iccgamut -V (return code: 1)
Create Lab/Jab gamut plot Version 1.8.3
Author: Graeme W. Gill, licensed under the AGPL Version 3
usage: iccgamut [options] profile
Diagnostic: Unknown flag
-v Verbose
-d sres Surface resolution details 1.0 - 50.0
-w emit X3DOM .x3d.html file as well as CGATS .gam file
-n Don't add X3DOM axes or white/black point
-k Add X3DOM markers for prim. & sec. "cusp" points
(Set env. ARGYLL_3D_DISP_FORMAT to VRML, X3D or X3DOM to change format)
-f function f = forward*, b = backwards
-i intent p = perceptual, r = relative colorimetric,
s = saturation, a = absolute (default), d = profile default
-p oride l = Lab_PCS (default), j = CIECAM02 Appearance Jab
-o order n = normal (priority: lut > matrix > monochrome)
r = reverse (priority: monochrome > matrix > lut)
-l tlimit set total ink limit, 0 - 400% (estimate by default)
-L klimit set black ink limit, 0 - 100% (estimate by default)
-c viewcond set viewing conditions for CIECAM02,
either an enumerated choice, or a series of parameter:value changes
pp - Practical Reflection Print (ISO-3664 P2)
pe - Print evaluation environment (CIE 116-1995)
pc - Critical print evaluation environment (ISO-3664 P1)
mt - Monitor in typical work environment
mb - Bright monitor in bright work environment
md - Monitor in darkened work environment
jm - Projector in dim environment
jd - Projector in dark environment
tv - Television/Film Studio
pcd - Photo CD - original scene outdoors
ob - Original scene - Bright Outdoors
cx - Cut Sheet Transparencies on a viewing box
s:surround n = auto, a = average, m = dim, d = dark,
c = transparency (default average)
w:X:Y:Z Adapted white point as XYZ (default media white)
w:x:y Adapted white point as x, y
a:adaptation Adaptation luminance in cd.m^2 (default 50.0)
b:background Background % of image luminance (default 20)
l:imagewhite Image white in cd.m^2 if surround = auto (default 250)
f:flare Flare light % of image luminance (default 0)
g:glare Flare light % of ambient (default 5)
g:X:Y:Z Flare color as XYZ (default media white, Abs: D50)
g:x:y Flare color as x, y
-s Create special cube surface topology plot
iccgamut -HELP (return code: 1)
Create Lab/Jab gamut plot Version 1.8.3
Author: Graeme W. Gill, licensed under the AGPL Version 3
usage: iccgamut [options] profile
Diagnostic: Unknown flag
-v Verbose
-d sres Surface resolution details 1.0 - 50.0
-w emit X3DOM .x3d.html file as well as CGATS .gam file
-n Don't add X3DOM axes or white/black point
-k Add X3DOM markers for prim. & sec. "cusp" points
(Set env. ARGYLL_3D_DISP_FORMAT to VRML, X3D or X3DOM to change format)
-f function f = forward*, b = backwards
-i intent p = perceptual, r = relative colorimetric,
s = saturation, a = absolute (default), d = profile default
-p oride l = Lab_PCS (default), j = CIECAM02 Appearance Jab
-o order n = normal (priority: lut > matrix > monochrome)
r = reverse (priority: monochrome > matrix > lut)
-l tlimit set total ink limit, 0 - 400% (estimate by default)
-L klimit set black ink limit, 0 - 100% (estimate by default)
-c viewcond set viewing conditions for CIECAM02,
either an enumerated choice, or a series of parameter:value changes
pp - Practical Reflection Print (ISO-3664 P2)
pe - Print evaluation environment (CIE 116-1995)
pc - Critical print evaluation environment (ISO-3664 P1)
mt - Monitor in typical work environment
mb - Bright monitor in bright work environment
md - Monitor in darkened work environment
jm - Projector in dim environment
jd - Projector in dark environment
tv - Television/Film Studio
pcd - Photo CD - original scene outdoors
ob - Original scene - Bright Outdoors
cx - Cut Sheet Transparencies on a viewing box
s:surround n = auto, a = average, m = dim, d = dark,
c = transparency (default average)
w:X:Y:Z Adapted white point as XYZ (default media white)
w:x:y Adapted white point as x, y
a:adaptation Adaptation luminance in cd.m^2 (default 50.0)
b:background Background % of image luminance (default 20)
l:imagewhite Image white in cd.m^2 if surround = auto (default 250)
f:flare Flare light % of image luminance (default 0)
g:glare Flare light % of ambient (default 5)
g:X:Y:Z Flare color as XYZ (default media white, Abs: D50)
g:x:y Flare color as x, y
-s Create special cube surface topology plot