpad are "undef"s, but they are already marked with correct flags.
Memory Allocation
Allocation
All memory meant to be used with the PerlIt is suggested that you enable the version of malloc that is distributed with Perl. It keeps pools of various sizes of unallocated memory in order to satisfy allocation requests more quickly. However, on some platforms, it may cause spurious malloc or free errors.
The following three macros are used to initially allocate memory :
Newx(pointer, number, type); Newxc(pointer, number, type, cast); Newxz(pointer, number, type);
The first argument "pointer" should be the name of a variable that will point to the newly allocated memory.
The second and third arguments "number" and "type" specify how many of the specified type of data structure should be allocated. The argument "type" is passed to "sizeof". The final argument to "Newxc", "cast", should be used if the "pointer" argument is different from the "type" argument.
Unlike the "Newx" and "Newxc" macros, the "Newxz" macro calls "memzero" to zero out all the newly allocated memory.
Reallocation
Renew(pointer, number, type); Renewc(pointer, number, type, cast); Safefree(pointer)
These three macros are used to change a memory buffer size or to free a piece of memory no longer needed. The arguments to "Renew" and "Renewc" match those of "New" and "Newc" with the exception of not needing the ``magic cookie'' argument.
Moving
Move(source, dest, number, type); Copy(source, dest, number, type); Zero(dest, number, type);
These three macros are used to move, copy, or zero out previously allocated memory. The "source" and "dest" arguments point to the source and destination starting points. Perl will move, copy, or zero out "number" instances of the size of the "type" data structure (using the "sizeof" function).
PerlIO
The most recent development releases of Perl have been experimenting with removing Perl's dependency on the ``normal'' standard I/O suite and allowing other stdio implementations to be used. This involves creating a new abstraction layer that then calls whichever implementation of stdio Perl was compiled with. All XSUBs should now use the functions in the PerlIO abstraction layer and not make any assumptions about what kind of stdio is being used.For a complete description of the PerlIO abstraction, consult perlapio.
Compiled code
Code tree
Here we describe the internal form your code is converted to by Perl. Start with a simple example:
$a = $b + $c;
This is converted to a tree similar to this one:
assign-to / \ + $a / \ $b $c
(but slightly more complicated). This tree reflects the way Perl parsed your code, but has nothing to do with the execution order. There is an additional ``thread'' going through the nodes of the tree which shows the order of execution of the nodes. In our simplified example above it looks like:
$b ---> $c ---> + ---> $a ---> assign-to
But with the actual compile tree for "$a = $b + $c" it is different: some nodes optimized away. As a corollary, though the actual tree contains more nodes than our simplified example, the execution order is the same as in our example.
Examining the tree
If you have your perl compiled for debugging (usually done with "-DDEBUGGING" on the "Configure" command line), you may examine the compiled tree by specifying "-Dx" on the Perl command line. The output takes several lines per node, and for "$b+$c" it looks like this:
5 TYPE = add ===> 6 TARG = 1 FLAGS = (SCALAR,KIDS) { TYPE = null ===> (4) (was rv2sv) FLAGS = (SCALAR,KIDS) { 3 TYPE = gvsv ===> 4 FLAGS = (SCALAR) GV = main::b } } { TYPE = null ===> (5) (was rv2sv) FLAGS = (SCALAR,KIDS) { 4 TYPE = gvsv ===> 5 FLAGS = (SCALAR) GV = main::c } }
This tree has 5 nodes (one per "TYPE" specifier), only 3 of them are not optimized away (one per number in the left column). The immediate children of the given node correspond to "{}" pairs on the same level of indentation, thus this listing corresponds to the tree:
add / \ null null | | gvsv gvsv
The execution order is indicated by "===>" marks, thus it is "3 4 5 6" (node 6 is not included into above listing), i.e., "gvsv gvsv add whatever".
Each of these nodes represents an op, a fundamental operation inside the Perl core. The code which implements each operation can be found in the pp*.c files; the function which implements the op with type "gvsv" is "pp_gvsv", and so on. As the tree above shows, different ops have different numbers of children: "add" is a binary operator, as one would expect, and so has two children. To accommodate the various different numbers of children, there are various types of op data structure, and they link together in different ways.
The simplest type of op structure is "OP": this has no children. Unary operators, "UNOP"s, have one child, and this is pointed to by the "op_first" field. Binary operators ("BINOP"s) have not only an "op_first" field but also an "op_last" field. The most complex type of op is a "LISTOP", which has any number of children. In this case, the first child is pointed to by "op_first" and the last child by "op_last". The children in between can be found by iteratively following the "OpSIBLING" pointer from the first child to the last (but see below).
There are also some other op types: a "PMOP" holds a regular expression, and has no children, and a "LOOP" may or may not have children. If the "op_children" field is non-zero, it behaves like a "LISTOP". To complicate matters, if a "UNOP" is actually a "null" op after optimization (see ``Compile pass 2: context propagation'') it will still have children in accordance with its former type.
Finally, there is a "LOGOP", or logic op. Like a "LISTOP", this has one or more children, but it doesn't have an "op_last" field: so you have to follow "op_first" and then the "OpSIBLING" chain itself to find the last child. Instead it has an "op_other" field, which is comparable to the "op_next" field described below, and represents an alternate execution path. Operators like "and", "or" and "?" are "LOGOP"s. Note that in general, "op_other" may not point to any of the direct children of the "LOGOP".
Starting in version 5.21.2, perls built with the experimental define "-DPERL_OP_PARENT" add an extra boolean flag for each op, "op_moresib". When not set, this indicates that this is the last op in an "OpSIBLING" chain. This frees up the "op_sibling" field on the last sibling to point back to the parent op. Under this build, that field is also renamed "op_sibparent" to reflect its joint role. The macro OpSIBLING(o) wraps this special behaviour, and always returns
Another way to examine the tree is to use a compiler back-end module, such as B::Concise.
Compile pass 1: check routines
The tree is created by the compiler while yacc code feeds it the constructions it recognizes. Since yacc works bottom-up, so does the first pass of perl compilation.What makes this pass interesting for perl developers is that some optimization may be performed on this pass. This is optimization by so-called ``check routines''. The correspondence between node names and corresponding check routines is described in opcode.pl (do not forget to run "make regen_headers" if you modify this file).
A check routine is called when the node is fully constructed except for the execution-order thread. Since at this time there are no back-links to the currently constructed node, one can do most any operation to the top-level node, including freeing it and/or creating new nodes above/below it.
The check routine returns the node which should be inserted into the tree (if the top-level node was not modified, check routine returns its argument).
By convention, check routines have names "ck_*". They are usually called from "new*OP" subroutines (or "convert") (which in turn are called from perly.y).
Compile pass 1a: constant folding
Immediately after the check routine is called the returned node is checked for being compile-time executable. If it is (the value is judged to be constant) it is immediately executed, and a constant node with the ``return value'' of the corresponding subtree is substituted instead. The subtree is deleted.If constant folding was not performed, the execution-order thread is created.
Compile pass 2: context propagation
When a context for a part of compile tree is known, it is propagated down through the tree. At this time the context can have 5 values (instead of 2 for runtime context): void, boolean, scalar, list, and lvalue. In contrast with the pass 1 this pass is processed from top to bottom: a node's context determines the context for its children.Additional context-dependent optimizations are performed at this time. Since at this moment the compile tree contains back-references (via ``thread'' pointers), nodes cannot be free()d now. To allow optimized-away nodes at this stage, such nodes are null()ified instead of free()ing (i.e. their type is changed to
Compile pass 3: peephole optimization
After the compile tree for a subroutine (or for an "eval" or a file) is created, an additional pass over the code is performed. This pass is neither top-down or bottom-up, but in the execution order (with additional complications for conditionals). Optimizations performed at this stage are subject to the same restrictions as in the pass 2.Peephole optimizations are done by calling the function pointed to by the global variable "PL_peepp". By default, "PL_peepp" just calls the function pointed to by the global variable "PL_rpeepp". By default, that performs some basic op fixups and optimisations along the execution-order op chain, and recursively calls "PL_rpeepp" for each side chain of ops (resulting from conditionals). Extensions may provide additional optimisations or fixups, hooking into either the per-subroutine or recursive stage, like this:
static peep_t prev_peepp; static void my_peep(pTHX_ OP *o) { /* custom per-subroutine optimisation goes here */ prev_peepp(aTHX_ o); /* custom per-subroutine optimisation may also go here */ } BOOT: prev_peepp = PL_peepp; PL_peepp = my_peep; static peep_t prev_rpeepp; static void my_rpeep(pTHX_ OP *o) { OP *orig_o = o; for(; o; o = o->op_next) { /* custom per-op optimisation goes here */ } prev_rpeepp(aTHX_ orig_o); } BOOT: prev_rpeepp = PL_rpeepp; PL_rpeepp = my_rpeep;
Pluggable runops
The compile tree is executed in a runops function. There are two runops functions, in run.c and in dump.c. "Perl_runops_debug" is used withIt's probably best to copy one of the existing runops functions and change it to suit your needs. Then, in the
PL_runops = my_runops;
This function should be as efficient as possible to keep your programs running as fast as possible.
Compile-time scope hooks
As of perl 5.14 it is possible to hook into the compile-time lexical scope mechanism using "Perl_blockhook_register". This is used like this:
STATIC void my_start_hook(pTHX_ int full); STATIC BHK my_hooks; BOOT: BhkENTRY_set(&my_hooks, bhk_start, my_start_hook); Perl_blockhook_register(aTHX_ &my_hooks);
This will arrange to have "my_start_hook" called at the start of compiling every lexical scope. The available hooks are:
- void bhk_start(pTHX_ int full)
-
This is called just after starting a new lexical scope. Note that Perl
code like
if ($x) { ... }
creates two scopes: the first starts at the "(" and has "full == 1", the second starts at the "{" and has "full == 0". Both end at the "}", so calls to "start" and "pre/post_end" will match. Anything pushed onto the save stack by this hook will be popped just before the scope ends (between the "pre_" and "post_end" hooks, in fact).
- void bhk_pre_end(pTHX_ OP **o)
-
This is called at the end of a lexical scope, just before unwinding the
stack. o is the root of the optree representing the scope; it is a
double pointer so you can replace the OPif you need to.
- void bhk_post_end(pTHX_ OP **o)
- This is called at the end of a lexical scope, just after unwinding the stack. o is as above. Note that it is possible for calls to "pre_" and "post_end" to nest, if there is something on the save stack that calls string eval.
- void bhk_eval(pTHX_ OP *const o)
-
This is called just before starting to compile an "eval STRING", "do
FILE", "require" or "use", after the eval has been set up. o is the
OPthat requested the eval, and will normally be an "OP_ENTEREVAL", "OP_DOFILE" or "OP_REQUIRE".
Once you have your hook functions, you need a "BHK" structure to put them in. It's best to allocate it statically, since there is no way to free it once it's registered. The function pointers should be inserted into this structure using the "BhkENTRY_set" macro, which will also set flags indicating which entries are valid. If you do need to allocate your "BHK" dynamically for some reason, be sure to zero it before you start.
Once registered, there is no mechanism to switch these hooks off, so if that is necessary you will need to do this yourself. An entry in "%^H" is probably the best way, so the effect is lexically scoped; however it is also possible to use the "BhkDISABLE" and "BhkENABLE" macros to temporarily switch entries on and off. You should also be aware that generally speaking at least one scope will have opened before your extension is loaded, so you will see some "pre/post_end" pairs that didn't have a matching "start".
Examining internal data structures with the dump functions
To aid debugging, the source file dump.c contains a number of functions which produce formatted output of internal data structures.The most commonly used of these functions is "Perl_sv_dump"; it's used for dumping SVs, AVs, HVs, and CVs. The "Devel::Peek" module calls "sv_dump" to produce debugging output from Perl-space, so users of that module should already be familiar with its format.
"Perl_op_dump" can be used to dump an "OP" structure or any of its derivatives, and produces output similar to "perl -Dx"; in fact, "Perl_dump_eval" will dump the main root of the code being evaluated, exactly like "-Dx".
Other useful functions are "Perl_dump_sub", which turns a "GV" into an op tree, "Perl_dump_packsubs" which calls "Perl_dump_sub" on all the subroutines in a package like so: (Thankfully, these are all xsubs, so there is no op tree)
(gdb) print Perl_dump_packsubs(PL_defstash) SUB attributes::bootstrap = (xsub 0x811fedc 0) SUB UNIVERSAL::can = (xsub 0x811f50c 0) SUB UNIVERSAL::isa = (xsub 0x811f304 0) SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0) SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
and "Perl_dump_all", which dumps all the subroutines in the stash and the op tree of the main root.
How multiple interpreters and concurrency are supported
Background and PERL_IMPLICIT_CONTEXT
The Perl interpreter can be regarded as a closed box: it has an One macro controls the major Perl build flavor:
Two other ``encapsulation'' macros are the
To see whether you have non-const data you can use a
nm libperl.a | grep -v ' [TURtr] '
If this displays any "D" or "d" symbols (or possibly "C" or "c"), you have non-const data. The symbols the "grep" removed are as follows: "Tt" are text, or code, the "Rr" are read-only (const) data, and the "U" is <undefined>, external symbols referred to.
The test t/porting/libperl.t does this kind of symbol sanity checking on "libperl.a".
For backward compatibility reasons defining just
All this obviously requires a way for the Perl internal functions to be either subroutines taking some kind of structure as the first argument, or subroutines taking nothing as the first argument. To enable these two very different ways of building the interpreter, the Perl source (as it does in so many other situations) makes heavy use of macros and subroutine naming conventions.
First problem: deciding which functions will be public
Second problem: there must be a syntax so that the same subroutine declarations and calls can pass a structure as their first argument, or pass nothing. To solve this, the subroutines are named and declared in a particular way. Here's a typical start of a static function used within the Perl guts:
STATIC void S_incline(pTHX_ char *s)
A public function (i.e. part of the internal
void Perl_sv_setiv(pTHX_ SV* dsv, IV num)
"pTHX_" is one of a number of macros (in perl.h) that hide the details of the interpreter's context.
When Perl is built without options that set
When a core function calls another, it must pass the context. This is normally hidden via macros. Consider "sv_setiv". It expands into something like this:
#ifdef PERL_IMPLICIT_CONTEXT #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) /* can't do this for vararg functions, see below */ #else #define sv_setiv Perl_sv_setiv #endif
This works well, and means that
sv_setiv(foo, bar);
and still have it work under all the modes Perl could have been compiled with.
This doesn't work so cleanly for varargs functions, though, as macros imply that the number of arguments is known in advance. Instead we either need to spell them out fully, passing "aTHX_" as the first argument (the Perl core tends to do this with functions like Perl_warner), or use a context-free version.
The context-free version of Perl_warner is called Perl_warner_nocontext, and does not take the extra argument. Instead it does dTHX; to get the context from thread-local storage. We "#define warner Perl_warner_nocontext" so that extensions get source compatibility at the expense of performance. (Passing an arg is cheaper than grabbing it from thread-local storage.)
You can ignore [pad]THXx when browsing the Perl headers/sources. Those are strictly for use within the core. Extensions and embedders need only be aware of [pad]THX.
So what happened to dTHR?
"dTHR" was introduced in perl 5.005 to support the older thread model. The older thread model now uses the "THX" mechanism to pass context pointers around, so "dTHR" is not useful any more. Perl 5.6.0 and later still have it for backward source compatibility, but it is defined to be a no-op.How do I use all this in extensions?
When Perl is built withThere are three ways to do this. First, the easy but inefficient way, which is also the default, in order to maintain source compatibility with extensions: whenever
sv_setiv(sv, num);
in your extension will translate to this when
Perl_sv_setiv(Perl_get_context(), sv, num);
or to this otherwise:
Perl_sv_setiv(sv, num);
You don't have to do anything new in your extension to get this; since the Perl library provides Perl_get_context(), it will all just work.
The second, more efficient way is to use the following template for your Foo.xs:
#define PERL_NO_GET_CONTEXT /* we want efficiency */ #include "EXTERN.h" #include "perl.h" #include "XSUB.h" STATIC void my_private_function(int arg1, int arg2); STATIC void my_private_function(int arg1, int arg2) { dTHX; /* fetch context */ ... call many Perl API functions ... } [... etc ...] MODULE = Foo PACKAGE = Foo /* typical XSUB */ void my_xsub(arg) int arg CODE: my_private_function(arg, 10);
Note that the only two changes from the normal way of writing an extension is the addition of a "#define PERL_NO_GET_CONTEXT" before including the Perl headers, followed by a "dTHX;" declaration at the start of every function that will call the Perl
The third, even more efficient way is to ape how it is done within the Perl guts:
#define PERL_NO_GET_CONTEXT /* we want efficiency */ #include "EXTERN.h" #include "perl.h" #include "XSUB.h" /* pTHX_ only needed for functions that call Perl API */ STATIC void my_private_function(pTHX_ int arg1, int arg2); STATIC void my_private_function(pTHX_ int arg1, int arg2) { /* dTHX; not needed here, because THX is an argument */ ... call Perl API functions ... } [... etc ...] MODULE = Foo PACKAGE = Foo /* typical XSUB */ void my_xsub(arg) int arg CODE: my_private_function(aTHX_ arg, 10);
This implementation never has to fetch the context using a function call, since it is always passed as an extra argument. Depending on your needs for simplicity or efficiency, you may mix the previous two approaches freely.
Never add a comma after "pTHX" yourself---always use the form of the macro with the underscore for functions that take explicit arguments, or the form without the argument for functions with no explicit arguments.
If one is compiling Perl with the "-DPERL_GLOBAL_STRUCT" the "dVAR" definition is needed if the Perl global variables (see perlvars.h or globvar.sym) are accessed in the function and "dTHX" is not used (the "dTHX" includes the "dVAR" if necessary). One notices the need for "dVAR" only with the said compile-time define, because otherwise the Perl global variables are visible as-is.
Should I do anything special if I call perl from multiple threads?
If you create interpreters in one thread and then proceed to call them in another, you need to make sure perl's own Thread Local Storage (The "perl_alloc" and "perl_clone"
/* do this before doing anything else with some_perl */ PERL_SET_CONTEXT(some_perl); ... other Perl API calls on some_perl go here ...
Future Plans and PERL_IMPLICIT_SYS
Just as This allows the ability to provide an extra pointer (called the ``host'' environment) for all the system calls. This makes it possible for all the system stuff to maintain their own state, broken down into seven C structures. These are thin wrappers around the usual system calls (see win32/perllib.c) for the default perl executable, but for a more ambitious host (like the one that would do fork() emulation) all the extra work needed to pretend that different interpreters are actually different ``processes'', would be done here.
The Perl engine/interpreter and the host are orthogonal entities. There could be one or more interpreters in a process, and one or more ``hosts'', with free association between them.
Internal Functions
All of Perl's internal functions which will be exposed to the outside world are prefixed by "Perl_" so that they will not conflict withInside the Perl core ("PERL_CORE" defined), you can get at the functions either with or without the "Perl_" prefix, thanks to a bunch of defines that live in embed.h. Note that extension code should not set "PERL_CORE"; this exposes the full perl internals, and is likely to cause breakage of the
The file embed.h is generated automatically from embed.pl and embed.fnc. embed.pl also creates the prototyping header files for the internal functions, generates the documentation and a lot of other bits and pieces. It's important that when you add a new function to the core or change an existing one, you change the data in the table in embed.fnc as well. Here's a sample entry from that table:
Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
The second column is the return type, the third column the name. Columns after that are the arguments. The first column is a set of flags:
- A
-
This function is a part of the public
API.All such functions should also have 'd', very few do not.
- p
- This function has a "Perl_" prefix; i.e. it is defined as "Perl_av_fetch".
- d
- This function has documentation using the "apidoc" feature which we'll look at in a second. Some functions have 'd' but not 'A'; docs are good.
Other available flags are:
- s
- This is a static function and is defined as "STATIC S_whatever", and usually called within the sources as "whatever(...)".
- n
-
This does not need an interpreter context, so the definition has no
"pTHX", and it follows that callers don't use "aTHX". (See
``Background and PERL_IMPLICIT_CONTEXT''.)
- r
- This function never returns; "croak", "exit" and friends.
- f
-
This function takes a variable number of arguments, "printf" style.
The argument list should end with "...", like this:
Afprd |void |croak |const char* pat|...
- M
-
This function is part of the experimental development API,and may change or disappear without notice.
- o
- This function should not have a compatibility macro to define, say, "Perl_parse" to "parse". It must be called as "Perl_parse".
- x
- This function isn't exported out of the Perl core.
- m
- This is implemented as a macro.
- X
- This function is explicitly exported.
- E
- This function is visible to extensions included in the Perl core.
- b
- Binary backward compatibility; this function is a macro but also has a "Perl_" implementation (which is exported).
- others
- See the comments at the top of "embed.fnc" for others.
If you edit embed.pl or embed.fnc, you will need to run "make regen_headers" to force a rebuild of embed.h and other auto-generated files.
Formatted Printing of IVs, UVs, and NVs
If you are printing IVs, UVs, or
IVdf IV in decimal UVuf UV in decimal UVof UV in octal UVxf UV in hexadecimal NVef NV %e-like NVff NV %f-like NVgf NV %g-like
These will take care of 64-bit integers and long doubles. For example:
printf("IV is %"IVdf"\n", iv);
The IVdf will expand to whatever is the correct format for the IVs.
Note that there are different ``long doubles'': Perl will use whatever the compiler has.
If you are printing addresses of pointers, use UVxf combined with
Pointer-To-Integer and Integer-To-Pointer
Because pointer size does not necessarily equal integer size, use the follow macros to do it right.
PTR2UV(pointer) PTR2IV(pointer) PTR2NV(pointer) INT2PTR(pointertotype, integer)
For example:
IV iv = ...; SV *sv = INT2PTR(SV*, iv);
and
AV *av = ...; UV uv = PTR2UV(av);
Exception Handling
There are a couple of macros to do very basic exception handling in
#define NO_XSLOCKS #include "XSUB.h"
You can use these macros if you call code that may croak, but you need to do some cleanup before giving control back to Perl. For example:
dXCPT; /* set up necessary variables */ XCPT_TRY_START { code_that_may_croak(); } XCPT_TRY_END XCPT_CATCH { /* do cleanup here */ XCPT_RETHROW; }
Note that you always have to rethrow an exception that has been caught. Using these macros, it is not possible to just catch the exception and ignore it. If you have to ignore the exception, you have to use the "call_*" function.
The advantage of using the above macros is that you don't have to setup an extra function for "call_*", and that using these macros is faster than using "call_*".
Source Documentation
There's an effort going on to document the internal functions and automatically produce reference manuals from them --- perlapi is one such manual which details all the functions which are available toSource documentation is created by putting
/* =for apidoc sv_setiv Copies an integer into the given SV. Does not handle 'set' magic. See C<sv_setiv_mg>. =cut */
Please try and supply some documentation if you add functions to the Perl core.
Backwards compatibility
The Perl"Devel::PPPort" generates a C header file ppport.h that can also be run as a Perl script. To generate ppport.h, run:
perl -MDevel::PPPort -eDevel::PPPort::WriteFile
Besides checking existing
% perl ppport.h --api-info=sv_magicext
For details, see "perldoc ppport.h".
Unicode Support
Perl 5.6.0 introduced Unicode support. It's important for porters andWhat is Unicode, anyway?
In the olden, less enlightened times, we all used to useWorse still, if you've got a language like Chinese or Japanese that has hundreds or thousands of characters, then you really can't fit them into a mere 256, so they had to forget about
To fix this, some people formed Unicode, Inc. and produced a new character set containing all the characters you can possibly think of and more. There are several ways of representing these characters, and the one Perl uses is called
(On
How can I recognise a UTF-8 string?
You can't. This is because In general, you either have to know what you're dealing with, or you have to guess. The
How does UTF-8 represent Unicode characters?
As mentioned above, Assuming you know you're dealing with a
char *utf = "\305\233\340\240\201"; I32 len; len = UTF8SKIP(utf); /* len is 2 here */ utf += len; len = UTF8SKIP(utf); /* len is 3 here */
Another way to skip over characters in a
All bytes in a multi-byte
U8 *utf; U8 *utf_end; /* 1 beyond buffer pointed to by utf */ UV uv; /* Note: a UV, not a U8, not a char */ STRLEN len; /* length of character in bytes */ if (!UTF8_IS_INVARIANT(*utf)) /* Must treat this as UTF-8 */ uv = utf8_to_uvchr_buf(utf, utf_end, &len); else /* OK to treat this character as a byte */ uv = *utf;
You can also see in that example that we use "utf8_to_uvchr_buf" to get the value of the character; the inverse function "uvchr_to_utf8" is available for putting a
if (!UVCHR_IS_INVARIANT(uv)) /* Must treat this as UTF8 */ utf8 = uvchr_to_utf8(utf8, uv); else /* OK to treat this character as a byte */ *utf8++ = uv;
You must convert characters to UVs using the above functions if you're ever in a situation where you have to match
(Note that we don't have to test for invariant characters in the examples above. The functions work on any well-formed
How does Perl store UTF-8 strings?
Currently, Perl deals with
SvUTF8(sv) SvUTF8_on(sv) SvUTF8_off(sv)
This flag has an important effect on Perl's treatment of the string: if
The problem comes when you have, for instance, a string that isn't flagged as
Never forget that the "SVf_UTF8" flag is separate from the
SV *sv; SV *nsv; STRLEN len; char *p; p = SvPV(sv, len); frobnicate(p); nsv = newSVpvn(p, len);
The "char*" string does not tell you the whole story, and you can't copy or reconstruct an
p = SvPV(sv, len); is_utf8 = SvUTF8(sv); frobnicate(p, is_utf8); nsv = newSVpvn(p, len); if (is_utf8) SvUTF8_on(nsv);
In the above, your "frobnicate" function has been changed to be made aware of whether or not it's dealing with
Since just passing an
For full generality, use the ``
And this isn't the whole story. Starting in Perl v5.12, strings that aren't encoded in
How do I convert a string to UTF-8?
If you're mixing
sv_utf8_upgrade(sv);
However, you must not do this, for example:
if (!SvUTF8(left)) sv_utf8_upgrade(left);
If you do this in a binary operator, you will actually change one of the strings that came into the operator, and, while it shouldn't be noticeable by the end user, it can cause problems in deficient code.
Instead, "bytes_to_utf8" will give you a UTF-8-encoded copy of its string argument. This is useful for having the data available for comparisons and so on, without harming the original
How do I compare strings?
``sv_cmp'' in perlapi and ``sv_cmp_flags'' in perlapi do a lexigraphic comparison of twoTo just compare two strings for equality/non-equality, you can just use "memEQ()" and "memNE()" as usual, except the strings must be both
To compare two strings case-insensitively, use "foldEQ_utf8()" (the strings don't have to have the same UTF-8ness).
Is there anything else I need to know?
Not really. Just remember these things:- *
-
There's no way to tell if a "char *" or "U8 *" string is UTF-8or not. But you can tell if anSVis to be treated asUTF-8by calling "DO_UTF8" on it, after stringifying it with "SvPV" or a similar macro. And, you can tell ifSVis actuallyUTF-8(even if it is not to be treated as such) by looking at its "SvUTF8" flag (again after stringifying it). Don't forget to set the flag if something should beUTF-8.Treat the flag as part of thePV,even though it's not --- if you pass on thePVto somewhere, pass on the flag too.
- *
-
If a string is UTF-8,always use "utf8_to_uvchr_buf" to get at the value, unless "UTF8_IS_INVARIANT(*s)" in which case you can use *s.
- *
-
When writing a character UVto aUTF-8string, always use "uvchr_to_utf8", unless "UVCHR_IS_INVARIANT(uv))" in which case you can use "*s = uv".
- *
-
Mixing UTF-8and non-UTF-8 strings is tricky. Use "bytes_to_utf8" to get a new string which isUTF-8encoded, and then combine them.
Custom Operators
Custom operator support is an experimental feature that allows you to define your own ops. This is primarily to allow the building of interpreters for other languages in the Perl core, but it also allows optimizations through the creation of ``macro-ops'' (ops which perform the functions of multiple ops which are usually executed together, such as "gvsv, gvsv, add".)This feature is implemented as a new op type, "OP_CUSTOM". The Perl core does not ``know'' anything special about this op type, and so it will not be involved in any optimizations. This also means that you can define your custom ops to be any op structure --- unary, binary, list and so on --- you like.
It's important to know what custom operators won't do for you. They won't let you add new syntax to Perl, directly. They won't even let you add new keywords, directly. In fact, they won't change the way Perl compiles a program at all. You have to do those changes yourself, after Perl has compiled the program. You do this either by manipulating the op tree using a "CHECK" block and the "B::Generate" module, or by adding a custom peephole optimizer with the "optimize" module.
When you do this, you replace ordinary Perl ops with custom ops by creating ops with the type "OP_CUSTOM" and the "op_ppaddr" of your own
You should also ``register'' your op with the Perl interpreter so that it can produce sensible error and warning messages. Since it is possible to have multiple custom ops within the one ``logical'' op type "OP_CUSTOM", Perl uses the value of "o->op_ppaddr" to determine which custom op it is dealing with. You should create an "XOP" structure for each ppaddr you use, set the properties of the custom op with "XopENTRY_set", and register the structure against the ppaddr using "Perl_custom_op_register". A trivial example might look like:
static XOP my_xop; static OP *my_pp(pTHX); BOOT: XopENTRY_set(&my_xop, xop_name, "myxop"); XopENTRY_set(&my_xop, xop_desc, "Useless custom op"); Perl_custom_op_register(aTHX_ my_pp, &my_xop);
The available fields in the structure are:
- xop_name
- A short name for your op. This will be included in some error messages, and will also be returned as "$op->name" by the B module, so it will appear in the output of module like B::Concise.
- xop_desc
- A short description of the function of the op.
- xop_class
-
Which of the various *OP structures this op uses. This should be one of
the "OA_*" constants from op.h, namely
-
- OA_BASEOP
- OA_UNOP
- OA_BINOP
- OA_LOGOP
- OA_LISTOP
- OA_PMOP
- OA_SVOP
- OA_PADOP
- OA_PVOP_OR_SVOP
- This should be interpreted as '"PVOP"' only. The "_OR_SVOP" is because the only core "PVOP", "OP_TRANS", can sometimes be a "SVOP" instead.
- OA_LOOP
- OA_COP
-
The other "OA_*" constants should not be used.
-
- xop_peep
-
This member is of type "Perl_cpeep_t", which expands to "void
(*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)". If it is set, this function
will be called from "Perl_rpeep" when ops of this type are encountered
by the peephole optimizer. o is the OPthat needs optimizing; oldop is the previousOPoptimized, whose "op_next" points to o.
"B::Generate" directly supports the creation of custom ops by name.
AUTHORS
Until May 1997, this document was maintained by Jeff Okamoto <okamoto@corp.hp.com>. It is now maintained as part of Perl itself by the Perl 5 Porters <perl5-porters@perl.org>.With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, Stephen McCamant, and Gurusamy Sarathy.