viewgam -V (return code: 1)
View gamuts Version 1.8.3
Author: Graeme W. Gill, licensed under the AGPL Version 3
Diagnostic: Too few arguments, got 1 expect at least 2
usage: viewgam { [-c color] [-t trans] [-w|s] infile.gam } ... outfile.x3d.html
-c color Color to make gamut, r = red, g = green, b = blue
c = cyan, m = magenta, y = yellow, e = grey, w = white
n = natural color
-t trans Set transparency from 0.0 (opaque) to 1.0 (invisible)
-w Show as a wireframe
-s Show as a solid surace
infile.gam Name of .gam file
Repeat above for each input file
-n Don't add Lab axes
-k Add markers for prim. & sec. "cusp" points
-i Compute and print intersecting volume of first 2 gamuts
-I isect.gam Same as -i, but save intersection gamut to isect.gam
(Set env. ARGYLL_3D_DISP_FORMAT to VRML, X3D or X3DOM to change format)
outfile Base name of output .x3d.html file
viewgam -HELP (return code: 1)
View gamuts Version 1.8.3
Author: Graeme W. Gill, licensed under the AGPL Version 3
Diagnostic: Too few arguments, got 1 expect at least 2
usage: viewgam { [-c color] [-t trans] [-w|s] infile.gam } ... outfile.x3d.html
-c color Color to make gamut, r = red, g = green, b = blue
c = cyan, m = magenta, y = yellow, e = grey, w = white
n = natural color
-t trans Set transparency from 0.0 (opaque) to 1.0 (invisible)
-w Show as a wireframe
-s Show as a solid surace
infile.gam Name of .gam file
Repeat above for each input file
-n Don't add Lab axes
-k Add markers for prim. & sec. "cusp" points
-i Compute and print intersecting volume of first 2 gamuts
-I isect.gam Same as -i, but save intersection gamut to isect.gam
(Set env. ARGYLL_3D_DISP_FORMAT to VRML, X3D or X3DOM to change format)
outfile Base name of output .x3d.html file